/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/controls/page-turn-view/page-turn-view-impl.h>
// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
#include <dali/public-api/animation/animation.h>
-#include <dali/public-api/events/hit-test-algorithm.h>
+#include <dali/public-api/animation/constraint.h>
+#include <dali/devel-api/events/hit-test-algorithm.h>
#include <dali/public-api/object/type-registry.h>
+#include <dali/devel-api/object/type-registry-helper.h>
#include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/devel-api/rendering/cull-face.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
+#include <dali-toolkit/internal/controls/page-turn-view/page-turn-effect.h>
+#include <dali-toolkit/internal/controls/page-turn-view/page-turn-book-spine-effect.h>
using namespace Dali;
-namespace //unnamed namespace
+namespace //Unnamed namespace
{
-// To register type
-TypeRegistration mType( typeid(Toolkit::PageTurnView), typeid(Toolkit::Control), NULL );
-
// default grid density for page turn effect, 10 pixels by 10 pixels
const float DEFAULT_GRID_DENSITY(10.0f);
mDirection = offset / mDistance;
}
- Vector2 operator()(const Vector2& current, const PropertyInput& panDisplacement)
+ void operator()( Vector2& current, const PropertyInputContainer& inputs )
{
- float displacement = panDisplacement.GetFloat();
+ float displacement = inputs[0]->GetFloat();
if( displacement < mDistance )
{
- return mOldCenter + mDirection * displacement;
+ current = mOldCenter + mDirection * displacement;
}
else
{
- return mNewCenter + Vector2(0.25f*(displacement-mDistance), 0.f);
+ current = mNewCenter + Vector2(0.25f*(displacement-mDistance), 0.f);
}
}
mStep = 1.f / pageWidth;
mSign = isTurnBack ? -1.0f : 1.0f;
mConst = isTurnBack ? -1.0f : 0.f;
- mRotation = isTurnBack ? Quaternion( -Math::PI, Vector3::YAXIS ) : Quaternion( 0.f, Vector3::YAXIS );
+ mRotation = isTurnBack ? Quaternion( Radian( -Math::PI ), Vector3::YAXIS ) : Quaternion( Radian(0.f), Vector3::YAXIS );
}
- Quaternion operator()( const Quaternion& current, const PropertyInput& panDisplacement )
+ void operator()( Quaternion& current, const PropertyInputContainer& inputs )
{
- float displacement = panDisplacement.GetFloat();
- float angle;
+ float displacement = inputs[0]->GetFloat();
if( displacement < mDistance)
{
- return mRotation;
+ current = mRotation;
}
else
{
float coef = std::max(-1.0f, mStep*(mDistance-displacement));
- angle = Math::PI*( mConst + mSign*coef );
- return Quaternion( angle, Vector3::YAXIS );
+ float angle = Math::PI * ( mConst + mSign * coef );
+ current = Quaternion( Radian( angle ), Vector3::YAXIS );
}
}
*/
struct CurrentCenterConstraint
{
- CurrentCenterConstraint( float pageWidth)
+ CurrentCenterConstraint( float pageWidth )
: mPageWidth( pageWidth )
{
mThres = pageWidth * PAGE_TURN_OVER_THRESHOLD_RATIO * 0.5f;
}
- Vector2 operator()( const Vector2& current, const PropertyInput& center, const PropertyInput& originalCenter )
+ void operator()( Vector2& current, const PropertyInputContainer& inputs )
{
- Vector2 centerPosition = center.GetVector2();
+ const Vector2& centerPosition = inputs[0]->GetVector2();
if( centerPosition.x > 0.f )
{
- return Vector2( mThres+centerPosition.x*0.5f , centerPosition.y);
+ current.x = mThres+centerPosition.x * 0.5f;
+ current.y = centerPosition.y;
}
else
{
- Vector2 centerOrigin = originalCenter.GetVector2();
+ const Vector2& centerOrigin = inputs[1]->GetVector2();
Vector2 direction = centerOrigin - Vector2(mThres, centerPosition.y);
float coef = 1.f+(centerPosition.x*2.f / mPageWidth);
// Todo: when coef <= 0, the page is flat, slow down the last moment of the page stretch by 10 times to avoid a small bounce
{
coef = (coef+0.225f)/10.0f;
}
- return centerOrigin - direction * coef;
+ current = centerOrigin - direction * coef;
}
}
: mThres( thres )
{}
- float operator()( const float current, const PropertyInput& currentCenter, const PropertyInput& originalCenter, const PropertyInput& panDisplacement)
+ void operator()( float& blurStrength, const PropertyInputContainer& inputs )
{
- float displacement = panDisplacement.GetFloat();
- float blurStrength;
+ float displacement = inputs[2]->GetFloat();
if( EqualsZero(displacement))
{
- Vector2 cur = currentCenter.GetVector2();
- Vector2 ori = originalCenter.GetVector2();
+ const Vector2& cur = inputs[0]->GetVector2();
+ const Vector2& ori = inputs[1]->GetVector2();
blurStrength = 5.f*(ori-cur).Length() / mThres;
}
else
}
blurStrength = blurStrength > 1.f ? 1.f : ( blurStrength < 0.f ? 0.f : blurStrength );
- return blurStrength;
}
float mThres;
};
-bool IsActorHittableFunction( Actor actor, Dali::HitTestAlgorithm::TraverseType type )
-{
- bool hittable = false;
-
- switch (type)
- {
- case Dali::HitTestAlgorithm::CHECK_ACTOR:
- {
- // Check whether the actor is visible and not fully transparent.
