/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/controls/popup/popup-impl.h>
// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
+#include <dali/devel-api/adaptor-framework/physical-keyboard.h>
+#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/integration-api/debug.h>
#include <dali/public-api/adaptor-framework/key.h>
-#include <dali/public-api/adaptor-framework/physical-keyboard.h>
#include <dali/public-api/animation/constraints.h>
#include <dali/public-api/common/stage.h>
#include <dali/public-api/events/key-event.h>
#include <dali/public-api/events/touch-event.h>
-#include <dali/public-api/object/type-registry.h>
-#include <dali/integration-api/debug.h>
#include <dali/public-api/images/resource-image.h>
+#include <dali/public-api/object/type-registry.h>
+#include <dali/devel-api/scripting/scripting.h>
+#include <dali/public-api/size-negotiation/relayout-container.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/buttons/button.h>
-#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
+#include <dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/internal/controls/relayout-helper.h>
+#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
+#include <dali-toolkit/public-api/accessibility-manager/accessibility-manager.h>
#include <dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h>
-#include <dali-toolkit/public-api/focus-manager/focus-manager.h>
using namespace Dali;
-namespace
-{
-const float CONTENT_DEPTH = 1.0f; ///< 3D Effect of buttons/title etc. appearing off the popup.
-const float POPUP_ANIMATION_DURATION = 0.5f; ///< Duration of hide/show animations
-const float BACKING_DEPTH = -1.0f; ///< Depth of backing (positioned just behind dialog, so dialog catches hit events first)
-
-const float POPUP_WIDTH = 720.0f; ///< Width of Popup
-const float POPUP_OUT_MARGIN_WIDTH = 16.f; ///< Space between the screen edge and the popup edge in the horizontal dimension.
-const float POPUP_OUT_MARGIN_HEIGHT = 36.f; ///< Space between the screen edge and the popup edge in the vertical dimension.
-const float POPUP_TITLE_WIDTH = 648.0f; ///<Width of Popup Title
-const float POPUP_BUTTON_BG_HEIGHT = 96.f; ///< Height of Button Background.
-const Vector3 DEFAULT_DIALOG_SIZE = Vector3(POPUP_TITLE_WIDTH/POPUP_WIDTH, 0.5f, 0.0f);
-const Vector3 DEFAULT_BOTTOM_SIZE = Vector3(1.0f, 0.2f, 0.0f);
-
-// Signals
-
-const char* const SIGNAL_TOUCHED_OUTSIDE = "touched-outside";
-const char* const SIGNAL_HIDDEN = "hidden";
-
-// Properties
-
-const char* const PROPERTY_TITLE = "title";
-const char* const PROPERTY_STATE = "state";
-
-/**
- * The background size should be at least as big as the Dialog.
- * In some cases a background may have graphics which are visible
- * outside of the Dialog, e.g. A Shadow. For this we need to alter
- * the size of Background.
- *
- * @param[in] outerBorder The border to extend beyond parent's Size.
- * @param[in] parentSize The parent's size
- */
-Vector3 BackgroundSize(const Vector4& outerBoarder, const Vector3& parentSize)
-{
- Vector3 size( parentSize );
- size.width += outerBoarder.x + outerBoarder.y;
- size.height += outerBoarder.z + outerBoarder.w;
-
- return size;
-}
-
- /**
- * sets button area size to parent's size plus a border.
- *
- * @param[in] outerBorder The border to extend beyond parent's Size.
- * @param[in] parentSize The parent's size
- */
-Vector3 ButtonAreaSize( const Vector4& outBoarder, const Vector3& parentSize )
-{
- Vector3 size( parentSize );
- size.width += outBoarder.x + outBoarder.y;
- size.width -= (POPUP_OUT_MARGIN_WIDTH + POPUP_OUT_MARGIN_WIDTH);
- size.height = POPUP_BUTTON_BG_HEIGHT;
-
- return size;
-}
-
-} // unnamed namespace
-
namespace Dali
{
namespace
{
+/**
+ * Creation function for main Popup type.
+ * @return Handle to the new popup object.
+ */
BaseHandle Create()
{
return Toolkit::Popup::New();
}
-TypeRegistration typeRegistration( typeid( Toolkit::Popup ), typeid( Toolkit::Control ), Create );
+// Toast style defaults.
+const int DEFAULT_TOAST_AUTO_HIDE_DELAY = 3000; ///< Toast will auto-hide after 3000ms (3 seconds)
+const float DEFAULT_TOAST_TRANSITION_TIME = 0.65f; ///< Default time the toast Popup will take to show and hide.
+const Vector3 DEFAULT_TOAST_BOTTOM_PARENT_ORIGIN( 0.5f, 0.94f, 0.5f ); ///< This is similar to BOTTOM_CENTER, but vertically higher up, as a ratio of parent height.
+const Vector3 DEFAULT_TOAST_WIDTH_OF_STAGE_RATIO( 0.75f, 0.75f, 0.75f ); ///< Amount of the stage's width that the toast popup will take up.
+
+/**
+ * Creation function for named type "popup-toast".
+ * @return Handle to the new toast popup object.
+ */
+BaseHandle CreateToast()
+{
+ Toolkit::Popup popup = Toolkit::Popup::New();
+
+ // Setup for Toast Popup type.
+ popup.SetSizeModeFactor( DEFAULT_TOAST_WIDTH_OF_STAGE_RATIO );
+ popup.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::WIDTH );
+ popup.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
+ popup.SetProperty( Toolkit::Popup::Property::CONTEXTUAL_MODE, Toolkit::Popup::NON_CONTEXTUAL );
+ popup.SetProperty( Toolkit::Popup::Property::ANIMATION_DURATION, DEFAULT_TOAST_TRANSITION_TIME );
+ popup.SetProperty( Toolkit::Popup::Property::TAIL_VISIBILITY, false );
+
+ // Disable the dimmed backing.
+ popup.SetProperty( Toolkit::Popup::Property::BACKING_ENABLED, false );
+
+ // The toast popup should fade in (not zoom).
+ popup.SetProperty( Toolkit::Popup::Property::ANIMATION_MODE, Toolkit::Popup::FADE );
-SignalConnectorType signalConnector1( typeRegistration, SIGNAL_TOUCHED_OUTSIDE, &Popup::DoConnectSignal );
-SignalConnectorType signalConnector2( typeRegistration, SIGNAL_HIDDEN, &Popup::DoConnectSignal );
+ // The toast popup should auto-hide.
+ popup.SetProperty( Toolkit::Popup::Property::AUTO_HIDE_DELAY, DEFAULT_TOAST_AUTO_HIDE_DELAY );
+ // Align to the bottom of the screen.
+ popup.SetParentOrigin( DEFAULT_TOAST_BOTTOM_PARENT_ORIGIN );
+ popup.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
+ // Let events pass through the toast popup.
+ popup.SetProperty( Toolkit::Popup::Property::TOUCH_TRANSPARENT, true );
+
+ return popup;
}
+// Setup properties, signals and actions using the type-registry.
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Popup, Toolkit::Control, Create )
+
+// Main content related properties.
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "title", MAP, TITLE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "content", MAP, CONTENT )
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "footer", MAP, FOOTER )
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "display-state", STRING, DISPLAY_STATE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "touch-transparent", BOOLEAN, TOUCH_TRANSPARENT )
+
+// Contextual related properties.
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "tail-visibility", BOOLEAN, TAIL_VISIBILITY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "tail-position", VECTOR3, TAIL_POSITION )
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "contextual-mode", STRING, CONTEXTUAL_MODE )
+
+// Animation related properties.
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "animation-duration", FLOAT, ANIMATION_DURATION )
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "animation-mode", STRING, ANIMATION_MODE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "entry-animation", MAP, ENTRY_ANIMATION )
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "exit-animation", MAP, EXIT_ANIMATION )
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "auto-hide-delay", INTEGER, AUTO_HIDE_DELAY )
+
+// Style related properties.
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "backing-enabled", BOOLEAN, BACKING_ENABLED )
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "backing-color", VECTOR4, BACKING_COLOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "popup-background-image", STRING, POPUP_BACKGROUND_IMAGE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "tail-up-image", STRING, TAIL_UP_IMAGE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "tail-down-image", STRING, TAIL_DOWN_IMAGE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "tail-left-image", STRING, TAIL_LEFT_IMAGE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "tail-right-image", STRING, TAIL_RIGHT_IMAGE )
+
+// Signals.
+DALI_SIGNAL_REGISTRATION( Toolkit, Popup, "touched-outside", SIGNAL_TOUCHED_OUTSIDE )
+DALI_SIGNAL_REGISTRATION( Toolkit, Popup, "showing", SIGNAL_SHOWING )
+DALI_SIGNAL_REGISTRATION( Toolkit, Popup, "shown", SIGNAL_SHOWN )
+DALI_SIGNAL_REGISTRATION( Toolkit, Popup, "hiding", SIGNAL_HIDING )
+DALI_SIGNAL_REGISTRATION( Toolkit, Popup, "hidden", SIGNAL_HIDDEN )
+
+DALI_TYPE_REGISTRATION_END()
+
+// Named type registration.
+
+// Toast Popup: Non-modal popup that displays information at the bottom of the screen.
+TypeRegistration typeRegistrationToast( "popup-toast", typeid( Toolkit::Popup ), CreateToast );
+
+// Enumeration to / from string conversion tables
+
+const Scripting::StringEnum DisplayStateTable[] = {
+ { "SHOWING", Toolkit::Popup::SHOWING },
+ { "SHOWN", Toolkit::Popup::SHOWN },
+ { "HIDING", Toolkit::Popup::HIDING },
+ { "HIDDEN", Toolkit::Popup::HIDDEN },
+}; const unsigned int DisplayStateTableCount = sizeof( DisplayStateTable ) / sizeof( DisplayStateTable[0] );
+
+const Scripting::StringEnum AnimationModeTable[] = {
+ { "NONE", Toolkit::Popup::NONE },
+ { "ZOOM", Toolkit::Popup::ZOOM },
+ { "FADE", Toolkit::Popup::FADE },
+ { "CUSTOM", Toolkit::Popup::CUSTOM },
+}; const unsigned int AnimationModeTableCount = sizeof( AnimationModeTable ) / sizeof( AnimationModeTable[0] );
+
+const Scripting::StringEnum ContextualModeTable[] = {
+ { "NON_CONTEXTUAL", Toolkit::Popup::NON_CONTEXTUAL },
+ { "ABOVE", Toolkit::Popup::ABOVE },
+ { "RIGHT", Toolkit::Popup::RIGHT },
+ { "BELOW", Toolkit::Popup::BELOW },
+ { "LEFT", Toolkit::Popup::LEFT },
+}; const unsigned int ContextualModeTableCount = sizeof( ContextualModeTable ) / sizeof( ContextualModeTable[0] );
+
+// Popup defaults.
