return navigationView;
}
-void NavigationView::OnStageConnection( int depth )
+void NavigationView::OnSceneConnection( int depth )
{
- Self().SetSensitive(true);
+ Self().SetProperty( Actor::Property::SENSITIVE,true);
- Control::OnStageConnection( depth );
+ Control::OnSceneConnection( depth );
}
void NavigationView::Push( Actor& actor )