Shader shader = Shader::New(SHADER_MODEL3D_VIEW_SIMPLE_SHADER_VERT, SHADER_MODEL3D_VIEW_SIMPLE_SHADER_FRAG);
mRenderer = Renderer::New(mesh, shader);
- DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
- return std::unique_ptr<Dali::Accessibility::Accessible>(
- new DevelControl::AccessibleImpl(actor, Dali::Accessibility::Role::IMAGE));
- });
+ Self().SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::IMAGE);
}
void Model3dView::LoadGeometry()