+const Vector3 DEFAULT_POPUP_PARENT_RELATIVE_SIZE( 0.75f, 1.0f, 1.0f ); ///< Default size percentage of parent.
+const float DEFAULT_POPUP_ANIMATION_DURATION = 0.6f; ///< Duration of hide/show animations.
+const float POPUP_OUT_MARGIN_WIDTH = 16.f; ///< Space between the screen edge and the popup edge in the horizontal dimension.
+const float POPUP_OUT_MARGIN_HEIGHT = 36.f; ///< Space between the screen edge and the popup edge in the vertical dimension.
+const Vector3 DEFAULT_TAIL_POSITION( 0.5f, 1.0f, 0.0f ); ///< Position the tail will be displayed when enabled without setting the position.
+
+// Contextual defaults.
+const Vector2 DEFAULT_CONTEXTUAL_ADJACENCY_MARGIN( 10.0f, 10.0f ); ///< How close the Popup will be to it's contextual parent.
+const Vector2 DEFAULT_CONTEXTUAL_STAGE_BORDER( 15.0f, 15.0f ); ///< How close the Popup can be to the stage edges.
+
+// Popup style defaults.
+const char* DEFAULT_BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "00_popup_bg.9.png"; ///< Background image.
+const char* DEFAULT_TAIL_UP_IMAGE_PATH = DALI_IMAGE_DIR "popup_tail_up.png"; ///< Tail up image.
+const char* DEFAULT_TAIL_DOWN_IMAGE_PATH = DALI_IMAGE_DIR "popup_tail_down.png"; ///< Tail down image.
+const char* DEFAULT_TAIL_LEFT_IMAGE_PATH = DALI_IMAGE_DIR "popup_tail_left.png"; ///< Tail left image.
+const char* DEFAULT_TAIL_RIGHT_IMAGE_PATH = DALI_IMAGE_DIR "popup_tail_right.png"; ///< Tail right image.
+
+const Vector4 DEFAULT_BACKING_COLOR( 0.0f, 0.0f, 0.0f, 0.5f ); ///< Color of the dimmed backing.
+const Vector3 BACKGROUND_OUTER_BORDER( 40.0f, 30.0f, 0.0f ); ///< External border.
+const Rect<float> DEFAULT_TITLE_PADDING( 20.0f, 20.0f, 20.0f, 20.0f ); ///< Title padding used on popups with content and/or controls (from Tizen GUI UX).
+const Rect<float> DEFAULT_TITLE_ONLY_PADDING( 8.0f, 8.0f, 8.0f, 8.0f ); ///< Title padding used on popups with a title only (like toast popups).
+const Vector3 FOOTER_SIZE( 620.0f, 96.0f,0.0f ); ///< Default size of the bottom control area.
+const float DEFAULT_RELATIVE_PARENT_WIDTH = 0.75f; ///< If width is not fixed, relative size to parent is used by default.
+
+} // Unnamed namespace
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Popup
-///////////////////////////////////////////////////////////////////////////////////////////////////
+/*
+ * Implementation.
+ */
Dali::Toolkit::Popup Popup::New()
{
- PopupStylePtr style = PopupStyleDefault::New();
-
// Create the implementation
- PopupPtr popup(new Popup(*style));
+ PopupPtr popup( new Popup() );
- // Pass ownership to CustomActor via derived handle
- Dali::Toolkit::Popup handle(*popup);
+ // Pass ownership to CustomActor via derived handle.
+ Dali::Toolkit::Popup handle( *popup );
- // Second-phase init of the implementation
- // This can only be done after the CustomActor connection has been made...
+ // Second-phase initialisation of the implementation.
+ // This can only be done after the CustomActor connection has been made.
popup->Initialize();
return handle;
}
-Popup::Popup(PopupStyle& style)
+Popup::Popup()
: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) ),
- mShowing(false),
- mState(Toolkit::Popup::POPUP_NONE), // Initially, the popup state should not be set, it's set in OnInitialize
- mAlterAddedChild(false),
- mPopupStyle(PopupStylePtr(&style)),
- mPropertyTitle(Property::INVALID_INDEX),
- mPropertyState(Property::INVALID_INDEX)
+ // Main variables:
+ mAlterAddedChild( false ),
+ mLayoutDirty( true ),
+ mTouchTransparent( false ),
+
+ // Property variables:
+ mDisplayState( Toolkit::Popup::HIDDEN ), // Hidden until shown with SetDisplayState()
+ mTailVisible( false ),
+ mTailPosition( DEFAULT_TAIL_POSITION ),
+ mContextualMode( Toolkit::Popup::NON_CONTEXTUAL ),
+ mAnimationDuration( DEFAULT_POPUP_ANIMATION_DURATION ),
+ mAnimationMode( Toolkit::Popup::FADE ),
+ mAutoHideDelay( 0 ),
+ mBackingEnabled( true ),
+ mBackingColor( DEFAULT_BACKING_COLOR ),
+ mTailUpImage( DEFAULT_TAIL_UP_IMAGE_PATH ),
+ mTailDownImage( DEFAULT_TAIL_DOWN_IMAGE_PATH ),
+ mTailLeftImage( DEFAULT_TAIL_LEFT_IMAGE_PATH ),
+ mTailRightImage( DEFAULT_TAIL_RIGHT_IMAGE_PATH )
{
SetKeyboardNavigationSupport( true );
}
void Popup::OnInitialize()
{
Actor self = Self();
- self.SetSensitive(false);
+ self.SetName( "popup" );
+
+ // Apply some default resizing rules.
+ self.SetParentOrigin( ParentOrigin::CENTER );
+ self.SetAnchorPoint( AnchorPoint::CENTER );
- // Create Layer
+ self.SetSizeModeFactor( DEFAULT_POPUP_PARENT_RELATIVE_SIZE );
+ self.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::WIDTH );
+ self.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
+
+ // Create a new layer so all Popup components can appear above all other actors.
mLayer = Layer::New();
- mLayer.SetParentOrigin(ParentOrigin::CENTER);
- mLayer.SetAnchorPoint(AnchorPoint::CENTER);
- mLayer.RaiseToTop();
- self.Add(mLayer);
-
- mPopupBg = Actor::New();
- mPopupBg.SetParentOrigin(ParentOrigin::CENTER);
- mPopupBg.SetAnchorPoint(AnchorPoint::CENTER);
- mLayer.Add(mPopupBg);
-
- // Any content after this point which is added to Self() will be reparented to
- // mContent.
+ mLayer.SetName( "popup-layer" );
+
+ mLayer.SetParentOrigin( ParentOrigin::CENTER );
+ mLayer.SetAnchorPoint( AnchorPoint::CENTER );
+ mLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+
+ // Important to set as invisible as otherwise, if the popup is parented,
+ // but not shown yet it will appear statically on the screen.
+ mLayer.SetVisible( false );
+
+ // Add the layer to the hierarchy.
+ self.Add( mLayer );
+
+ // Add Backing (Dimmed effect).
+ mLayer.Add( CreateBacking() );
+
+ mPopupContainer = Actor::New();
+ mPopupContainer.SetName( "popup-container" );
+ mPopupContainer.SetParentOrigin( ParentOrigin::CENTER );
+ mPopupContainer.SetAnchorPoint( AnchorPoint::CENTER );
+ mPopupContainer.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
+ mLayer.Add( mPopupContainer );
+
+ // Create the Popup layout to contain all main content.
+ mPopupLayout = Toolkit::TableView::New( 3, 1 );
+
+ // Adds the default background image.
+ SetPopupBackgroundImage( ImageActor::New( ResourceImage::New( DEFAULT_BACKGROUND_IMAGE_PATH ) ) );
+
+ mPopupLayout.SetName( "popup-layout-table" );
+ mPopupLayout.SetParentOrigin( ParentOrigin::CENTER );
+ mPopupLayout.SetAnchorPoint( AnchorPoint::CENTER );
+
+ mPopupLayout.SetResizePolicy( ResizePolicy::USE_ASSIGNED_SIZE, Dimension::WIDTH );
+ mPopupLayout.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
+ mPopupLayout.SetSize( Stage::GetCurrent().GetSize().x * DEFAULT_RELATIVE_PARENT_WIDTH, 0.0f );
+
+ mPopupLayout.SetFitHeight( 0 ); // Set row to fit.
+ mPopupLayout.SetFitHeight( 1 ); // Set row to fit.
+
+ mPopupLayout.TouchedSignal().Connect( this, &Popup::OnDialogTouched );
+
+ mPopupContainer.Add( mPopupLayout );
+
+ // Any content after this point which is added to Self() will be re-parented to mContent.
mAlterAddedChild = true;
- // Add Backing (Dim effect)
- CreateBacking();
+ // Make self keyboard focusable and a focus group.
+ self.SetKeyboardFocusable( true );
+ SetAsKeyboardFocusGroup( true );
+}
- // Add Dialog ( background image, title, content container, button container and tail )
- CreateDialog();
+Popup::~Popup()
+{
+ mEntryAnimationData.Clear();
+ mExitAnimationData.Clear();
+}
- // Default content.
- ShowTail(ParentOrigin::BOTTOM_CENTER);
+void Popup::LayoutAnimation()
+{
+ // Perform setup based on the currently selected animation.
+ switch( mAnimationMode )
+ {
+ case Toolkit::Popup::ZOOM:
+ {
+ // Zoom animations start fully zoomed out.
+ mPopupContainer.SetScale( Vector3::ZERO );
+ break;
+ }
- // Hide content by default.
- SetState( Toolkit::Popup::POPUP_HIDE, 0.0f );
+ case Toolkit::Popup::FADE:
+ {
+ // Fade animations start transparent.
+ mPopupContainer.SetOpacity( 0.0f );
+ break;
+ }
- mPropertyTitle = self.RegisterProperty( PROPERTY_TITLE, "", Property::READ_WRITE );
- mPropertyState = self.RegisterProperty( PROPERTY_STATE, "POPUP_HIDE", Property::READ_WRITE );
+ case Toolkit::Popup::CUSTOM:
+ {
+ // Initialise the custom animation by playing to the end of it's exit animation instantly.
+ // EG. If it was zooming in, then we zoom out fully instantly so the zoom in works.
+ StartTransitionAnimation( false, true );
+ break;
+ }
- // Make self as keyboard focusable and focus group
- self.SetKeyboardFocusable(true);
- SetAsKeyboardFocusGroup(true);
+ case Toolkit::Popup::NONE:
+ {
+ break;
+ }
+ }
}
-void Popup::OnPropertySet( Property::Index index, Property::Value propertyValue )
+void Popup::StartTransitionAnimation( bool transitionIn, bool instantaneous /* false */ )
{
- if( index == mPropertyTitle )
+ // Stop and recreate animation.
