#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/public-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
-#include <dali-toolkit/public-api/focus-manager/accessibility-focus-manager.h>
+#include <dali-toolkit/public-api/accessibility-manager/accessibility-manager.h>
#include <dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h>
#include <dali-toolkit/internal/controls/buttons/button-impl.h>
if ( ImageActor imageActor = DownCast< ImageActor >( image ) )
{
- imageActor.SetDepthIndex( BACKGROUND_DEPTH_INDEX );
+ imageActor.SetSortModifier( BACKGROUND_DEPTH_INDEX );
}
Vector3 border( mPopupStyle->backgroundOuterBorder.x, mPopupStyle->backgroundOuterBorder.z, 0.0f );
if ( ImageActor imageActor = DownCast< ImageActor >( image ) )
{
- imageActor.SetDepthIndex( BACKGROUND_DEPTH_INDEX + 1 );
+ imageActor.SetSortModifier( BACKGROUND_DEPTH_INDEX + 1 );
}
// OnDialogTouched only consume the event. It prevents the touch event to be caught by the backing.
{
mBacking = Dali::Toolkit::CreateSolidColorActor( mPopupStyle->backingColor );
mBacking.SetName( "POPUP_BACKING" );
- mBacking.SetDepthIndex( BACKGROUND_DEPTH_INDEX - 1 );
+ mBacking.SetSortModifier( BACKGROUND_DEPTH_INDEX - 1 );
mBacking.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
mBacking.SetSensitive(true);