// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-view.h>
-#include <dali-toolkit/internal/shader-effects/page-turn-effect-impl.h>
-#include <dali-toolkit/devel-api/shader-effects/page-turn-effect.h>
-#include <dali-toolkit/devel-api/shader-effects/page-turn-book-spine-effect.h>
#include <dali-toolkit/devel-api/controls/page-turn-view/page-factory.h>
#include <dali-toolkit/devel-api/controls/shadow-view/shadow-view.h>
/**
* @copydoc CustomActorImpl::OnStageConnection()
*/
- virtual void OnStageConnection();
+ virtual void OnStageConnection( int depth );
/**
* @copydoc CustomActorImpl::OnStageDisconnection()
CameraActor mCameraActor; ///< The camera actor attached to the off screen tasks
bool mPanning; ///< The boolean to indicate whether the pan gesture is continuing
- std::vector<Toolkit::PageTurnEffect> mTurnEffect; ///< The group of PageTurnEffects
- PageTurnBookSpineEffect mSpineEffectFront; ///< The book spine shader effect without flipping image content
- PageTurnBookSpineEffect mSpineEffectBack; ///< The book spine shader effect with image content flipped
+ std::vector<ShaderEffect> mTurnEffect; ///< The group of PageTurnEffects
+ ShaderEffect mSpineEffectFront; ///< The book spine shader effect without flipping image content
+ ShaderEffect mSpineEffectBack; ///< The book spine shader effect with image content flipped
Vector2 mSpineShadowParameter; ///< The spine shadow parameter for all the above shader effects
Vector2 mOriginalCenter; ///< The original center set to the PageTurnEffect
Vector2 mCurrentCenter; ///< The current center set to the PageTurnEffect