+ if ( mAnimation )
+ {
+ mAnimation.Stop();
+ mAnimation.Clear();
+ mAnimation.Reset();
+ }
+ float duration = GetAnimationDuration();
+
+ // Setup variables ready to start the animations.
+ // If we are performing the animation instantaneously, we do not want to emit a signal.
+ if( !instantaneous )
{
- SetTitle(propertyValue.Get<std::string>());
+ if( transitionIn )
+ {
+ // Setup variables and signal that we are starting the transition.
+ // Note: We signal even if the transition is instant so signal order is consistent.
+ mShowingSignal.Emit();
+ }
+ else
+ {
+ mHidingSignal.Emit();
+ }
+ }
+
+ // Perform chosen animation for the Popup.
+ switch( mAnimationMode )
+ {
+ case Toolkit::Popup::NONE:
+ {
+ mAnimation = Animation::New( 0.0f );
+ break;
+ }
+
+ case Toolkit::Popup::ZOOM:
+ {
+ mAnimation = Animation::New( duration );
+ if( duration > Math::MACHINE_EPSILON_0 )
+ {
+ if( transitionIn )
+ {
+ mAnimation.AnimateTo( Property( mPopupContainer, Actor::Property::SCALE ), Vector3::ONE, AlphaFunction::EASE_IN_OUT, TimePeriod( duration * 0.25f, duration * 0.75f ) );
+ }
+ else
+ {
+ // Zoom out animation is twice the speed. Modify the duration variable so the backing animation speed is modified also.
+ duration /= 2.0f;
+ mAnimation.SetDuration( duration );
+ mAnimation.AnimateTo( Property( mPopupContainer, Actor::Property::SCALE ), Vector3::ZERO, AlphaFunction::EASE_IN_OUT, TimePeriod( 0.0f, duration ) );
+ }
+ }
+ else
+ {
+ mPopupContainer.SetScale( transitionIn ? Vector3::ONE : Vector3::ZERO );
+ }
+ break;
+ }
+
+ case Toolkit::Popup::FADE:
+ {
+ mAnimation = Animation::New( duration );
+ if( duration > Math::MACHINE_EPSILON_0 )
+ {
+ if( transitionIn )
+ {
+ mAnimation.AnimateTo( Property( mPopupContainer, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunction::EASE_IN_OUT, TimePeriod( 0.30f, duration * 0.70f ) );
+ }
+ else
+ {
+ mAnimation.AnimateTo( Property( mPopupContainer, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunction::EASE_IN_OUT, TimePeriod( 0.0f, duration * 0.70f ) );
+ }
+ }
+ else
+ {
+ mPopupContainer.SetOpacity( transitionIn ? 1.0f : 0.0f );
+ }
+ break;
+ }
+
+ case Toolkit::Popup::CUSTOM:
+ {
+ // Use a user specified animation for in and out.
+ // Read the correct animation depending on entry or exit.
+ // Attempt to use animation data defined from script data.
+ Dali::AnimationData* animationData = transitionIn ? &mEntryAnimationData : &mExitAnimationData;
+
+ // Create a new animation from the pre-defined data in the AnimationData class.
+ // If there is no data, mAnimation is invalidated.
+ mAnimation = animationData->CreateAnimation( mPopupContainer, duration );
+
+ // If we don't have a valid animation, provide a blank one so play() can still function generically.
+ if( !mAnimation )
+ {
+ // No animation was configured (even though custom mode was specified). Create a dummy animation to avoid an exception.
+ mAnimation = Animation::New( 0.0f );
+ }
+
+ break;
+ }
}
- else if ( index == mPropertyState )
+
+ // Animate the backing, if enabled.
+ // This is set up last so that different animation modes can have an effect on the backing animation speed.
+ if( mBackingEnabled )
{
- std::string value( propertyValue.Get<std::string>() );
- if(value == "POPUP_SHOW")
+ if( duration > Math::MACHINE_EPSILON_0 )
{
- SetState( Toolkit::Popup::POPUP_SHOW, 0.0f );
+ if( transitionIn )
+ {
+ mAnimation.AnimateTo( Property( mBacking, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunction::EASE_IN_OUT, TimePeriod( 0.0f, duration * 0.70f ) );
+ }
+ else
+ {
+ mAnimation.AnimateTo( Property( mBacking, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunction::EASE_IN_OUT, TimePeriod( 0.30f, duration * 0.70f ) );
+ }
}
- else if( value == "POPUP_HIDE")
+ else
{
- SetState( Toolkit::Popup::POPUP_HIDE, 0.0f );
+ mBacking.SetOpacity( transitionIn ? 1.0f : 0.0f );
}
}
+
+ // If we are performing the animation instantaneously, jump to the position directly and do not signal.
+ if( instantaneous )
+ {
+ mAnimation.SetCurrentProgress( 1.0f );
+ mAnimation.Play();
+ }
+ else if( duration > Math::MACHINE_EPSILON_0 )
+ {
+ // Run the animation.
+ mAnimation.FinishedSignal().Connect( this, &Popup::OnDisplayChangeAnimationFinished );
+ mAnimation.Play();
+ }
+ else
+ {
+ // We did not use an animation to achive the transition.
+ // Trigger the state change directly.
+ DisplayStateChangeComplete();
+ }
}
-Popup::~Popup()
+void Popup::OnDisplayChangeAnimationFinished( Animation& source )
{
+ DisplayStateChangeComplete();
}
-size_t Popup::GetButtonCount() const
+void Popup::DisplayStateChangeComplete()
{
- return mButtons.size();
+ // Remove contents from stage if completely hidden.
+ if( mDisplayState == Toolkit::Popup::HIDING )
+ {
+ mDisplayState = Toolkit::Popup::HIDDEN;
+
+ mLayer.SetVisible( false );
+ mPopupLayout.SetSensitive( false );
+
+ // Guard against destruction during signal emission.
+ Toolkit::Popup handle( GetOwner() );
+ mHiddenSignal.Emit();
+ }
+ else if( mDisplayState == Toolkit::Popup::SHOWING )
+ {
+ mDisplayState = Toolkit::Popup::SHOWN;
+ Toolkit::Popup handle( GetOwner() );
+ mShownSignal.Emit();
+
+ // Start a timer to auto-hide if enabled.
+ if( mAutoHideDelay > 0u )
+ {
+ mAutoHideTimer = Timer::New( mAutoHideDelay );
+ mAutoHideTimer.TickSignal().Connect( this, &Popup::OnAutoHideTimeReached );
+ mAutoHideTimer.Start();
+ }
+ }
}
-void Popup::SetBackgroundImage( Actor image )
+bool Popup::OnAutoHideTimeReached()
+{
+ // Display timer has expired, auto hide the popup exactly as if the user had clicked outside.
+ SetDisplayState( Toolkit::Popup::HIDDEN );
+
+ if( mAutoHideTimer )
+ {
+ mAutoHideTimer.Stop();
+ mAutoHideTimer.TickSignal().Disconnect( this, &Popup::OnAutoHideTimeReached );
+ mAutoHideTimer.Reset();
+ }
+ return true;
+}
+
+void Popup::SetPopupBackgroundImage( Actor image )
{
// Removes any previous background.
- if( mBackgroundImage && mPopupBg )
+ if( mPopupBackgroundImage )
{
- mPopupBg.Remove( mBackgroundImage );
+ mPopupContainer.Remove( mPopupBackgroundImage );
}
// Adds new background to the dialog.
- mBackgroundImage = image;
+ mPopupBackgroundImage = image;
+ mPopupBackgroundImage.SetName( "popup-background-image" );
+ mPopupBackgroundImage.SetAnchorPoint( AnchorPoint::CENTER );
+ mPopupBackgroundImage.SetParentOrigin( ParentOrigin::CENTER );
+
+ // OnDialogTouched only consumes the event. It prevents the touch event to be caught by the backing.
+ mPopupBackgroundImage.TouchedSignal().Connect( this, &Popup::OnDialogTouched );
+
+ // Set the popup border to be slightly larger than the layout contents.
+ mPopupBackgroundImage.SetResizePolicy( ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT, Dimension::ALL_DIMENSIONS );
+ mPopupBackgroundImage.SetSizeModeFactor( BACKGROUND_OUTER_BORDER );
+
+ const bool prevAlter = mAlterAddedChild;
+ mAlterAddedChild = false;
+ mPopupContainer.Add( mPopupBackgroundImage );
+ mAlterAddedChild = prevAlter;
- // OnDialogTouched only consume the event. It prevents the touch event to be caught by the backing.
- mBackgroundImage.TouchedSignal().Connect( this, &Popup::OnDialogTouched );
+ mLayoutDirty = true;
+}
- mPopupBg.Add( mBackgroundImage );
+Actor Popup::GetPopupBackgroundImage() const
+{
+ return mPopupBackgroundImage;
}
-void Popup::SetButtonAreaImage( Actor image )
+void Popup::SetTitle( Actor titleActor )
{
- // Removes any previous area image.
- if( mButtonAreaImage && mPopupBg )
+ // Replaces the current title actor.
+ if( !mPopupLayout )
{
- mPopupBg.Remove( mButtonAreaImage );
+ return;
}
- // Adds new area image to the dialog.
- mButtonAreaImage = image;
+ if( mTitle )
+ {
+ mPopupLayout.RemoveChildAt( Toolkit::TableView::CellPosition( 0, 0) );
+ }
+ mTitle = titleActor;
- // OnDialogTouched only consume the event. It prevents the touch event to be caught by the backing.
- mButtonAreaImage.TouchedSignal().Connect( this, &Popup::OnDialogTouched );
+ if( mTitle )
+ {
+ // Set up padding to give sensible default behaviour
+ // (an application developer can later override this if they wish).
+ mTitle.SetPadding( DEFAULT_TITLE_PADDING );
- mPopupBg.Add( mButtonAreaImage );
+ mPopupLayout.AddChild( mTitle, Toolkit::TableView::CellPosition( 0, 0 ) );
+ }
+
+ mLayoutDirty = true;
+ RelayoutRequest();
}
-void Popup::SetTitle( const std::string& text )
+Actor Popup::GetTitle() const
{
+ return mTitle;
}
-const std::string& Popup::GetTitle() const
+void Popup::SetContent( Actor content )
{
- static std::string temp("");
- return temp;
+ // Remove previous content actor.
+ if( mPopupLayout )
+ {
+ mPopupLayout.RemoveChildAt( Toolkit::TableView::CellPosition( 1, 0 ) );
+ }
+ // Keep a handle to the new content.