- Property::Index propertyActorHittable = actor.GetPropertyIndex(Toolkit::PageFactory::ACTOR_HITTABLE);
- if( actor.IsSensitive()
- && actor.IsVisible()
- && actor.GetCurrentWorldColor().a > 0.01f// not FULLY_TRANSPARENT
- && ( propertyActorHittable != Property::INVALID_INDEX &&
- actor.GetProperty<bool>( propertyActorHittable ) ) )
- {
- hittable = true;
- }
- break;
- }
- case Dali::HitTestAlgorithm::DESCEND_ACTOR_TREE:
- {
- if( actor.IsSensitive() && actor.IsVisible() ) // Actor is visible, if not visible then none of its children are visible.
- {
- hittable = true;
- }
- break;
- }
- default:
- {
- break;
- }
- }
-
- return hittable;
-}
-
} //unnamed namespace
namespace Dali
namespace Internal
{
+namespace
+{
+
+BaseHandle Create()
+{
+ // empty handle as we cannot create PageTurnView(but type registered for page turn signal)
+ return BaseHandle();
+}
+
+// Setup properties, signals and actions using the type-registry.
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::PageTurnView, Toolkit::Control, Create );
+
+DALI_PROPERTY_REGISTRATION( Toolkit, PageTurnView, "pageSize", VECTOR2, PAGE_SIZE )
+DALI_PROPERTY_REGISTRATION( Toolkit, PageTurnView, "currentPageId", INTEGER, CURRENT_PAGE_ID )
+DALI_PROPERTY_REGISTRATION( Toolkit, PageTurnView, "spineShadow", VECTOR2, SPINE_SHADOW )
+
+DALI_SIGNAL_REGISTRATION( Toolkit, PageTurnView, "pageTurnStarted", SIGNAL_PAGE_TURN_STARTED )
+DALI_SIGNAL_REGISTRATION( Toolkit, PageTurnView, "pageTurnFinished", SIGNAL_PAGE_TURN_FINISHED )
+DALI_SIGNAL_REGISTRATION( Toolkit, PageTurnView, "pagePanStarted", SIGNAL_PAGE_PAN_STARTED )
+DALI_SIGNAL_REGISTRATION( Toolkit, PageTurnView, "pagePanFinished", SIGNAL_PAGE_PAN_FINISHED )
+
+DALI_TYPE_REGISTRATION_END()
+
+}
+
// these several constants are also used in the derived classes
const int PageTurnView::MAXIMUM_TURNING_NUM = 4;
const int PageTurnView::NUMBER_OF_CACHED_PAGES_EACH_SIDE = MAXIMUM_TURNING_NUM + 1;
const float PageTurnView::STATIC_PAGE_INTERVAL_DISTANCE = 1.0f;
PageTurnView::PageTurnView( PageFactory& pageFactory, const Vector2& pageSize )
-: Control( REQUIRES_TOUCH_EVENTS ),
+: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS ) ),
mPageFactory( pageFactory ),
mPageSize( pageSize ),
mTotalPageCount( 0 ),
- mIsEditMode( false ),
- mNeedOffscreenRendering( false ),
mPanning( false ),
mSpineShadowParameter( DEFAULT_SPINE_SHADOW_PARAMETER ),
mCurrentPageIndex( 0 ),
+ mTurningPageIndex( 0 ),
mIndex( 0 ),
mPress( false ),
mPageUpdated( true ),
void PageTurnView::OnInitialize()
{
// create the two book spine effect for static images, left and right side pages respectively
- mSpineEffectFront = PageTurnBookSpineEffect::New();
- mSpineEffectFront.SetIsBackImageVisible( false );
- mSpineEffectFront.SetPageWidth( mPageSize.width );
- mSpineEffectFront.SetShadowWidth( 0.f );
- mSpineEffectFront.SetSpineShadowParameter( mSpineShadowParameter );
-
- mSpineEffectBack = PageTurnBookSpineEffect::New();
- mSpineEffectBack.SetIsBackImageVisible( true );
- mSpineEffectBack.SetPageWidth( mPageSize.width );
- mSpineEffectBack.SetShadowWidth( 0.f );
- mSpineEffectBack.SetSpineShadowParameter( mSpineShadowParameter );
+ mSpineEffectFront = CreatePageTurnBookSpineEffect();
+ mSpineEffectFront.SetUniform("uIsBackImageVisible", -1.f );
+ mSpineEffectFront.SetUniform("uPageWidth", mPageSize.width );
+ mSpineEffectFront.SetUniform("uShadowWidth", 0.f );
+ mSpineEffectFront.SetUniform("uSpineShadowParameter", mSpineShadowParameter );
+
+ mSpineEffectBack = CreatePageTurnBookSpineEffect();
+ mSpineEffectBack.SetUniform("uIsBackImageVisible", 1.f );
+ mSpineEffectBack.SetUniform("uPageWidth", mPageSize.width );
+ mSpineEffectBack.SetUniform("uShadowWidth", 0.f );
+ mSpineEffectBack.SetUniform("uSpineShadowParameter", mSpineShadowParameter );
// create the page turn effect objects
for( int i = 0; i < MAXIMUM_TURNING_NUM; i++ )
{
- mTurnEffect[i] = Toolkit::PageTurnEffect::New( false );
- mTurnEffect[i].SetProperty( ShaderEffect::GRID_DENSITY, Property::Value( DEFAULT_GRID_DENSITY ) );
- mTurnEffect[i].SetPageSize( mPageSize );
- mTurnEffect[i].SetShadowWidth(0.f);
- mTurnEffect[i].SetSpineShadowParameter( mSpineShadowParameter );
