void NavigationView::OnInitialize()
{
- DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
- return std::unique_ptr<Dali::Accessibility::Accessible>(
- new DevelControl::ControlAccessible(actor, Dali::Accessibility::Role::FILLER));
- });
+ Self().SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::FILLER);
}
void NavigationView::OnSceneConnection(int depth)