if( ! mTouchTransparent )
{
// Connect all the signals and set us up to consume all touch events
- mBacking.TouchSignal().Connect( this, &Popup::OnBackingTouched );
- mPopupBackgroundImage.TouchSignal().Connect( this, &Popup::OnDialogTouched );
- mPopupLayout.TouchSignal().Connect( this, &Popup::OnDialogTouched );
+ mBacking.TouchedSignal().Connect( this, &Popup::OnBackingTouched );
+ mPopupBackgroundImage.TouchedSignal().Connect( this, &Popup::OnDialogTouched );
+ mPopupLayout.TouchedSignal().Connect( this, &Popup::OnDialogTouched );
mLayer.SetProperty( Layer::Property::CONSUMES_TOUCH, true );
}
else
{
// We are touch transparent so disconnect all signals and ensure our layer does not consumed all touch events
- mBacking.TouchSignal().Disconnect( this, &Popup::OnBackingTouched );
- mPopupBackgroundImage.TouchSignal().Disconnect( this, &Popup::OnDialogTouched );
- mPopupLayout.TouchSignal().Disconnect( this, &Popup::OnDialogTouched );
+ mBacking.TouchedSignal().Disconnect( this, &Popup::OnBackingTouched );
+ mPopupBackgroundImage.TouchedSignal().Disconnect( this, &Popup::OnDialogTouched );
+ mPopupLayout.TouchedSignal().Disconnect( this, &Popup::OnDialogTouched );
mLayer.SetProperty( Layer::Property::CONSUMES_TOUCH, false );
}
}