+ mTurnEffect[i] = CreatePageTurnEffect();
+ mTurnEffect[i].SetProperty( ShaderEffect::Property::GRID_DENSITY, Property::Value( DEFAULT_GRID_DENSITY ) );
+ mTurnEffect[i].SetUniform( "uPageSize", mPageSize );
+ mTurnEffect[i].SetUniform( "uShadowWidth", 0.f);
+ mTurnEffect[i].SetUniform( "uSpineShadowParameter", mSpineShadowParameter );
mIsAnimating[i] = false;
mIsSliding[i] = false;
mPropertyPanDisplacement[i] = Self().RegisterProperty("PAN_DISPLACEMENT_PROPERTY_"+i, 0.0f);
mTurningPageLayer = Layer::New();
mTurningPageLayer.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
- // Set control size and the parent origin of turningPageLayer
+ mTurningPageLayer.SetBehavior(Layer::LAYER_3D);
+
+ // Set control size and the parent origin of page layers
OnPageTurnViewInitialize();
- mRootOnScreen = Actor::New();
- mRootOnScreen.SetPositionInheritanceMode( USE_PARENT_POSITION );
- mRootOnScreen.SetSize( mControlSize );
- Self().Add( mRootOnScreen );
- mRootOnScreen.Add(mTurningPageLayer);
+ Self().Add(mTurningPageLayer);
mTotalPageCount = static_cast<int>( mPageFactory.GetNumberOfPages() );
- mNeedOffscreenRendering = mPageFactory.IsOffscreenRenderingNeeded();
- if( mNeedOffscreenRendering )
- {
- SetupRenderTasks();
- }
-
// add pages to the scene, and set depth for the stacked pages
for( int i = 0; i < NUMBER_OF_CACHED_PAGES_EACH_SIDE; i++ )
{
mPageActors[i].SetZ( -static_cast<float>( i )*STATIC_PAGE_INTERVAL_DISTANCE );
}
}
+ mPageActors[0].SetVisible(true);
// enable the pan gesture which is attached to the control
EnableGestureDetection(Gesture::Type(Gesture::Pan));
-
- mPageFactory.PageRefreshSignal().Connect(this, &PageTurnView::RenderPage);
-}
-
-void PageTurnView::SetupRenderTasks()
-{
- mPageSourceActor.resize( NUMBER_OF_CACHED_PAGES );
- mOffscreenTask.resize( NUMBER_OF_CACHED_PAGES );
- mRenderedPage.resize( NUMBER_OF_CACHED_PAGES );
-
- mCameraActor = CameraActor::New(mControlSize);
- mCameraActor.SetParentOrigin(ParentOrigin::CENTER);
- mCameraActor.SetPositionInheritanceMode( DONT_INHERIT_POSITION );
- mCameraActor.SetInheritScale( false );
- Self().Add(mCameraActor);
-
- RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
- for(int i=0; i<NUMBER_OF_CACHED_PAGES; i++)
- {
- mPageSourceActor[i] = Actor::New();
- mPageSourceActor[i].SetParentOrigin(ParentOrigin::CENTER);
- mPageSourceActor[i].SetColorMode( USE_OWN_COLOR );
- mPageSourceActor[i].SetPositionInheritanceMode( DONT_INHERIT_POSITION );
- mPageSourceActor[i].SetInheritScale( false );
- Self().Add( mPageSourceActor[i] );
- mPageSourceActor[i].SetSensitive( false );
-
- mRenderedPage[i] = FrameBufferImage::New( mControlSize.width, mControlSize.height, Pixel::RGB8888, Image::Unused );
- mOffscreenTask[i] = taskList.CreateTask();
- mOffscreenTask[i].SetRefreshRate( RenderTask::REFRESH_ONCE );
- mOffscreenTask[i].SetCameraActor(mCameraActor);
- mOffscreenTask[i].SetSourceActor( mPageSourceActor[i] );
- mOffscreenTask[i].SetExclusive(true);
- mOffscreenTask[i].SetInputEnabled( false );
- mOffscreenTask[i].SetClearEnabled( true );
- mOffscreenTask[i].SetClearColor( Vector4(0.f,0.f,0.f,0.f) );
- mOffscreenTask[i].SetTargetFrameBuffer( mRenderedPage[i] );
- mOffscreenTask[i].SetScreenToFrameBufferMappingActor( Self() );
- }
}
void PageTurnView::SetupShadowView()
mShadowView.SetPointLightFieldOfView( Math::PI / 2.0f);
mShadowView.SetShadowColor(DEFAULT_SHADOW_COLOR);
- mShadowLayer = Layer::New();
- mShadowLayer.SetPositionInheritanceMode( USE_PARENT_POSITION );
- mRootOnScreen.Add(mShadowLayer);
- mShadowLayer.Raise();
-
- mShadowPlane = CreateSolidColorActor( Vector4 (0.0f, 0.0f, 0.0f, 0.0f) );
- mShadowPlane.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
- mShadowPlane.SetSize( mControlSize );
- mShadowLayer.Add( mShadowPlane );
- mShadowView.SetShadowPlane( mShadowPlane );
+ mShadowPlaneBackground = Actor::New();
+ mShadowPlaneBackground.SetParentOrigin( ParentOrigin::CENTER );
+ mShadowPlaneBackground.SetSize( mControlSize );
+ Self().Add( mShadowPlaneBackground );
+ mShadowView.SetShadowPlaneBackground( mShadowPlaneBackground );
mPointLight = Actor::New();
mPointLight.SetAnchorPoint( origin );
