#include <dali-toolkit/internal/controls/page-turn-view/page-turn-book-spine-effect.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
using namespace Dali;
mPages[0].actor.SetProperty( Actor::Property::VISIBLE,true);
// enable the pan gesture which is attached to the control
- EnableGestureDetection(Gesture::Type(Gesture::Pan));
+ EnableGestureDetection(GestureType::Value(GestureType::PAN));
+
+ DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::PAGE_TAB_LIST ) );
+ } );
}
Shader PageTurnView::CreateShader( const Property::Map& shaderMap )
// the pan gesture is attached to control itself instead of each page
switch( gesture.GetState() )
{
- case Gesture::Started:
+ case GestureState::STARTED:
{
// check whether the undergoing turning page number already reaches the maximum allowed
if( mPageUpdated && mAnimatingCount< MAXIMUM_TURNING_NUM && mSlidingCount < 1 )
}
break;
}
- case Gesture::Continuing:
+ case GestureState::CONTINUING:
{
PanContinuing( SetPanPosition( gesture.GetPosition() ) ); // pass in the pan position in the local page coordinate
break;
}
- case Gesture::Finished:
- case Gesture::Cancelled:
+ case GestureState::FINISHED:
+ case GestureState::CANCELLED:
{
PanFinished( SetPanPosition( gesture.GetPosition() ), gesture.GetSpeed() );
break;
}
- case Gesture::Clear:
- case Gesture::Possible:
+ case GestureState::CLEAR:
+ case GestureState::POSSIBLE:
default:
{
break;