*/
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#define DALI_COMPOSE_SHADER(STR) #STR
customShader[ Toolkit::Visual::Shader::Property::VERTEX_SHADER ] = vertexSource;
customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = fragmentSource;
- map[ Toolkit::VisualProperty::SHADER ] = customShader;
+ map[ Toolkit::DevelVisual::Property::SHADER ] = customShader;
return map;
}