+ mContent = content;
+
+ if( mContent )
+ {
+ mContent.SetName( "popup-content" );
+
+ mPopupLayout.AddChild( mContent, Toolkit::TableView::CellPosition( 1, 0 ) );
+ }
+
+ mLayoutDirty = true;
+ RelayoutRequest();
}
-void Popup::AddButton( Toolkit::Button button )
+Actor Popup::GetContent() const
{
- mButtons.push_back( button );
- mBottomBg.Add( button );
+ return mContent;
+}
+void Popup::SetFooter( Actor footer )
+{
+ // Remove previous content actor.
+ if( mPopupLayout )
+ {
+ mPopupLayout.RemoveChildAt( Toolkit::TableView::CellPosition( 2, 0 ) );
+ }
+
+ // Keep a handle to the new content.
+ mFooter = footer;
+
+ if( mFooter )
+ {
+ mFooter.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
+
+ // The control container has a fixed height.
+ mPopupLayout.SetFitHeight( 2u );
+ mPopupLayout.AddChild( footer, Toolkit::TableView::CellPosition( 2, 0 ) );
+ }
+
+ mLayoutDirty = true;
RelayoutRequest();
}
-void Popup::SetState( Toolkit::Popup::PopupState state )
+Actor Popup::GetFooter() const
+{
+ return mFooter;
+}
+
+void Popup::SetDisplayState( Toolkit::Popup::DisplayState displayState )
{
- SetState( state, POPUP_ANIMATION_DURATION );
+ // Convert the 4-way state to a bool, true for show, false for hide.
+ bool display = ( displayState == Toolkit::Popup::SHOWING ) || ( displayState == Toolkit::Popup::SHOWN );
+
+ // Ignore if we are already at the target display state.
+ if( display == ( ( mDisplayState == Toolkit::Popup::SHOWING ) || ( mDisplayState == Toolkit::Popup::SHOWN ) ) )
+ {
+ return;
+ }
+
+ // Convert the bool state to the actual display state to use.
+ mDisplayState = display ? Toolkit::Popup::SHOWING : Toolkit::Popup::HIDING;
+
+ if ( display )
+ {
+ // Update the state to indicate the current intent.
+ mDisplayState = Toolkit::Popup::SHOWING;
+
+ // We are displaying so bring the popup layer to the front, and set it visible so it is rendered.
+ mLayer.RaiseToTop();
+ mLayer.SetVisible( true );
+
+ // Set up the layout if this is the first display or the layout has become dirty.
+ if( mLayoutDirty )
+ {
+ // Bake-in any style and layout options to create the Popup layout.
+ LayoutPopup();
+ }
+
+ // Allow the popup to catch events.
+ mPopupLayout.SetSensitive( true );
+ SetKeyInputFocus();
+
+ // Handle the keyboard focus when popup is shown.
+ Dali::Toolkit::KeyboardFocusManager keyboardFocusManager = Dali::Toolkit::KeyboardFocusManager::Get();
+ if( keyboardFocusManager )
+ {
+ mPreviousFocusedActor = keyboardFocusManager.GetCurrentFocusActor();
+
+ if( mContent && mContent.IsKeyboardFocusable() )
+ {
+ // If content is focusable, move the focus to content.
+ keyboardFocusManager.SetCurrentFocusActor( mContent );
+ }
+ else
+ {
+ DALI_LOG_WARNING( "There is no focusable in popup\n" );
+ }
+ }
+ }
+ else // Not visible.
+ {
+ mDisplayState = Toolkit::Popup::HIDING;
+ ClearKeyInputFocus();
+
+ // Restore the keyboard focus when popup is hidden.
+ if( mPreviousFocusedActor && mPreviousFocusedActor.IsKeyboardFocusable() )
+ {
+ Dali::Toolkit::KeyboardFocusManager keyboardFocusManager = Dali::Toolkit::KeyboardFocusManager::Get();
+ if( keyboardFocusManager )
+ {
+ keyboardFocusManager.SetCurrentFocusActor( mPreviousFocusedActor );
+ }
+ }
+ }
+
+ // Perform animation.
+ StartTransitionAnimation( display );
}
-void Popup::SetState( Toolkit::Popup::PopupState state, float duration )
+Toolkit::Popup::DisplayState Popup::GetDisplayState() const
{
- // default animation behaviour.
- HandleStateChange(state, duration);
+ return mDisplayState;
}
-Toolkit::Popup::PopupState Popup::GetState() const
+void Popup::LayoutPopup()
{
- return mState;
+ mLayoutDirty = false;
+
+ /* When animating in, we want to respect the origin applied to Self().
+ * For example, if zooming, not only will the final result be anchored to the
+ * selected point, but the zoom will originate from this point also.
+ *
+ * EG: ParentOrigin::TOP_LEFT, AnchorPoint::TOP_LEFT :
+ *
+ * -------- --------
+ * |X| |XXX|
+ * |`` Animates |XXX|
+ * | to: |XXX|
+ * | |````
+ * | |
+ */
+ mPopupContainer.SetParentOrigin( Self().GetCurrentParentOrigin() );
+ mPopupContainer.SetAnchorPoint( Self().GetCurrentAnchorPoint() );
+
+ // If there is only a title, use less padding.
+ if( mTitle )
+ {
+ if( !mContent && !mFooter )
+ {
+ mTitle.SetPadding( DEFAULT_TITLE_ONLY_PADDING );
+ }
+ else
+ {
+ mTitle.SetPadding( DEFAULT_TITLE_PADDING );
+ }
+ }
+
+ // Allow derived classes to perform any layout they may need to do.
+ OnLayoutSetup();
+
+ // Update background visibility.
+ mPopupContainer.SetVisible( !( !mFooter && mPopupLayout.GetChildCount() == 0 ) );
+
+ // Create / destroy / position the tail as needed.
+ LayoutTail();
+
+ // Setup any layout and initialisation required for the selected animation.
+ LayoutAnimation();
+
+ RelayoutRequest();
}
-void Popup::ShowTail(const Vector3& position)
+void Popup::LayoutTail()
{
- // Replaces the tail actor.
- if(mTailImage && mTailImage.GetParent())
+ // Removes the tail actor.
+ if( mTailImage && mTailImage.GetParent() )
{
mTailImage.GetParent().Remove( mTailImage );
mTailImage.Reset();
}
- std::string image = "";
+ if( !mTailVisible )
+ {
+ return;
+ }
+
+ const Vector3& position = GetTailPosition();
+ std::string image;
// depending on position of tail around ParentOrigin, a different tail image is used...
- if(position.y < Math::MACHINE_EPSILON_1)
+ if( position.y < Math::MACHINE_EPSILON_1 )
{
- image = mPopupStyle->tailUpImage;
+ image = mTailUpImage;
}
- else if(position.y > 1.0f - Math::MACHINE_EPSILON_1)
+ else if( position.y > 1.0f - Math::MACHINE_EPSILON_1 )
{
- image = mPopupStyle->tailDownImage;
+ image = mTailDownImage;
}
- else if(position.x < Math::MACHINE_EPSILON_1)
+ else if( position.x < Math::MACHINE_EPSILON_1 )
{
- image = mPopupStyle->tailLeftImage;
+ image = mTailLeftImage;
}
- else if(position.x > 1.0f - Math::MACHINE_EPSILON_1)
+ else if( position.x > 1.0f - Math::MACHINE_EPSILON_1 )
{
- image = mPopupStyle->tailRightImage;
+ image = mTailRightImage;
}
- if(image != "")
+ if( !image.empty() )
{
+ // Adds the tail actor.
Image tail = ResourceImage::New( image );
- mTailImage = ImageActor::New(tail);
- const Vector3 anchorPoint = AnchorPoint::FRONT_BOTTOM_RIGHT - position;
-
- mTailImage.SetParentOrigin(position);
- mTailImage.SetAnchorPoint(anchorPoint);
+ mTailImage = ImageActor::New( tail );
+ mTailImage.SetName( "tail-image" );
+ const Vector3 anchorPoint = AnchorPoint::BOTTOM_RIGHT - position;
+ mTailImage.SetParentOrigin( position );
+ mTailImage.SetAnchorPoint( anchorPoint );
- mBottomBg.Add(mTailImage);
+ mLayer.Add( mTailImage );
}
}
-void Popup::HideTail()
+void Popup::SetContextualMode( Toolkit::Popup::ContextualMode mode )
{
- ShowTail(ParentOrigin::CENTER);
+ mContextualMode = mode;
+ mLayoutDirty = true;
}
-void Popup::SetStyle(PopupStyle& style)
+Toolkit::Popup::ContextualMode Popup::GetContextualMode() const
{
- mPopupStyle = PopupStylePtr(&style);
- // update //
+ return mContextualMode;
}
-PopupStylePtr Popup::GetStyle() const
+ImageActor Popup::CreateBacking()
{
- return mPopupStyle;
+ mBacking = Dali::Toolkit::CreateSolidColorActor( mBackingColor );
+ mBacking.SetName( "popup-backing" );
+
+ // Must always be positioned top-left of stage, regardless of parent.
+ mBacking.SetPositionInheritanceMode( DONT_INHERIT_POSITION );
+ mBacking.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Always the full size of the stage.
+ mBacking.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
+ mBacking.SetSize( Stage::GetCurrent().GetSize() );
+
+ // Catch events.
+ mBacking.SetSensitive( true );
+
+ // Default to being transparent.
+ mBacking.SetOpacity( 0.0f );
+ mBacking.TouchedSignal().Connect( this, &Popup::OnBackingTouched );
+ mBacking.WheelEventSignal().Connect( this, &Popup::OnBackingWheelEvent );
+ return mBacking;
}
-void Popup::SetDefaultBackgroundImage()
+Toolkit::Popup::TouchedOutsideSignalType& Popup::OutsideTouchedSignal()
{
- Image bg = ResourceImage::New( mPopupStyle->backgroundImage );
- ImageActor bgImage = ImageActor::New( bg );
- bgImage.SetStyle( ImageActor::STYLE_NINE_PATCH );
- bgImage.SetNinePatchBorder( mPopupStyle->backgroundScale9Border );
+ return mTouchedOutsideSignal;
+}
- Image buttonBg = ResourceImage::New( mPopupStyle->buttonAreaImage );
- ImageActor buttonBgImage = ImageActor::New( buttonBg );
- buttonBgImage.SetStyle( ImageActor::STYLE_NINE_PATCH );
- buttonBgImage.SetNinePatchBorder( mPopupStyle->buttonArea9PatchBorder );
+Toolkit::Popup::DisplayStateChangeSignalType& Popup::ShowingSignal()
+{
+ return mShowingSignal;
+}
- SetBackgroundImage( bgImage );
- SetButtonAreaImage( buttonBgImage );
+Toolkit::Popup::DisplayStateChangeSignalType& Popup::ShownSignal()
+{
+ return mShownSignal;
}
-void Popup::CreateBacking()
+Toolkit::Popup::DisplayStateChangeSignalType& Popup::HidingSignal()
{
- mBacking = Dali::Toolkit::CreateSolidColorActor( mPopupStyle->backingColor );
+ return mHidingSignal;
+}
- mBacking.SetPositionInheritanceMode(DONT_INHERIT_POSITION);
- mBacking.SetSensitive(true);
+Toolkit::Popup::DisplayStateChangeSignalType& Popup::HiddenSignal()
+{
+ return mHiddenSignal;
+}
- mLayer.Add(mBacking);
- mBacking.SetOpacity(0.0f);
- mBacking.SetPosition(0.0f, 0.0f, BACKING_DEPTH);
- mBacking.TouchedSignal().Connect( this, &Popup::OnBackingTouched );
- mBacking.MouseWheelEventSignal().Connect(this, &Popup::OnBackingMouseWheelEvent);
+void Popup::SetTailVisibility( bool visible )
+{
+ mTailVisible = visible;
+ mLayoutDirty = true;
}
-void Popup::CreateDialog()
+const bool Popup::IsTailVisible() const
{
- // Adds default background image.
