* //set initial values
* pageTurnEffect.SetUniform("uPageSize", Vector2);\n
* pageTurnEffect.SetUniform("uOriginalCenter", Vector2);\n
- * pageTurnEffect.SetUniform("uIsTurningBack", bool) SetIsTurningBack();\n
+ * pageTurnEffect.SetUniform("uIsTurningBack", bool);\n
* pageTurnEffect.SetUniform("uCurrentCenter",Vector2);\n
*
* //Animate it with the current center property\n
* animation[mAnimationIndex].Play(); \n
*
* Animatable/Constrainable uniforms:
- *
- * @param[in] enableBlending If true, apply HINT_BLENDING when creating the shader object; If false, disable the HINT_BLENDING
- * @return A handle to a newly allocated ShaderEffect
*/
-ShaderEffect CreatePageTurnEffect(bool enableBlending = true);
+ShaderEffect CreatePageTurnEffect();
} // namespace Internal