mSpineEffectShader.RegisterProperty(PROPERTY_TEXTURE_WIDTH, 2.f );
mControlSize = Vector2( mPageSize.width * 2.f, mPageSize.height );
- Self().SetSize( mControlSize );
+ Self().SetProperty( Actor::Property::SIZE, mControlSize );
mTurningPageLayer.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
}