- SetDefaultBackgroundImage();
+ return mTailVisible;
+}
+
+void Popup::SetTailPosition( Vector3 position )
+{
+ mTailPosition = position;
+ mLayoutDirty = true;
+}
- // Adds bottom background
- mBottomBg = Actor::New();
- mPopupBg.Add( mBottomBg );
+const Vector3& Popup::GetTailPosition() const
+{
+ return mTailPosition;
}
-void Popup::HandleStateChange( Toolkit::Popup::PopupState state, float duration )
+void Popup::SetAnimationDuration( float duration )
{
- const Vector2& stageSize( Stage::GetCurrent().GetSize() );
+ mAnimationDuration = duration;
+ mLayoutDirty = true;
+}
- Vector3 targetSize;
- float targetBackingAlpha;
- Vector3 targetBackingSize;
+float Popup::GetAnimationDuration() const
+{
+ return mAnimationDuration;
+}
- if(mState == state)
- {
- return;
- }
- mState = state;
- switch(state)
+void Popup::SetAnimationMode( Toolkit::Popup::AnimationMode animationMode )
+{
+ mAnimationMode = animationMode;
+ mLayoutDirty = true;
+}
+
+Toolkit::Popup::AnimationMode Popup::GetAnimationMode() const
+{
+ return mAnimationMode;
+}
+
+void Popup::SetEntryAnimationData( const Property::Map& map )
+{
+ mEntryAnimationData.Clear();
+ Scripting::NewAnimation( map, mEntryAnimationData );
+}
+
+void Popup::SetExitAnimationData( const Property::Map& map )
+{
+ mExitAnimationData.Clear();
+ Scripting::NewAnimation( map, mExitAnimationData );
+}
+
+void Popup::SetAutoHideDelay( int delay )
+{
+ mAutoHideDelay = delay;
+}
+
+int Popup::GetAutoHideDelay() const
+{
+ return mAutoHideDelay;
+}
+
+void Popup::SetBackingEnabled( bool enabled )
+{
+ mBackingEnabled = enabled;
+ mLayoutDirty = true;
+}
+
+const bool Popup::IsBackingEnabled() const
+{
+ return mBackingEnabled;
+}
+
+void Popup::SetBackingColor( Vector4 color )
+{
+ mBackingColor = color;
+ mLayoutDirty = true;
+}
+
+const Vector4& Popup::GetBackingColor() const
+{
+ return mBackingColor;
+}
+
+void Popup::SetTailUpImage( std::string image )
+{
+ mTailUpImage = image;
+ mLayoutDirty = true;
+}
+
+const std::string& Popup::GetTailUpImage() const
+{
+ return mTailUpImage;
+}
+
+void Popup::SetTailDownImage( std::string image )
+{
+ mTailDownImage = image;
+ mLayoutDirty = true;
+}
+
+const std::string& Popup::GetTailDownImage() const
+{
+ return mTailDownImage;
+}
+
+void Popup::SetTailLeftImage( std::string image )
+{
+ mTailLeftImage = image;
+ mLayoutDirty = true;
+}
+
+const std::string& Popup::GetTailLeftImage() const
+{
+ return mTailLeftImage;
+}
+
+void Popup::SetTailRightImage( std::string image )
+{
+ mTailRightImage = image;
+ mLayoutDirty = true;
+}
+
+const std::string& Popup::GetTailRightImage() const
+{
+ return mTailRightImage;
+}
+
+void Popup::SetTouchTransparent( bool enabled )
+{
+ mTouchTransparent = enabled;
+}
+
+const bool Popup::IsTouchTransparent() const
+{
+ return mTouchTransparent;
+}
+
+void Popup::SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value )
+{
+ Toolkit::Popup popup = Toolkit::Popup::DownCast( Dali::BaseHandle( object ) );
+
+ if ( popup )
{
- case Toolkit::Popup::POPUP_HIDE:
- {
- targetSize = Vector3(0.0f, 0.0f, 1.0f);
- targetBackingAlpha = 0.0f;
- targetBackingSize = Vector3(0.0f, 0.0f, 1.0f);
- mShowing = false;
- ClearKeyInputFocus();
+ Popup& popupImpl( GetImpl( popup ) );
- // Retore the keyboard focus when popup is hidden
- if(mPreviousFocusedActor && mPreviousFocusedActor.IsKeyboardFocusable() )
+ switch ( propertyIndex )
+ {
+ case Toolkit::Popup::Property::TITLE:
+ {
+ Property::Map valueMap;
+ if( value.Get( valueMap ) )
+ {
+ popupImpl.SetTitle( Scripting::NewActor( valueMap ) );
+ }
+ break;
+ }
+ case Toolkit::Popup::Property::CONTENT:
+ {
+ Property::Map valueMap;
+ if( value.Get( valueMap ) )
+ {
+ popupImpl.SetContent( Scripting::NewActor( valueMap ) );
+ }
+ break;
+ }
+ case Toolkit::Popup::Property::FOOTER:
{
- Dali::Toolkit::KeyboardFocusManager keyboardFocusManager = Dali::Toolkit::KeyboardFocusManager::Get();
- if( keyboardFocusManager )
+ Property::Map valueMap;
+ if( value.Get( valueMap ) )
{
- keyboardFocusManager.SetCurrentFocusActor(mPreviousFocusedActor);
+ popupImpl.SetFooter( Scripting::NewActor( valueMap ) );
+ }
+ break;
+ }
+ case Toolkit::Popup::Property::DISPLAY_STATE:
+ {
+ std::string valueString;
+ if( value.Get( valueString ) )
+ {
+ Toolkit::Popup::DisplayState displayState( Toolkit::Popup::HIDDEN );
+ if( Scripting::GetEnumeration< Toolkit::Popup::DisplayState >( valueString.c_str(), DisplayStateTable, DisplayStateTableCount, displayState ) )
+ {
+ popupImpl.SetDisplayState( displayState );
+ }
+ }
+ break;
+ }
+ case Toolkit::Popup::Property::TOUCH_TRANSPARENT:
+ {
+ bool valueBool;
+ if( value.Get( valueBool ) )
+ {
+ popupImpl.SetTouchTransparent( valueBool );
+ }
+ break;
+ }
+ case Toolkit::Popup::Property::TAIL_VISIBILITY:
+ {
+ bool valueBool;
+ if( value.Get( valueBool ) )
+ {
+ popupImpl.SetTailVisibility( valueBool );
+ }
+ break;
+ }
+ case Toolkit::Popup::Property::TAIL_POSITION:
+ {
+ Vector3 valueVector3;
+ if( value.Get( valueVector3 ) )
+ {
+ popupImpl.SetTailPosition( valueVector3 );
+ }
+ break;
+ }
+ case Toolkit::Popup::Property::CONTEXTUAL_MODE:
+ {
+ std::string valueString;
+ if( value.Get( valueString ) )
+ {
+ Toolkit::Popup::ContextualMode contextualMode( Toolkit::Popup::BELOW );
+ if( Scripting::GetEnumeration< Toolkit::Popup::ContextualMode >( valueString.c_str(), ContextualModeTable, ContextualModeTableCount, contextualMode ) )
+ {
+ popupImpl.SetContextualMode( contextualMode );
+ }
+ }
+ break;
+ }
+ case Toolkit::Popup::Property::ANIMATION_DURATION:
+ {
+ float valueFloat;
+ if( value.Get( valueFloat ) )
+ {
+ popupImpl.SetAnimationDuration( valueFloat );
+ }
+ break;
+ }
+ case Toolkit::Popup::Property::ANIMATION_MODE:
+ {
+ std::string valueString;
+ if( value.Get( valueString ) )
+ {
+ Toolkit::Popup::AnimationMode animationMode( Toolkit::Popup::FADE );
+ if( Scripting::GetEnumeration< Toolkit::Popup::AnimationMode >( valueString.c_str(), AnimationModeTable, AnimationModeTableCount, animationMode ) )
+ {
+ popupImpl.SetAnimationMode( animationMode );
+ }
+ }
+ break;
+ }
+ case Toolkit::Popup::Property::ENTRY_ANIMATION:
+ {
+ Property::Map valueMap;
+ if( value.Get( valueMap ) )
+ {
+ popupImpl.SetEntryAnimationData( valueMap );
+ }
+ break;
+ }
+ case Toolkit::Popup::Property::EXIT_ANIMATION:
+ {
+ Property::Map valueMap;
+ if( value.Get( valueMap ) )
+ {
+ popupImpl.SetExitAnimationData( valueMap );
+ }
+ break;
+ }
+ case Toolkit::Popup::Property::AUTO_HIDE_DELAY:
+ {
+ int valueInt;
+ if( value.Get( valueInt ) )
+ {
+ popupImpl.SetAutoHideDelay( valueInt );
+ }
+ break;
+ }
+ case Toolkit::Popup::Property::BACKING_ENABLED:
+ {
+ bool valueBool;
+ if( value.Get( valueBool ) )
+ {
+ popupImpl.SetBackingEnabled( valueBool );
+ }
+ break;
+ }
+ case Toolkit::Popup::Property::BACKING_COLOR:
+ {
+ Vector4 valueVector4;
+ if( value.Get( valueVector4 ) )
+ {
+ popupImpl.SetBackingColor( valueVector4 );
+ }
+ break;
+ }
+ case Toolkit::Popup::Property::POPUP_BACKGROUND_IMAGE:
+ {
+ std::string valueString;
+ if( value.Get( valueString ) )
+ {
+ Image image = ResourceImage::New( valueString );
+ if( image )
+ {
+ ImageActor actor = ImageActor::New( image );
+ popupImpl.SetPopupBackgroundImage( actor );
+ }
}
+ break;
}
-
- break;
- }
-
- case Toolkit::Popup::POPUP_SHOW:
- default:
- {
- targetSize = Vector3(1.0f, 1.0f, 1.0f);
- targetBackingAlpha = 1.0f;
- float length = (stageSize.width > stageSize.height) ? stageSize.width : stageSize.height;
- targetBackingSize = Vector3( length, length, 1.0f );
- mShowing = true;
-
- // Add contents to stage for showing.