mPointLight.SetParentOrigin( origin );
mPointLight.SetPosition( 0.f, 0.f, mPageSize.width*POINT_LIGHT_HEIGHT_RATIO );
- mRootOnScreen.Add( mPointLight );
+ Self().Add( mPointLight );
mShadowView.SetPointLight( mPointLight );
mTurningPageLayer.Add( mShadowView );
mShadowView.Activate();
}
-void PageTurnView::OnControlStageConnection()
+void PageTurnView::OnStageConnection( int depth )
{
+ Control::OnStageConnection( depth );
+
SetupShadowView();
- mTurningPageLayer.RaiseToTop();
+ mTurningPageLayer.Raise();
}
-void PageTurnView::OnControlStageDisconnection()
+void PageTurnView::OnStageDisconnection()
{
if(mShadowView)
{
- Self().Remove(mPointLight);
- Self().Remove(mShadowLayer);
- mTurningPageLayer.Remove( mShadowView );
+ mPointLight.Unparent();
+ mShadowPlaneBackground.Unparent();
+ mShadowView.Unparent();
}
// make sure the status of the control is updated correctly when the pan gesture is interrupted
{
mPanning = false;
- mRootOnScreen.Add(mPanActor);
+ Self().Add(mPanActor);
mIsAnimating[mIndex] = false;
mPanActor.RemoveConstraints();
mTurnEffect[mIndex].RemoveConstraints();
SetSpineEffect( mPanActor, mIsTurnBack[mPanActor] );
}
+
+ Control::OnStageDisconnection();
}
-void PageTurnView::OnControlSizeSet( const Vector3& size )
+void PageTurnView::SetPageSize( const Vector2& pageSize )
{
- // disable the SetSize of the control from the application
- Self().SetSize( mControlSize );
+ mPageSize = pageSize;
+ mSpineEffectFront.SetUniform("uPageWidth", mPageSize.width );
+ mSpineEffectBack.SetUniform("uPageWidth", mPageSize.width );
+ for( int i = 0; i < MAXIMUM_TURNING_NUM; i++ )
+ {
+ mTurnEffect[i].SetUniform( "uPageSize", mPageSize );
+ }
+
+ if( mPointLight )
+ {
+ mPointLight.SetPosition( 0.f, 0.f, mPageSize.width*POINT_LIGHT_HEIGHT_RATIO );
+ }
+
+ for( size_t i=0; i<mPageActors.size(); i++ )
+ {
+ if( mPageActors[i] )
+ {
+ mPageActors[i].SetSize( mPageSize );
+ if( mPageActors[i].GetChildCount()>0 )
+ {
+ mPageActors[i].GetChildAt(0).SetSize( mPageSize );
+ }
+ }
+ }
+
+ OnPageTurnViewInitialize();
+
+ if( mShadowPlaneBackground )
+ {
+ mShadowPlaneBackground.SetSize( mControlSize );
+ }
+}
+
+Vector2 PageTurnView::GetPageSize()
+{
+ return mPageSize;
}
void PageTurnView::SetSpineShadowParameter( const Vector2& spineShadowParameter )
mSpineShadowParameter = spineShadowParameter;
// set spine shadow parameter to all the shader effects
- mSpineEffectFront.SetSpineShadowParameter( mSpineShadowParameter );
- mSpineEffectBack.SetSpineShadowParameter( mSpineShadowParameter );
+ mSpineEffectFront.SetUniform("uSpineShadowParameter", mSpineShadowParameter );
+ mSpineEffectBack.SetUniform("uSpineShadowParameter", mSpineShadowParameter );
for( int i = 0; i < MAXIMUM_TURNING_NUM; i++ )
{
- mTurnEffect[i].SetSpineShadowParameter( mSpineShadowParameter );
+ mTurnEffect[i].SetUniform("uSpineShadowParameter", mSpineShadowParameter );
}
}
void PageTurnView::GoToPage( unsigned int pageId )
{
- int pageIdx = static_cast<int>(pageId);
+ int pageIdx = Clamp( static_cast<int>(pageId), 0, mTotalPageCount-1);
+
+ if( mCurrentPageIndex == pageIdx )
+ {
+ return;
+ }
+
// record the new current page index
mCurrentPageIndex = pageIdx;
{
AddPage( i );
}
+
+ mPageActors[pageId%NUMBER_OF_CACHED_PAGES].SetVisible(true);
+ if( pageId > 0 )
+ {
+ mPageActors[(pageId-1)%NUMBER_OF_CACHED_PAGES].SetVisible(true);
+ }
// set ordered depth to the stacked pages
OrganizePageDepth();
}
return static_cast< unsigned int >( mCurrentPageIndex );
}
-Actor PageTurnView::EnterEditMode()
-{
- if( mNeedOffscreenRendering )
- {
- DALI_ASSERT_ALWAYS( mCurrentPageIndex >= 0 );
-
- mIsEditMode = true;
-
- int index = mCurrentPageIndex % NUMBER_OF_CACHED_PAGES;
- mOffscreenTask[index].SetInputEnabled( true );
- mPageSourceActor[index].SetSensitive( true );
- mOffscreenTask[index].SetRefreshRate( RenderTask::REFRESH_ALWAYS );
-
- mRootOnScreen.SetSensitive(false);
-
- return mPageSourceActor[index].GetChildAt( 0 );
- }
- else
- {
- return Actor();
- }
-}
-
-void PageTurnView::LeaveEditMode()
-{
- if( mNeedOffscreenRendering )
- {
- DALI_ASSERT_ALWAYS( mCurrentPageIndex >= 0 );
-
- mIsEditMode = false;
-
- int index = mCurrentPageIndex % NUMBER_OF_CACHED_PAGES;
