#include "navigation-control-impl.h"
// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
#include <dali/public-api/animation/animation.h>
#include <dali/public-api/events/key-event.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/public-api/size-negotiation/relayout-container.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/focus-manager/focus-manager.h>
#include <dali-toolkit/internal/controls/navigation-frame/navigation-tool-bar.h>
#include <dali-toolkit/internal/controls/navigation-frame/navigation-title-bar.h>
-#include <dali-toolkit/internal/controls/relayout-controller.h>
+#include <dali-toolkit/public-api/focus-manager/focus-manager.h>
namespace Dali
{
// Setup properties, signals and actions using the type-registry.
DALI_TYPE_REGISTRATION_BEGIN( Toolkit::NavigationControl, Toolkit::Control, Create )
-DALI_ACTION_REGISTRATION( NavigationControl, "push", ACTION_PUSH )
-DALI_ACTION_REGISTRATION( NavigationControl, "pop", ACTION_POP )
+DALI_ACTION_REGISTRATION( Toolkit, NavigationControl, "push", ACTION_PUSH )
+DALI_ACTION_REGISTRATION( Toolkit, NavigationControl, "pop", ACTION_POP )
DALI_TYPE_REGISTRATION_END()
}
NavigationControl::NavigationControl()
-: Control( REQUIRES_TOUCH_EVENTS ),
+: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS ) ),
mToolBar(NULL),
mTitleBar(NULL),
mOrientationAngle( 0 ),
}
}
+ Actor self = Self();
Animation animation = Animation::New( mOrientationAnimationDuration );
- animation.RotateTo( Self(), Degree( -angle ), Vector3::ZAXIS, mOrientationAnimationAlphaFunc );
+ animation.AnimateTo( Property( self, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -angle ) ), Vector3::ZAXIS ), mOrientationAnimationAlphaFunc );
animation.Play();
- Self().SetSize( targetSize );
+ self.SetSize( targetSize );
RelayoutRequest();
}
return mBarLayer;
}
-void NavigationControl::OnRelayout( const Vector2& size, ActorSizeContainer& container )
+void NavigationControl::OnRelayout( const Vector2& size, RelayoutContainer& container )
{
const Vector2 setSize( size );
mCurrentItem.SetPosition( mItemPositionCoefficient * positionOffset);
Vector2 itemSize( setSize.x, setSize.y-sizeShrink );
- Relayout(mCurrentItem, itemSize, container);
+ container.Add( mCurrentItem, itemSize );
}
- container.push_back(ActorSizePair( mBarLayer, setSize ));
- container.push_back(ActorSizePair( mPopupLayer, setSize ));
+ container.Add( mBarLayer, setSize );
+ container.Add( mPopupLayer, setSize );
}
void NavigationControl::OnControlSizeSet( const Vector3& size )