- if( !mLayer.GetParent() )
+ case Toolkit::Popup::Property::TAIL_UP_IMAGE:
{
- mAlterAddedChild = false;
- Self().Add(mLayer);
- mAlterAddedChild = true;
+ std::string valueString;
+ if( value.Get( valueString ) )
+ {
+ popupImpl.SetTailUpImage( valueString );
+ }
+ break;
}
- Self().SetSensitive(true);
- SetKeyInputFocus();
-
- // Handle the keyboard focus when popup is shown
- Dali::Toolkit::KeyboardFocusManager keyboardFocusManager = Dali::Toolkit::KeyboardFocusManager::Get();
- if( keyboardFocusManager )
+ case Toolkit::Popup::Property::TAIL_DOWN_IMAGE:
{
- mPreviousFocusedActor = keyboardFocusManager.GetCurrentFocusActor();
-
- if( mContent && mContent.IsKeyboardFocusable() )
+ std::string valueString;
+ if( value.Get( valueString ) )
{
- // If content is focusable, move the focus to content
- keyboardFocusManager.SetCurrentFocusActor(mContent);
+ popupImpl.SetTailDownImage( valueString );
}
- else if( !mButtons.empty() )
+ break;
+ }
+ case Toolkit::Popup::Property::TAIL_LEFT_IMAGE:
+ {
+ std::string valueString;
+ if( value.Get( valueString ) )
{
- // Otherwise, movethe focus to the first button
- keyboardFocusManager.SetCurrentFocusActor(mButtons[0]);
+ popupImpl.SetTailLeftImage( valueString );
}
- else
+ break;
+ }
+ case Toolkit::Popup::Property::TAIL_RIGHT_IMAGE:
+ {
+ std::string valueString;
+ if( value.Get( valueString ) )
{
- DALI_LOG_WARNING("There is no focusable in popup\n");
+ popupImpl.SetTailRightImage( valueString );
}
+ break;
}
- break;
}
}
+}
+
+Property::Value Popup::GetProperty( BaseObject* object, Property::Index propertyIndex )
+{
+ Property::Value value;
- mBacking.SetSize( targetBackingSize );
+ Toolkit::Popup popup = Toolkit::Popup::DownCast( Dali::BaseHandle( object ) );
- if(duration > Math::MACHINE_EPSILON_1)
+ if ( popup )
{
- if ( mAnimation )
- {
- mAnimation.Stop();
- mAnimation.Clear();
- mAnimation.Reset();
- }
- mAnimation = Animation::New(duration);
+ Popup& popupImpl( GetImpl( popup ) );
- if(mShowing)
- {
- mAnimation.AnimateTo( Property(mBacking, Actor::COLOR_ALPHA), targetBackingAlpha, AlphaFunctions::EaseInOut, TimePeriod(0.0f, duration * 0.5f) );
- mAnimation.AnimateTo( Property(mPopupBg, Actor::SCALE), targetSize, AlphaFunctions::EaseInOut, TimePeriod(duration * 0.5f, duration * 0.5f) );
- }
- else
+ switch ( propertyIndex )
{
- mAnimation.AnimateTo( Property(mBacking, Actor::COLOR_ALPHA), targetBackingAlpha, AlphaFunctions::EaseInOut, TimePeriod(0.0f, duration * 0.5f) );
- mAnimation.AnimateTo( Property(mPopupBg, Actor::SCALE), targetSize, AlphaFunctions::EaseInOut, TimePeriod(0.0f, duration * 0.5f) );
+ case Toolkit::Popup::Property::TITLE:
+ {
+ Property::Map map;
+ Scripting::CreatePropertyMap( popupImpl.GetTitle(), map );
+ value = map;
+ break;
+ }
+ case Toolkit::Popup::Property::CONTENT:
+ {
+ Property::Map map;
+ Scripting::CreatePropertyMap( popupImpl.GetContent(), map );
+ value = map;
+ break;
+ }
+ case Toolkit::Popup::Property::FOOTER:
+ {
+ Property::Map map;
+ Scripting::CreatePropertyMap( popupImpl.GetFooter(), map );
+ value = map;
+ break;
+ }
+ case Toolkit::Popup::Property::DISPLAY_STATE:
+ {
+ value = Scripting::GetLinearEnumerationName< Toolkit::Popup::DisplayState >( popupImpl.GetDisplayState(), DisplayStateTable, DisplayStateTableCount );
+ break;
+ }
+ case Toolkit::Popup::Property::TOUCH_TRANSPARENT:
+ {
+ value = popupImpl.IsTouchTransparent();
+ break;
+ }
+ case Toolkit::Popup::Property::TAIL_VISIBILITY:
+ {
+ value = popupImpl.IsTailVisible();
+ break;
+ }
+ case Toolkit::Popup::Property::TAIL_POSITION:
+ {
+ value = popupImpl.GetTailPosition();
+ break;
+ }
+ case Toolkit::Popup::Property::CONTEXTUAL_MODE:
+ {
+ value = Scripting::GetLinearEnumerationName< Toolkit::Popup::ContextualMode >( popupImpl.GetContextualMode(), ContextualModeTable, ContextualModeTableCount );
+ break;
+ }
+ case Toolkit::Popup::Property::ANIMATION_DURATION:
+ {
+ value = popupImpl.GetAnimationDuration();
+ break;
+ }
+ case Toolkit::Popup::Property::ANIMATION_MODE:
+ {
+ value = Scripting::GetLinearEnumerationName< Toolkit::Popup::AnimationMode >( popupImpl.GetAnimationMode(), AnimationModeTable, AnimationModeTableCount );
+ break;
+ }
+ case Toolkit::Popup::Property::ENTRY_ANIMATION:
+ {
+ // Note: Cannot retrieve property map from animation.
+ Property::Map map;
+ value = map;
+ break;
+ }
+ case Toolkit::Popup::Property::EXIT_ANIMATION:
+ {
+ // Note: Cannot retrieve property map from animation.
+ Property::Map map;
+ value = map;
+ break;
+ }
+ case Toolkit::Popup::Property::AUTO_HIDE_DELAY:
+ {
+ value = popupImpl.GetAutoHideDelay();
+ break;
+ }
+ case Toolkit::Popup::Property::BACKING_ENABLED:
+ {
+ value = popupImpl.IsBackingEnabled();
+ break;
+ }
+ case Toolkit::Popup::Property::BACKING_COLOR:
+ {
+ value = popupImpl.GetBackingColor();
+ break;
+ }
+ case Toolkit::Popup::Property::POPUP_BACKGROUND_IMAGE:
+ {
+ ResourceImage image = ResourceImage::DownCast( popupImpl.GetPopupBackgroundImage() );
+ if( image )
+ {
+ value = image.GetUrl();
+ }
+ break;
+ }
+ case Toolkit::Popup::Property::TAIL_UP_IMAGE:
+ {
+ value = popupImpl.GetTailUpImage();
+ break;
+ }
+ case Toolkit::Popup::Property::TAIL_DOWN_IMAGE:
+ {
+ value = popupImpl.GetTailDownImage();
+ break;
+ }
+ case Toolkit::Popup::Property::TAIL_LEFT_IMAGE:
+ {
+ value = popupImpl.GetTailLeftImage();
+ break;
+ }
+ case Toolkit::Popup::Property::TAIL_RIGHT_IMAGE:
+ {
+ value = popupImpl.GetTailRightImage();
+ break;
+ }
}
- mAnimation.Play();
- mAnimation.FinishedSignal().Connect(this, &Popup::OnStateAnimationFinished);
- }
- else
- {
- mBacking.SetOpacity( targetBackingAlpha );
- mPopupBg.SetScale( targetSize );
-
- HandleStateChangeComplete();
- }
-}
-
-void Popup::HandleStateChangeComplete()
-{
- // Remove contents from stage if completely hidden.
- if( (mState == Toolkit::Popup::POPUP_HIDE) && (mLayer.GetParent()) )
- {
- Self().Remove(mLayer);
- Self().SetSensitive( false );
-
- // Guard against destruction during signal emission
- Toolkit::Popup handle( GetOwner() );
- mHiddenSignal.Emit();
}
-}
-
-Toolkit::Popup::TouchedOutsideSignalType& Popup::OutsideTouchedSignal()
-{
- return mTouchedOutsideSignal;
-}
-Toolkit::Popup::HiddenSignalType& Popup::HiddenSignal()
-{
- return mHiddenSignal;
+ return value;
}
bool Popup::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
{
popup.OutsideTouchedSignal().Connect( tracker, functor );
}
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_SHOWING ) )
+ {
+ popup.ShowingSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_SHOWN ) )
+ {
+ popup.ShownSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_HIDING ) )
+ {
+ popup.HidingSignal().Connect( tracker, functor );
+ }
else if( 0 == strcmp( signalName.c_str(), SIGNAL_HIDDEN ) )
{
popup.HiddenSignal().Connect( tracker, functor );
return connected;
}
-void Popup::OnStateAnimationFinished( Animation& source )
+bool Popup::OnBackingTouched( Actor actor, const TouchEvent& event )
{
- HandleStateChangeComplete();
-}
+ // Allow events to pass through if touch transparency is enabled.
+ if( mTouchTransparent )
+ {
+ return false;
+ }
-bool Popup::OnBackingTouched(Actor actor, const TouchEvent& event)
-{
- if(event.GetPointCount()>0)
+ if( event.GetPointCount() > 0 )
{
- const TouchPoint& point = event.GetPoint(0);
+ const TouchPoint& point = event.GetPoint( 0 );
- if(point.state == TouchPoint::Down)
+ if( point.state == TouchPoint::Down )
{
- // Guard against destruction during signal emission
+ // Guard against destruction during signal emission.
Toolkit::Popup handle( GetOwner() );
mTouchedOutsideSignal.Emit();
}
}
+ // Block anything behind backing becoming touched.
+ mLayer.SetTouchConsumed( true );
return true;
}
-bool Popup::OnBackingMouseWheelEvent(Actor actor, const MouseWheelEvent& event)
+bool Popup::OnBackingWheelEvent( Actor actor, const WheelEvent& event )
{
- // consume mouse wheel event in dimmed backing actor
+ // Allow events to pass through if touch transparency is enabled.