- mOffscreenTask[index].SetInputEnabled( false );
- mPageSourceActor[index].SetSensitive( false );
- mOffscreenTask[index].SetRefreshRate( RenderTask::REFRESH_ONCE );
-
- mRootOnScreen.SetSensitive(true);
- }
-}
-
-Actor PageTurnView::GetHitActor( Vector2& screenCoordinates, Vector2& actorCoordinates )
-{
- if( mNeedOffscreenRendering && mCurrentPageIndex < mTotalPageCount)
- {
- int index = mCurrentPageIndex % NUMBER_OF_CACHED_PAGES;
-
- Dali::HitTestAlgorithm::Results results;
- if( !mOffscreenTask[index].GetInputEnabled() )
- {
- mOffscreenTask[index].SetInputEnabled( true );
- mPageSourceActor[index].SetSensitive( true );
- Dali::HitTestAlgorithm::HitTest( mOffscreenTask[index], screenCoordinates, results, IsActorHittableFunction );
- mOffscreenTask[index].SetInputEnabled( false );
- mPageSourceActor[index].SetSensitive( false );
- }
- else
- {
- Dali::HitTestAlgorithm::HitTest( mOffscreenTask[index], screenCoordinates, results, IsActorHittableFunction );
- }
- actorCoordinates = results.actorCoordinates;
- return results.actor;
- }
- else
- {
- return Actor();
- }
-}
-
void PageTurnView::AddPage( int pageIndex )
{
if(pageIndex > -1 && pageIndex < mTotalPageCount) // whether the page is available from the page factory
{
int index = pageIndex % NUMBER_OF_CACHED_PAGES;
- ImageActor newPage;
- if( mNeedOffscreenRendering )
- {
- Actor source = mPageFactory.NewPage( pageIndex );
- if( mPageSourceActor[index].GetChildCount() > 0 )
- {
- mPageSourceActor[index].Remove( mPageSourceActor[index].GetChildAt( 0 ) );
- }
- mPageSourceActor[index].Add( source );
- mOffscreenTask[index].SetRefreshRate( RenderTask::REFRESH_ONCE );
- newPage = NewPageFromRenderBuffer( pageIndex );
- }
- else
- {
- newPage= ImageActor::DownCast( mPageFactory.NewPage( pageIndex ) );
- DALI_ASSERT_ALWAYS( newPage );
- }
+ ImageActor newPage= ImageActor::DownCast( mPageFactory.NewPage( pageIndex ) );
+ DALI_ASSERT_ALWAYS( newPage );
+
newPage.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
newPage.SetParentOrigin( ParentOrigin::CENTER_LEFT );
newPage.SetSize( mPageSize );
- mRootOnScreen.Add( newPage );
+ Self().Add( newPage );
mPageActors[index] = newPage;
bool isLeftSide = ( pageIndex < mCurrentPageIndex );
}
else
{
- SetShaderEffect( newPage, mSpineEffectFront);
+ newPage.SetShaderEffect(mSpineEffectFront);
}
+ newPage.SetVisible( false );
+
// For Portrait, nothing to do
// For Landscape, set spineEffectBack to the new effect if it is in the left side, and set properties to the back image actor if it exists
OnAddPage( newPage, isLeftSide );
mPageActors[index].Unparent();
mIsTurnBack.erase( mPageActors[index] );
mPageActors[index].Reset();
- if( mNeedOffscreenRendering )
- {
- mPageSourceActor[index].Remove( mPageSourceActor[index].GetChildAt( 0 ) );
- }
- }
-}
-
-void PageTurnView::RenderPage( int pageIndex )
-{
- if( pageIndex > std::max(-1, mCurrentPageIndex - NUMBER_OF_CACHED_PAGES_EACH_SIDE -1)
- && pageIndex < std::min(mTotalPageCount, mCurrentPageIndex + NUMBER_OF_CACHED_PAGES_EACH_SIDE))
- {
- int index = pageIndex % NUMBER_OF_CACHED_PAGES;
- mOffscreenTask[index].SetRefreshRate( RenderTask::REFRESH_ONCE );
- }
-}
-
-void PageTurnView::RefreshAll()
-{
- mTotalPageCount = static_cast<int>( mPageFactory.GetNumberOfPages() );
- if( mTotalPageCount > 0 )
- {
- if(mCurrentPageIndex < mTotalPageCount)
- {
- GoToPage( mCurrentPageIndex );
- }
- else
- {
- GoToPage( mCurrentPageIndex-- );
- }
}
}
-void PageTurnView::RefreshCurrentPage()
-{
- RenderPage( mCurrentPageIndex );
-}
-
void PageTurnView::OnPan( const PanGesture& gesture )
{
- if( mIsEditMode )
- {
- // when interrupted by the call of DisplayCurrentPageSourceActor(),
- // make sure the panFinished is always called before stopping to responding the gesture
- // so the status of the control is updated correctly
- if(mPanning)
- {
- mPanning = false;
- PanFinished( SetPanPosition( gesture.position ), gesture.GetSpeed() );
- }
-
- return;
- }
// the pan gesture is attached to control itself instead of each page
switch( gesture.state )
{
if( mPageUpdated && animatable )
{
SetPanActor( gesture.position ); // determine which page actor is panned
