mPopupLayout.SetFitHeight( 0 ); // Set row to fit.
mPopupLayout.SetFitHeight( 1 ); // Set row to fit.
- mPopupLayout.TouchSignal().Connect( this, &Popup::OnDialogTouched );
+ mPopupLayout.TouchedSignal().Connect( this, &Popup::OnDialogTouched );
mPopupContainer.Add( mPopupLayout );
mPopupBackgroundImage.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
// OnDialogTouched only consumes the event. It prevents the touch event to be caught by the backing.
- mPopupBackgroundImage.TouchSignal().Connect( this, &Popup::OnDialogTouched );
+ mPopupBackgroundImage.TouchedSignal().Connect( this, &Popup::OnDialogTouched );
// Set the popup border to be slightly larger than the layout contents.
UpdateBackgroundPositionAndSize();
// Default to being transparent.
backing.SetProperty( Actor::Property::COLOR_ALPHA, 0.0f );
- backing.TouchSignal().Connect( this, &Popup::OnBackingTouched );
+ backing.TouchedSignal().Connect( this, &Popup::OnBackingTouched );
backing.WheelEventSignal().Connect( this, &Popup::OnBackingWheelEvent );
return backing;
}
return nextFocusableActor;
}
-
} // namespace Internal
} // namespace Toolkit