+ if( mTouchTransparent )
+ {
+ return false;
+ }
+
+ // Consume wheel event in dimmed backing actor.
+ mLayer.SetTouchConsumed( true );
return true;
}
bool Popup::OnDialogTouched(Actor actor, const TouchEvent& event)
{
- // consume event (stops backing actor receiving touch events)
+ // Allow events to pass through if touch transparency is enabled.
+ if( mTouchTransparent )
+ {
+ return false;
+ }
+
+ // Consume event (stops backing actor receiving touch events)
+ mLayer.SetTouchConsumed( true );
return true;
}
-void Popup::OnControlChildAdd( Actor& child )
+void Popup::OnControlStageConnection()
{
- // reparent any children added by user to the body layer.
- if( mAlterAddedChild )
- {
- // Removes previously added content.
- if( mContent )
- {
- mPopupBg.Remove( mContent );
- }
-
- // Reparent new content.
- Self().Remove( child );
-
- // keep a handle to the new content.
- mContent = child;
-
- mPopupBg.Add( mContent );
- }
+ mLayoutDirty = true;
+ RelayoutRequest();
}
-void Popup::OnControlSizeSet( const Vector3& targetSize )
+void Popup::OnControlChildAdd( Actor& child )
{
- mLayer.SetSize( targetSize );
- mPopupBg.SetSize( targetSize );
-
- const Vector4 outerBorder = mPopupStyle->backgroundOuterBorder;
- if( mBackgroundImage )
+ // Re-parent any children added by user to the body layer.
+ if( mAlterAddedChild )
{
- mBackgroundImage.SetSize( BackgroundSize( outerBorder,targetSize ) );
+ SetContent( child );
}
- if( mButtonAreaImage )
+ else
{
- mButtonAreaImage.SetSize( ButtonAreaSize( outerBorder, targetSize ) );
+ mLayoutDirty = true;
+ RelayoutRequest();
}
-
}
-void Popup::OnRelayout( const Vector2& size, ActorSizeContainer& container )
+void Popup::LayoutContext( const Vector2& size )
{
- // Set the popup size
- Vector2 popupSize;
- popupSize.width = size.width - 2.f * ( POPUP_OUT_MARGIN_WIDTH + mPopupStyle->margin );
- popupSize.height = size.height - 2.f * ( POPUP_OUT_MARGIN_WIDTH + mPopupStyle->margin );
-
- // Update sizes of all popup's components.
-
- // Relayout background image.
- // Adjust background position and size relative to parent to cater to outer Border.
- // Some backgrounds are intended to over-spill. That is some content
- // should appear outside the Dialog on all sides i.e. Shadows, glow effects.
- const Vector4 outerBorder = mPopupStyle->backgroundOuterBorder;
-
- if( mBackgroundImage )
+ // Do nothing if not in a contextual mode (or there is no parent context).
+ Actor self = Self();
+ Actor parent = self.GetParent();
+ if( ( mContextualMode == Toolkit::Popup::NON_CONTEXTUAL ) || !parent )
{
- mBackgroundImage.SetSize(BackgroundSize(outerBorder, Vector3(size)));
- mBackgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mBackgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mBackgroundImage.SetPosition( -outerBorder.x, -outerBorder.y, 0.0f );
+ return;
}
- if( mPopupBg && mButtonAreaImage )
+ mPopupContainer.SetParentOrigin( ParentOrigin::CENTER );
+ // We always anchor to the CENTER, rather than a different anchor point for each contextual
+ // mode to allow code-reuse of the bound checking code (for maintainability).
+ mPopupContainer.SetAnchorPoint( AnchorPoint::CENTER );
+
+ // Setup with some pre-calculations for speed.
+ Vector3 halfStageSize( Stage().GetCurrent().GetSize() / 2.0f );
+ Vector3 parentPosition( parent.GetCurrentPosition() );
+ Vector2 halfSize( size / 2.0f );
+ Vector2 halfParentSize( parent.GetRelayoutSize( Dimension::WIDTH ) / 2.0f, parent.GetRelayoutSize( Dimension::HEIGHT ) / 2.0f );
+ Vector3 newPosition( Vector3::ZERO );
+
+ // Perform different positioning based on the specified contextual layout mode.
+ switch( mContextualMode )
{
- // If there are no buttons, button background is also removed.
- if ( mButtons.size() == 0 )
+ case Toolkit::Popup::BELOW:
{
- mPopupBg.Remove( mButtonAreaImage );
+ newPosition.x += halfSize.x - halfParentSize.x;
+ newPosition.y += halfSize.y + halfParentSize.y + DEFAULT_CONTEXTUAL_ADJACENCY_MARGIN.y;
+ break;
}
- else
+ case Toolkit::Popup::ABOVE:
{
- mButtonAreaImage.SetSize( ButtonAreaSize(outerBorder, Vector3(size)) );
- mButtonAreaImage.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
- mButtonAreaImage.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
- mButtonAreaImage.SetY( -outerBorder.z - POPUP_OUT_MARGIN_HEIGHT );
-
- mPopupBg.Add( mButtonAreaImage );
+ newPosition.x += halfSize.x - halfParentSize.x;
+ newPosition.y -= halfSize.y + halfParentSize.y + DEFAULT_CONTEXTUAL_ADJACENCY_MARGIN.y;
+ break;
}
- }
-
- // Relayout title
- Vector3 positionOffset( 0.0f, mPopupStyle->margin + POPUP_OUT_MARGIN_WIDTH, CONTENT_DEPTH );
- // TODO
-
- // Relayout content
- if( mContent )
- {
- // If the content width is greater than popup width then scale it down/wrap text as needed
- Vector2 contentSize( RelayoutHelper::GetNaturalSize( mContent ) );
- if( contentSize.width > popupSize.width )
+ case Toolkit::Popup::RIGHT:
{
- contentSize.width = popupSize.width;
- contentSize.height = RelayoutHelper::GetHeightForWidth( mContent, contentSize.width );
+ newPosition.x += halfSize.x + halfParentSize.x + DEFAULT_CONTEXTUAL_ADJACENCY_MARGIN.x;
+ newPosition.y += halfSize.y - halfParentSize.y;
+ break;
+ }
+ case Toolkit::Popup::LEFT:
+ {
+ newPosition.x -= halfSize.x + halfParentSize.x + DEFAULT_CONTEXTUAL_ADJACENCY_MARGIN.x;
+ newPosition.y += halfSize.y - halfParentSize.y;
+ break;
+ }
+ case Toolkit::Popup::NON_CONTEXTUAL:
+ {
+ // Code won't reach here (caught earlier).
+ break;
}
-
- mContent.SetSize( contentSize );
- Relayout( mContent, contentSize, container );
-
- mContent.SetParentOrigin(ParentOrigin::TOP_CENTER);
- mContent.SetAnchorPoint(AnchorPoint::TOP_CENTER);
-
- mContent.SetPosition( positionOffset );
-
- positionOffset.y += contentSize.height + mPopupStyle->margin;
}
- // Relayout Button Area
- if( mBottomBg )
+ // On-screen position checking.
+ // Check new position is not too far right. If so, correct it.
+ // Note: Check for right rather than left first, so if popup is too wide, the left check overrides
+ // the right check and we at least see the left portion of the popup (as this is more useful).
+ if( newPosition.x >= ( halfStageSize.x - parentPosition.x - halfSize.x - DEFAULT_CONTEXTUAL_STAGE_BORDER.x ) )
{
- mBottomBg.SetSize( popupSize.width, mPopupStyle->bottomSize.height );
-
- mBottomBg.SetParentOrigin(ParentOrigin::TOP_CENTER);
- mBottomBg.SetAnchorPoint(AnchorPoint::TOP_CENTER);
-
- mBottomBg.SetPosition( positionOffset );
+ newPosition.x = halfStageSize.x - parentPosition.x - halfSize.x - DEFAULT_CONTEXTUAL_STAGE_BORDER.x;
}
-
- // Relayout All buttons
- if ( !mButtons.empty() )
+ // Check new position is not too far left. If so, correct it.
+ if( newPosition.x < halfSize.x - ( parentPosition.x + halfStageSize.x ) + DEFAULT_CONTEXTUAL_STAGE_BORDER.x )
+ {
+ newPosition.x = halfSize.x - ( parentPosition.x + halfStageSize.x ) + DEFAULT_CONTEXTUAL_STAGE_BORDER.x;// - parentSize.x;
+ }
+ // Check new position is not too far down. If so, correct it.
+ if( newPosition.y >= ( halfStageSize.y - parentPosition.y - halfSize.y - DEFAULT_CONTEXTUAL_STAGE_BORDER.y ) )
+ {
+ newPosition.y = halfStageSize.y - parentPosition.y - halfSize.y - DEFAULT_CONTEXTUAL_STAGE_BORDER.y;
+ }
+ // Check new position is not too far up. If so, correct it.
+ if( newPosition.y < halfSize.y - ( parentPosition.y + halfStageSize.y ) + DEFAULT_CONTEXTUAL_STAGE_BORDER.y )
{
- // All buttons should be the same size and fill the button area. The button spacing needs to be accounted for as well.
- Vector2 buttonSize( ( ( popupSize.width - mPopupStyle->buttonSpacing * ( mButtons.size() - 1 ) ) / mButtons.size() ),
- mPopupStyle->bottomSize.height - mPopupStyle->margin );
+ newPosition.y = halfSize.y - ( parentPosition.y + halfStageSize.y ) + DEFAULT_CONTEXTUAL_STAGE_BORDER.y;
+ }
- Vector3 buttonPosition;
+ // Set the final position.
+ mPopupContainer.SetPosition( newPosition );
+}
- for ( ActorIter iter = mButtons.begin(), endIter = mButtons.end();
- iter != endIter;
- ++iter, buttonPosition.x += mPopupStyle->buttonSpacing + buttonSize.width )
- {
- iter->SetPosition( buttonPosition );
+void Popup::OnRelayout( const Vector2& size, RelayoutContainer& container )
+{
+ Vector2 useSize( size );
- // If there is only one button, it needs to be laid out on center.
- if ( mButtons.size() == 1 )
- {
- iter->SetAnchorPoint( AnchorPoint::CENTER );
- iter->SetParentOrigin( ParentOrigin::CENTER );
- }
- else
- {
- iter->SetAnchorPoint( AnchorPoint::CENTER_LEFT );
- iter->SetParentOrigin( ParentOrigin::CENTER_LEFT );
- }
+ // Use the Popup layouts size, unless requested to use a fixed size.
+ // In which case take the size set for the Popup itself.