- if(mPanActor && mPanActor.GetParent() != mRootOnScreen) // if the page is added to turning layer,it is undergoing an animation currently
+ if(mPanActor && mPanActor.GetParent() != Self()) // if the page is added to turning layer,it is undergoing an animation currently
{
mPanActor.Reset();
}
}
mOriginalCenter = gesturePosition;
- mTurnEffect[mIndex].SetIsTurningBack( mIsTurnBack[ mPanActor] );
+ mTurnEffect[mIndex].SetUniform("uIsTurningBack", mIsTurnBack[ mPanActor] ? 1.f : -1.f);
mPress = false;
mPageUpdated = false;
mDistanceBottomCorner = ( mOriginalCenter - Vector2( 0.0f, mPageSize.height ) ).Length();
mShadowView.Add( mPanActor );
SetShaderEffect( mPanActor, mTurnEffect[mIndex] );
- mTurnEffect[mIndex].SetOriginalCenter( mOriginalCenter );
+ mTurnEffect[mIndex].SetUniform("uOriginalCenter", mOriginalCenter );
mCurrentCenter = mOriginalCenter;
- mTurnEffect[mIndex].SetCurrentCenter( mCurrentCenter );
+ mTurnEffect[mIndex].SetUniform("uCurrentCenter", mCurrentCenter );
mPanDisplacement = 0.f;
mConstraints = true;
mPress = true;
mIsAnimating[mIndex] = true;
- mPageTurnStartedSignal.Emit( handle, static_cast<unsigned int>(mCurrentPageIndex + ( ( mIsTurnBack[mPanActor] ) ? -1 : 0 ) ), !mIsTurnBack[mPanActor] );
+ mPageTurnStartedSignal.Emit( handle, static_cast<unsigned int>(mTurningPageIndex), !mIsTurnBack[mPanActor] );
+ int id = mTurningPageIndex + (mIsTurnBack[mPanActor]? -1 : 1);
+ if( id >=0 && id < mTotalPageCount )
+ {
+ mPageActors[id%NUMBER_OF_CACHED_PAGES].SetVisible(true);
+ }
mShadowView.RemoveConstraints();
Actor self = Self();
self.SetProperty( mPropertyPanDisplacement[mIndex], 0.f );
- Constraint shadowBlurStrengthConstraint = Constraint::New<float>( mShadowView.GetBlurStrengthPropertyIndex(),
- Source(mTurnEffect[mIndex], mTurnEffect[mIndex].GetPropertyIndex(mTurnEffect[mIndex].PageTurnEffect::GetCurrentCenterPropertyName())),
- Source(mTurnEffect[mIndex], mTurnEffect[mIndex].GetPropertyIndex(mTurnEffect[mIndex].PageTurnEffect::GetOriginalCenterPropertyName())),
- Source( self, mPropertyPanDisplacement[mIndex] ),
- ShadowBlurStrengthConstraint( mPageSize.width*PAGE_TURN_OVER_THRESHOLD_RATIO ) );
- mShadowView.ApplyConstraint( shadowBlurStrengthConstraint );
+
+ Constraint shadowBlurStrengthConstraint = Constraint::New<float>( mShadowView, mShadowView.GetBlurStrengthPropertyIndex(), ShadowBlurStrengthConstraint( mPageSize.width*PAGE_TURN_OVER_THRESHOLD_RATIO ) );
+ shadowBlurStrengthConstraint.AddSource( Source(mTurnEffect[mIndex], mTurnEffect[mIndex].GetPropertyIndex("uCurrentCenter")) );
+ shadowBlurStrengthConstraint.AddSource( Source(mTurnEffect[mIndex], mTurnEffect[mIndex].GetPropertyIndex("uOriginalCenter")) );
+ shadowBlurStrengthConstraint.AddSource( Source( self, mPropertyPanDisplacement[mIndex] ) );
+ shadowBlurStrengthConstraint.Apply();
}
}
else
/( offset.x*offset.x + offset.y*offset.y );
offset *= k;
Actor self = Self();
- Source source(self, mPropertyPanDisplacement[mIndex]);
- Property::Index shaderOriginalCenterPropertyIndex = mTurnEffect[mIndex].GetPropertyIndex(mTurnEffect[mIndex].PageTurnEffect::GetOriginalCenterPropertyName());
- Constraint originalCenterConstraint = Constraint::New<Vector2>( shaderOriginalCenterPropertyIndex ,
- source,
- OriginalCenterConstraint( mOriginalCenter, offset ));
- mTurnEffect[mIndex].ApplyConstraint( originalCenterConstraint );
+ Property::Index shaderOriginalCenterPropertyIndex = mTurnEffect[mIndex].GetPropertyIndex("uOriginalCenter");
+ Constraint originalCenterConstraint = Constraint::New<Vector2>( mTurnEffect[mIndex], shaderOriginalCenterPropertyIndex, OriginalCenterConstraint( mOriginalCenter, offset ));
+ originalCenterConstraint.AddSource( Source( self, mPropertyPanDisplacement[mIndex] ) );
+ originalCenterConstraint.Apply();
- Property::Index shaderCurrentCenterPropertyIndex = mTurnEffect[mIndex].GetPropertyIndex(mTurnEffect[mIndex].PageTurnEffect::GetCurrentCenterPropertyName());
- Constraint currentCenterConstraint = Constraint::New<Vector2>( shaderCurrentCenterPropertyIndex,
- Source(self, mPropertyCurrentCenter[mIndex]),
- Source(mTurnEffect[mIndex], shaderOriginalCenterPropertyIndex),
- CurrentCenterConstraint(mPageSize.width));
