// EXTERNAL INCLUDES
#include <dali/public-api/object/type-registry.h>
-#include <dali/devel-api/object/type-registry-helper.h>
-#include <dali/devel-api/rendering/cull-face.h>
+#include <dali/public-api/object/type-registry-helper.h>
namespace Dali
{
namespace
{
-using namespace Dali;
DALI_TYPE_REGISTRATION_BEGIN( Toolkit::PageTurnLandscapeView, Toolkit::PageTurnView, NULL )
DALI_TYPE_REGISTRATION_END()
void PageTurnLandscapeView::OnPageTurnViewInitialize()
{
+ mTurnEffectShader.RegisterProperty(PROPERTY_TEXTURE_WIDTH, 2.f );
+ mSpineEffectShader.RegisterProperty(PROPERTY_TEXTURE_WIDTH, 2.f );
+
mControlSize = Vector2( mPageSize.width * 2.f, mPageSize.height );
Self().SetSize( mControlSize );
mTurningPageLayer.SetParentOrigin( ParentOrigin::CENTER );
}
-void PageTurnLandscapeView::OnAddPage( ImageActor newPage, bool isLeftSide )
+void PageTurnLandscapeView::OnAddPage( Actor newPage, bool isLeftSide )
{
newPage.SetParentOrigin( ParentOrigin::CENTER );
- SetCullFace( newPage, CullBack );
-
- if( 0 < newPage.GetChildCount() )
- {
- ImageActor backImage = ImageActor::DownCast( newPage.GetChildAt( 0 ) );
- backImage.SetParentOrigin( ParentOrigin::CENTER );
- backImage.SetSize( mPageSize );
- SetCullFace( backImage, CullFront );
- backImage.SetZ( 0.25f * STATIC_PAGE_INTERVAL_DISTANCE );
- }
- if( isLeftSide )
- {
- SetShaderEffect( newPage, mSpineEffectBack );
- }
}
Vector2 PageTurnLandscapeView::SetPanPosition( const Vector2& gesturePosition )
{
- if( mIsTurnBack[mPanActor] )
+ if( mPages[mIndex].isTurnBack )
{
return Vector2( mPageSize.width - gesturePosition.x, gesturePosition.y );
}
void PageTurnLandscapeView::SetPanActor( const Vector2& panPosition )
{
- if( panPosition.x > mPageSize.width && mCurrentPageIndex < mTotalPageCount-1 )
+ if( panPosition.x > mPageSize.width && mCurrentPageIndex < mTotalPageCount )
{
- mPanActor = mPageActors[mCurrentPageIndex%NUMBER_OF_CACHED_PAGES]; // right side page
mTurningPageIndex = mCurrentPageIndex;
}
else if( panPosition.x <= mPageSize.width && mCurrentPageIndex > 0 )
{
- mPanActor = mPageActors[ (mCurrentPageIndex-1)%NUMBER_OF_CACHED_PAGES ]; // left side page
mTurningPageIndex = mCurrentPageIndex - 1;
}
else
{
- mPanActor.Reset();
- }
-}
-
-void PageTurnLandscapeView::SetSpineEffect(ImageActor actor, bool isLeftSide)
-{
- if(isLeftSide)
- {
- SetShaderEffect( actor, mSpineEffectBack );
- }
- else
- {
- SetShaderEffect( actor, mSpineEffectFront );
+ mTurningPageIndex = -1;
}
}