mShadowView.Activate();
}
-void PageTurnView::OnStageConnection( int depth )
+void PageTurnView::OnSceneConnection( int depth )
{
SetupShadowView();
- Control::OnStageConnection( depth );
+ Control::OnSceneConnection( depth );
}
-void PageTurnView::OnStageDisconnection()
+void PageTurnView::OnSceneDisconnection()
{
if(mShadowView)
{
// make sure the status of the control is updated correctly when the pan gesture is interrupted
StopTurning();
- Control::OnStageDisconnection();
+ Control::OnSceneDisconnection();
}
void PageTurnView::SetPageSize( const Vector2& viewPageSize )