- mTurnEffect[mIndex].ApplyConstraint( currentCenterConstraint );
+ Property::Index shaderCurrentCenterPropertyIndex = mTurnEffect[mIndex].GetPropertyIndex("uCurrentCenter");
+ Constraint currentCenterConstraint = Constraint::New<Vector2>( mTurnEffect[mIndex], shaderCurrentCenterPropertyIndex, CurrentCenterConstraint(mPageSize.width));
+ currentCenterConstraint.AddSource( Source(self, mPropertyCurrentCenter[mIndex]) );
+ currentCenterConstraint.AddSource( Source(mTurnEffect[mIndex], shaderOriginalCenterPropertyIndex) );
+ currentCenterConstraint.Apply();
- GetImpl( mTurnEffect[mIndex] ).ApplyInternalConstraint();
+ PageTurnApplyInternalConstraint(mTurnEffect[mIndex]);
float distance = offset.Length();
- Constraint rotationConstraint = Constraint::New<Quaternion>( Actor::ROTATION,
- Source( self, mPropertyPanDisplacement[mIndex] ),
- RotationConstraint(distance, mPageSize.width, mIsTurnBack[mPanActor]));
- mPanActor.ApplyConstraint( rotationConstraint );
+ Constraint rotationConstraint = Constraint::New<Quaternion>( mPanActor, Actor::Property::ORIENTATION, RotationConstraint(distance, mPageSize.width, mIsTurnBack[mPanActor]));
+ rotationConstraint.AddSource( Source( self, mPropertyPanDisplacement[mIndex] ) );
+ rotationConstraint.Apply();
mConstraints = false;
}
{
mPanActor.RemoveConstraints();
mTurnEffect[mIndex].RemoveConstraints();
- mTurnEffect[mIndex].SetOriginalCenter( mOriginalCenter );
+ mTurnEffect[mIndex].SetUniform("uOriginalCenter",mOriginalCenter );
mConstraints = true;
mPanDisplacement = 0.f;
}
- mTurnEffect[mIndex].SetCurrentCenter( currentCenter );
+ mTurnEffect[mIndex].SetUniform("uCurrentCenter", currentCenter );
mCurrentCenter = currentCenter;
- GetImpl( mTurnEffect[mIndex] ).ApplyInternalConstraint();
+ PageTurnApplyInternalConstraint(mTurnEffect[mIndex]);
}
}
}
float width = mPageSize.width*(1.f+PAGE_TURN_OVER_THRESHOLD_RATIO);
Animation animation = Animation::New( std::max(0.1f,PAGE_TURN_OVER_ANIMATION_DURATION * (1.0f - mPanDisplacement / width)) );
animation.AnimateTo( Property(self, mPropertyPanDisplacement[mIndex]),
- width,AlphaFunctions::EaseOutSine33);
+ width,AlphaFunction::EASE_OUT_SINE);
animation.AnimateTo( Property(self, mPropertyCurrentCenter[mIndex]),
- Vector2(-mPageSize.width, 0.5f*mPageSize.height), AlphaFunctions::EaseOutSine33);
- mAnimationActorPair[animation] = actor;
+ Vector2(-mPageSize.width*1.1f, 0.5f*mPageSize.height), AlphaFunction::EASE_OUT_SINE);
+ mAnimationPageIdPair[animation] = mTurningPageIndex;
mAnimationIndexPair[animation] = mIndex;
animation.Play();
animation.FinishedSignal().Connect( this, &PageTurnView::TurnedOver );
else // the pan finished position is far away from the spine, set up an animation to slide the page back instead of turning over
{
Animation animation= Animation::New( PAGE_SLIDE_BACK_ANIMATION_DURATION * (mOriginalCenter.x - mCurrentCenter.x) / mPageSize.width / PAGE_TURN_OVER_THRESHOLD_RATIO );
- animation.AnimateTo( Property( mTurnEffect[mIndex], mTurnEffect[mIndex].PageTurnEffect::GetCurrentCenterPropertyName() ),
- mOriginalCenter, AlphaFunctions::Linear );
- mAnimationActorPair[animation] = actor;
+ animation.AnimateTo( Property( mTurnEffect[mIndex], "uCurrentCenter" ),
+ mOriginalCenter, AlphaFunction::LINEAR );
+ mAnimationPageIdPair[animation] = mTurningPageIndex;
mAnimationIndexPair[animation] = mIndex;
animation.Play();
mIsSliding[mIndex] = true;
animation.FinishedSignal().Connect( this, &PageTurnView::SliddenBack );
- mPageTurnStartedSignal.Emit( handle, static_cast<unsigned int>( mCurrentPageIndex + ( ( mIsTurnBack[mPanActor] ) ? -1 : 0 ) ), mIsTurnBack[mPanActor] );
+ mPageTurnStartedSignal.Emit( handle, static_cast<unsigned int>(mTurningPageIndex), mIsTurnBack[actor] );
}
}
else
void PageTurnView::TurnedOver( Animation& animation )
{
- ImageActor actor = mAnimationActorPair[animation];
+ int pageId = mAnimationPageIdPair[animation];
+ ImageActor actor = mPageActors[pageId % NUMBER_OF_CACHED_PAGES];
mIsTurnBack[actor] = !mIsTurnBack[actor];
actor.RemoveConstraints();
- mRootOnScreen.Add(actor);
+ Self().Add(actor);
int index = mAnimationIndexPair[animation];
mIsAnimating[index] = false;
