mSpineEffectShader.RegisterProperty(PROPERTY_TEXTURE_WIDTH, 1.f );
mControlSize = mPageSize;
- Self().SetSize( mPageSize );
- mTurningPageLayer.SetParentOrigin( ParentOrigin::CENTER_LEFT );
+ Self().SetProperty( Actor::Property::SIZE, mPageSize );
+ mTurningPageLayer.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT );
}
Vector2 PageTurnPortraitView::SetPanPosition( const Vector2& gesturePosition )
OrganizePageDepth();
mPageUpdated = true;
- actor.SetVisible(true);
+ actor.SetProperty( Actor::Property::VISIBLE,true);
// Add the page to tuning page layer and set up PageTurnEffect
mShadowView.Add( actor );
{
if( isLeftSide )
{
- actor.SetVisible( false );
+ actor.SetProperty( Actor::Property::VISIBLE, false );
}
}