#include <dali-toolkit/internal/controls/page-turn-view/page-turn-landscape-view-impl.h>
// EXTERNAL INCLUDES
+#include <dali/public-api/object/type-registry-helper.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/devel-api/object/type-registry-helper.h>
-#include <dali/devel-api/rendering/cull-face.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
namespace
{
-using namespace Dali;
-
-DALI_TYPE_REGISTRATION_BEGIN( Toolkit::PageTurnLandscapeView, Toolkit::PageTurnView, NULL )
+DALI_TYPE_REGISTRATION_BEGIN(Toolkit::PageTurnLandscapeView, Toolkit::PageTurnView, NULL)
DALI_TYPE_REGISTRATION_END()
-}
+} // namespace
-PageTurnLandscapeView::PageTurnLandscapeView( PageFactory& pageFactory, const Vector2& pageSize )
-: PageTurnView( pageFactory, pageSize )
+PageTurnLandscapeView::PageTurnLandscapeView(PageFactory& pageFactory, const Vector2& viewPageSize)
+: PageTurnView(pageFactory, viewPageSize)
{
}
PageTurnLandscapeView::~PageTurnLandscapeView()
-{}
+{
+}
-Toolkit::PageTurnLandscapeView PageTurnLandscapeView::New( PageFactory& pageFactory, const Vector2& pageSize )
+Toolkit::PageTurnLandscapeView PageTurnLandscapeView::New(PageFactory& pageFactory, const Vector2& viewPageSize)
{
// Create the implementation, temporarily owned on stack
- IntrusivePtr< PageTurnLandscapeView > internalPageTurnView = new PageTurnLandscapeView( pageFactory, pageSize );
+ IntrusivePtr<PageTurnLandscapeView> internalPageTurnView = new PageTurnLandscapeView(pageFactory, viewPageSize);
// Pass ownership to CustomActor
- Dali::Toolkit::PageTurnLandscapeView pageTurnView( *internalPageTurnView );
+ Dali::Toolkit::PageTurnLandscapeView pageTurnView(*internalPageTurnView);
// Second-phase init of the implementation
// This can only be done after the CustomActor connection has been made...
void PageTurnLandscapeView::OnPageTurnViewInitialize()
{
- mControlSize = Vector2( mPageSize.width * 2.f, mPageSize.height );
- Self().SetSize( mControlSize );
- mTurningPageLayer.SetParentOrigin( ParentOrigin::CENTER );
-}
+ mTurnEffectShader.RegisterProperty(PROPERTY_TEXTURE_WIDTH, 2.f);
+ mSpineEffectShader.RegisterProperty(PROPERTY_TEXTURE_WIDTH, 2.f);
-ImageActor PageTurnLandscapeView::NewPageFromRenderBuffer( int pageIndex )
-{
- int index = pageIndex % NUMBER_OF_CACHED_PAGES;
- ImageActor page = ImageActor::New( mRenderedPage[ index ],
- ImageActor::PixelArea( mPageSize.width, 0, mPageSize.width, mPageSize.height ) );
- if( pageIndex <= mTotalPageCount-1)
- {
- int nextIndex = (pageIndex+1) % NUMBER_OF_CACHED_PAGES;
- page.Add( ImageActor::New( mRenderedPage[ nextIndex ],ImageActor::PixelArea( 0, 0, mPageSize.width, mPageSize.height ) ) );
- }
- return page;
+ mControlSize = Vector2(mPageSize.width * 2.f, mPageSize.height);
+ Self().SetProperty(Actor::Property::SIZE, mControlSize);
+ mTurningPageLayer.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
}
-void PageTurnLandscapeView::OnAddPage( ImageActor newPage, bool isLeftSide )
+void PageTurnLandscapeView::OnAddPage(Actor newPage, bool isLeftSide)
{
- newPage.SetParentOrigin( ParentOrigin::CENTER );
- SetCullFace( newPage, CullBack );
-
- if( 0 < newPage.GetChildCount() )
- {
- ImageActor backImage = ImageActor::DownCast( newPage.GetChildAt( 0 ) );
- backImage.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
- backImage.SetSize( mPageSize );
- SetCullFace( backImage, CullFront );
- backImage.SetZ( 0.25f * STATIC_PAGE_INTERVAL_DISTANCE );
- }
- if( isLeftSide )
- {
- SetShaderEffect( newPage, mSpineEffectBack );
- }
+ newPage.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
}
-Vector2 PageTurnLandscapeView::SetPanPosition( const Vector2& gesturePosition )
+Vector2 PageTurnLandscapeView::SetPanPosition(const Vector2& gesturePosition)
{
- if( mIsTurnBack[mPanActor] )
+ if(mPages[mIndex].isTurnBack)
{
- return Vector2( mPageSize.width - gesturePosition.x, gesturePosition.y );
+ return Vector2(mPageSize.width - gesturePosition.x, gesturePosition.y);
}
else
{
- return Vector2( gesturePosition.x - mPageSize.width, gesturePosition.y );
+ return Vector2(gesturePosition.x - mPageSize.width, gesturePosition.y);
}
}
-void PageTurnLandscapeView::SetPanActor( const Vector2& panPosition )
+void PageTurnLandscapeView::SetPanActor(const Vector2& panPosition)
{
- if( panPosition.x > mPageSize.width && mCurrentPageIndex < mTotalPageCount-1 )
- {
- mPanActor = mPageActors[mCurrentPageIndex%NUMBER_OF_CACHED_PAGES]; // right side page
- }
- else if( panPosition.x <= mPageSize.width && mCurrentPageIndex > 0 )
+ if(panPosition.x > mPageSize.width && mCurrentPageIndex < mTotalPageCount)
{
- mPanActor = mPageActors[ (mCurrentPageIndex-1)%NUMBER_OF_CACHED_PAGES ]; // left side page
+ mTurningPageIndex = mCurrentPageIndex;
}
- else
- {
- mPanActor.Reset();
- }
-}
-
-void PageTurnLandscapeView::SetSpineEffect(ImageActor actor, bool isLeftSide)
-{
- if(isLeftSide)
+ else if(panPosition.x <= mPageSize.width && mCurrentPageIndex > 0)
{
- SetShaderEffect( actor, mSpineEffectBack );
+ mTurningPageIndex = mCurrentPageIndex - 1;
}
else
{
- SetShaderEffect( actor, mSpineEffectFront );
+ mTurningPageIndex = -1;
}
}