mTurnEffect[index].RemoveConstraints();
mAnimationIndexPair.erase( animation );
- mAnimationActorPair.erase( animation );
+ mAnimationPageIdPair.erase( animation );
SetSpineEffect( actor, mIsTurnBack[actor] );
+ int id = pageId + (mIsTurnBack[actor]? -1 : 1);
+ if( id >=0 && id < mTotalPageCount )
+ {
+ mPageActors[id%NUMBER_OF_CACHED_PAGES].SetVisible(false);
+ }
+
+ OnTurnedOver( actor, mIsTurnBack[actor] );
+
// Guard against destruction during signal emission
Toolkit::PageTurnView handle( GetOwner() );
- mPageTurnFinishedSignal.Emit( handle, static_cast<unsigned int>( mCurrentPageIndex + ( ( mIsTurnBack[actor] ) ? -1 : 0 ) ), mIsTurnBack[actor] );
+ mPageTurnFinishedSignal.Emit( handle, static_cast<unsigned int>(pageId), mIsTurnBack[actor] );
}
void PageTurnView::SliddenBack( Animation& animation )
{
- ImageActor actor = mAnimationActorPair[animation];
- mRootOnScreen.Add(actor);
+ int pageId = mAnimationPageIdPair[animation];
+ ImageActor actor = mPageActors[pageId % NUMBER_OF_CACHED_PAGES];
+ Self().Add(actor);
int index = mAnimationIndexPair[animation];
mIsSliding[index] = false;
mIsAnimating[index] = false;
mAnimationIndexPair.erase( animation );
- mAnimationActorPair.erase( animation );
+ mAnimationPageIdPair.erase( animation );
SetSpineEffect( actor, mIsTurnBack[actor] );
+ int id = pageId + (mIsTurnBack[actor]? -1 : 1);
+ if( id >=0 && id < mTotalPageCount )
+ {
+ mPageActors[id%NUMBER_OF_CACHED_PAGES].SetVisible(false);
+ }
+
// Guard against destruction during signal emission
Toolkit::PageTurnView handle( GetOwner() );
- mPageTurnFinishedSignal.Emit( handle, static_cast<unsigned int>( mCurrentPageIndex + ( ( mIsTurnBack[mPanActor] ) ? -1 : 0 ) ), mIsTurnBack[actor] );
+ mPageTurnFinishedSignal.Emit( handle, static_cast<unsigned int>(pageId), mIsTurnBack[actor] );
}
void PageTurnView::OrganizePageDepth()
return mPagePanFinishedSignal;
}
+bool PageTurnView::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+{
+ Dali::BaseHandle handle( object );
+
+ bool connected( true );
+ Toolkit::PageTurnView pageTurnView = Toolkit::PageTurnView::DownCast( handle );
+
+ if( 0 == strcmp( signalName.c_str(), SIGNAL_PAGE_TURN_STARTED ) )
+ {
+ pageTurnView.PageTurnStartedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_PAGE_TURN_FINISHED ) )
+ {
+ pageTurnView.PageTurnFinishedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_PAGE_PAN_STARTED ) )
+ {
+ pageTurnView.PagePanStartedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_PAGE_PAN_FINISHED ) )
+ {
+ pageTurnView.PagePanFinishedSignal().Connect( tracker, functor );
+ }
+ else
+ {
+ // signalName does not match any signal
+ connected = false;
+ }
+
+ return connected;
+}
+
+void PageTurnView::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
+{
+ Toolkit::PageTurnView pageTurnView = Toolkit::PageTurnView::DownCast( Dali::BaseHandle( object ) );
+
+ if( pageTurnView )
+ {
+ PageTurnView& pageTurnViewImpl( GetImplementation( pageTurnView ) );
+
+ switch( index )
+ {
+ case Toolkit::PageTurnView::Property::PAGE_SIZE:
+ {
+ pageTurnViewImpl.SetPageSize( value.Get<Vector2>() );
+ break;
+ }
+ case Toolkit::PageTurnView::Property::CURRENT_PAGE_ID:
+ {
+ pageTurnViewImpl.GoToPage( value.Get<int>() );
+ break;
+ }
+ case Toolkit::PageTurnView::Property::SPINE_SHADOW:
+ {
+ pageTurnViewImpl.SetSpineShadowParameter( value.Get<Vector2>() );
+ break;
+ }
+ }
+ }
+}
+
+Property::Value PageTurnView::GetProperty( BaseObject* object, Property::Index index )
+{
+ Property::Value value;
+
+ Toolkit::PageTurnView pageTurnView = Toolkit::PageTurnView::DownCast( Dali::BaseHandle( object ) );
+
+ if( pageTurnView )
+ {
+ PageTurnView& pageTurnViewImpl( GetImplementation( pageTurnView ) );
+
+ switch( index )
+ {
+ case Toolkit::PageTurnView::Property::PAGE_SIZE:
+ {
+ value = pageTurnViewImpl.GetPageSize();
+ break;
+ }
+ case Toolkit::PageTurnView::Property::CURRENT_PAGE_ID:
+ {
+ value = static_cast<int>( pageTurnViewImpl.GetCurrentPage() );
+ break;
+ }
+ case Toolkit::PageTurnView::Property::SPINE_SHADOW:
+ {
+ value = pageTurnViewImpl.GetSpineShadowParameter();
+ break;
+ }
+ }
+ }
+ return value;
+}
+
} // namespace Internal
} // namespace Toolkit