+ ResizePolicy::Type widthPolicy = Self().GetResizePolicy( Dimension::WIDTH );
+ ResizePolicy::Type heightPolicy = Self().GetResizePolicy( Dimension::HEIGHT );
- Relayout( *iter, buttonSize, container );
- }
- }
+ // Width calculations:
+ if( widthPolicy == ResizePolicy::USE_NATURAL_SIZE || widthPolicy == ResizePolicy::FIT_TO_CHILDREN )
+ {
+ // If we using a child-based policy, take the size from the popup layout.
+ mPopupLayout.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::WIDTH );
+ useSize.width = mPopupLayout.GetRelayoutSize( Dimension::WIDTH );
- if( mShowing && mBacking )
+ mPopupLayout.SetFitWidth( 0u );
+ }
+ else
{
- Vector2 stageSize = Stage::GetCurrent().GetSize();
- float length = (stageSize.width > stageSize.height) ? stageSize.width : stageSize.height;
- Vector3 targetBackingSize = Vector3( length, length, 1.0f );
+ // If we using a parent-based policy, take the size from the popup object itself (self).
+ mPopupLayout.SetResizePolicy( ResizePolicy::USE_ASSIGNED_SIZE, Dimension::WIDTH );
- mBacking.SetSize( targetBackingSize );
+ mPopupLayout.SetFixedWidth( 0u, useSize.width );
}
-}
-bool Popup::OnKeyEvent(const KeyEvent& event)
-{
- bool consumed = false;
+ // Height calculations:
+ // Title: Let the title be as high as it needs to be.
+ mPopupLayout.SetFitHeight( 0u );
- if(event.state == KeyEvent::Down)
+ // Footer: Convert the footer's resize policy to a TableView row policy.
+ if( mFooter )
{
- if (event.keyCode == Dali::DALI_KEY_ESCAPE || event.keyCode == Dali::DALI_KEY_BACK)
+ ResizePolicy::Type footerHeightPolicy = mFooter.GetResizePolicy( Dimension::HEIGHT );
+ if( ( footerHeightPolicy == ResizePolicy::USE_NATURAL_SIZE ) ||
+ ( footerHeightPolicy == ResizePolicy::FIT_TO_CHILDREN ) )
{
- SetState(Toolkit::Popup::POPUP_HIDE);
- consumed = true;
+ mPopupLayout.SetFitHeight( 2u );
}
+ else if( footerHeightPolicy == ResizePolicy::FIXED )
+ {
+ mPopupLayout.SetFixedHeight( 2u, mFooter.GetRelayoutSize( Dimension::HEIGHT) );
+ }
+ else
+ {
+ mPopupLayout.SetRelativeHeight( 2u, 1.0f );
+ }
+ }
+ else
+ {
+ mPopupLayout.SetFixedHeight( 2u, 0.0f );
}
- return consumed;
-}
+ // Popup contents: Adjust the tableview's policies based on the popup's policies.
+ if( heightPolicy == ResizePolicy::USE_NATURAL_SIZE || heightPolicy == ResizePolicy::FIT_TO_CHILDREN )
+ {
+ mPopupLayout.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
-Vector3 Popup::GetNaturalSize()
-{
- float margin = 2.0f * ( POPUP_OUT_MARGIN_WIDTH + mPopupStyle->margin );
- const float maxWidth = Stage::GetCurrent().GetSize().width - margin;
+ // Let both the contents expand as necessary.
+ mPopupLayout.SetFitHeight( 1u );
+ useSize.height = mPopupLayout.GetRelayoutSize( Dimension::HEIGHT );
+ }
+ else
+ {
+ mPopupLayout.SetResizePolicy( heightPolicy, Dimension::HEIGHT );
- Vector3 naturalSize( 0.0f, 0.0f, 0.0f );
+ // Let the content expand to fill the remaining space.
+ mPopupLayout.SetRelativeHeight( 1u, 1.0f );
+ mPopupLayout.SetResizePolicy( ResizePolicy::USE_ASSIGNED_SIZE, Dimension::HEIGHT );
+ }
+
+ // Relayout the popup-layout to give it it's new size this frame.
+ container.Add( mPopupLayout, useSize );
if( mContent )
{
- Vector3 contentSize = RelayoutHelper::GetNaturalSize( mContent );
- // Choose the biggest width
- naturalSize.width = std::max( naturalSize.width, contentSize.width );
- if( naturalSize.width > maxWidth )
- {
- naturalSize.width = maxWidth;
- contentSize.height = RelayoutHelper::GetHeightForWidth( mContent, maxWidth );
- }
- naturalSize.height += contentSize.height + mPopupStyle->margin;
+ container.Add( mContent, Vector2( mContent.GetRelayoutSize( Dimension::WIDTH ), mContent.GetRelayoutSize( Dimension::HEIGHT ) ) );
}
- if( !mButtons.empty() )
+ // Perform contextual layout setup if required.
+ // This is done each time in case the parent moves.
+ // This will have no effect if no contextual mode is selected.
+ LayoutContext( useSize );
+}
+
+void Popup::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
+{
+ // To get the popup to emulate fit-to-children, we need to actually set use-natural-size.
+ if( ( dimension & Dimension::HEIGHT ) && ( policy == ResizePolicy::FIT_TO_CHILDREN ) )
{
- naturalSize.height += mPopupStyle->bottomSize.height;
+ Self().SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
}
- // Add the margins
- naturalSize.width += margin;
- naturalSize.height += margin;
+ mLayoutDirty = true;
+ return;
+}
- return naturalSize;
+Vector3 Popup::GetNaturalSize()
+{
+ return mPopupLayout.GetNaturalSize();
}
float Popup::GetHeightForWidth( float width )
{
- float height( 0.0f );
- float popupWidth( width - 2.f * ( POPUP_OUT_MARGIN_WIDTH + mPopupStyle->margin ) );
+ return mPopupLayout.GetHeightForWidth( width );
+}
- if( mContent )
- {
- height += RelayoutHelper::GetHeightForWidth( mContent, popupWidth ) + mPopupStyle->margin;
- }
+float Popup::GetWidthForHeight( float height )
+{
+ return mPopupLayout.GetWidthForHeight( height );
+}
- if( !mButtons.empty() )
+bool Popup::OnKeyEvent( const KeyEvent& event )
+{
+ // Allow events to pass through if touch transparency is enabled.
+ if( mTouchTransparent )
{
- height += mPopupStyle->bottomSize.height;
+ return false;
}
- // Add the margins
- float margin( 2.0f * ( POPUP_OUT_MARGIN_WIDTH + mPopupStyle->margin ) );
- height += margin;
+ bool consumed = false;
- return height;
-}
+ if( event.state == KeyEvent::Down )
+ {
+ if (event.keyCode == Dali::DALI_KEY_ESCAPE || event.keyCode == Dali::DALI_KEY_BACK)
+ {
+ SetDisplayState( Toolkit::Popup::HIDDEN );
+ consumed = true;
+ }
+ }
-float Popup::GetWidthForHeight( float height )
-{
- return GetNaturalSize().width;
+ return consumed;
}
-Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
+Actor Popup::GetNextKeyboardFocusableActor( Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled )
{
Actor nextFocusableActor( currentFocusedActor );
// TODO: Needs to be optimised
-
- if ( !currentFocusedActor || ( currentFocusedActor && KeyboardFocusManager::Get().GetFocusGroup(currentFocusedActor) != Self() ) )
+ if( !currentFocusedActor || ( currentFocusedActor && KeyboardFocusManager::Get().GetFocusGroup( currentFocusedActor ) != Self() ) )
{
// The current focused actor is not within popup
if( mContent && mContent.IsKeyboardFocusable() )
// If content is focusable, move the focus to content
nextFocusableActor = mContent;
}
- else if( !mButtons.empty() )
- {
- // Otherwise, movethe focus to the first button
- nextFocusableActor = mButtons[0];
- }
}
else
{
- // Rebuild the focus chain because button or content can be added or removed dynamically
- ActorContainer focusableActors;
+ // Rebuild the focus chain because controls or content can be added or removed dynamically
+ std::vector< Actor > focusableActors;
if( mContent && mContent.IsKeyboardFocusable() )
{
- focusableActors.push_back(mContent);
+ focusableActors.push_back( mContent );
}
- for(unsigned int i = 0; i < mButtons.size(); i++)
+ for( std::vector< Actor >::iterator iter = focusableActors.begin(), end = focusableActors.end(); iter != end; ++iter )
{
- if( mButtons[i] && mButtons[i].IsKeyboardFocusable() )
+ if( currentFocusedActor == *iter )
{
- focusableActors.push_back(mButtons[i]);
- }
- }
-
- for ( ActorContainer::iterator iter = focusableActors.begin(), end = focusableActors.end(); iter != end; ++iter )
- {
- if ( currentFocusedActor == *iter )
- {
- switch ( direction )
+ switch( direction )
{
- case Toolkit::Control::Left:
+ case Toolkit::Control::KeyboardFocus::LEFT:
{
- if ( iter == focusableActors.begin() )
+ if( iter == focusableActors.begin() )
{
nextFocusableActor = *( focusableActors.end() - 1 );
}
}
break;
}
- case Toolkit::Control::Right:
+ case Toolkit::Control::KeyboardFocus::RIGHT:
{
- if ( iter == focusableActors.end() - 1 )
+ if( iter == focusableActors.end() - 1 )
{
nextFocusableActor = *( focusableActors.begin() );
}
break;
}
- case Toolkit::Control::Up:
+ case Toolkit::Control::KeyboardFocus::UP:
{
- if ( *iter == mContent )
+ if( mContent && *iter == mContent )
{
nextFocusableActor = *( focusableActors.end() - 1 );
}
else
{
- if ( mContent && mContent.IsKeyboardFocusable() )
+ if( mContent && mContent.IsKeyboardFocusable() )
{
nextFocusableActor = mContent;
}
break;
}
- case Toolkit::Control::Down:
+ case Toolkit::Control::KeyboardFocus::DOWN:
{
- if ( mContent && mContent.IsKeyboardFocusable() )
+ if( mContent && mContent.IsKeyboardFocusable() )
{
nextFocusableActor = mContent;
}
else
{
- if ( iter == focusableActors.end() - 1 )
+ if( iter == focusableActors.end() - 1 )
{
nextFocusableActor = *( focusableActors.begin() );
}
nextFocusableActor = *( iter + 1 );
}
}
-
- if ( *iter == mContent && !mButtons.empty() )
- {
- nextFocusableActor = mButtons[0];
- }
break;
}
}
- if(!nextFocusableActor)
+ if( !nextFocusableActor )
{
- DALI_LOG_WARNING("Can not decide next focusable actor\n");
+ DALI_LOG_WARNING( "Can not decide next focusable actor\n" );
}
break;