#include <dali-toolkit/public-api/controls/model3d-view/model3d-view.h>
#include <dali/public-api/images/resource-image.h>
#include <dali/devel-api/adaptor-framework/file-loader.h>
-#include <dali/devel-api/adaptor-framework/bitmap-loader.h>
+#include <dali/devel-api/adaptor-framework/image-loading.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/model3d-view/obj-loader.h>
Texture LoadTexture( const char* imageUrl )
{
Texture texture;
- Dali::BitmapLoader loader = Dali::BitmapLoader::New( imageUrl );
- loader.Load();
- PixelData pixelData = loader.GetPixelData();
- if( pixelData )
+ Devel::PixelBuffer pixelBuffer = LoadImageFromFile( imageUrl );
+ if( pixelBuffer )
{
- texture = Texture::New( TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight() );
+ texture = Texture::New( TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(), pixelBuffer.GetWidth(), pixelBuffer.GetHeight() );
+ PixelData pixelData = Devel::PixelBuffer::Convert( pixelBuffer );
texture.Upload( pixelData );
texture.GenerateMipmaps();
}