/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/controls/magnifier/magnifier-impl.h>
// EXTERNAL INCLUDES
+#include <dali/devel-api/common/stage.h>
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/animation/constraints.h>
-#include <dali/devel-api/common/stage.h>
-#include <dali/public-api/render-tasks/render-task-list.h>
-#include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/object/type-registry-helper.h>
#include <dali/public-api/object/property-map.h>
+#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/visuals/border-visual-properties.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
+#include <dali-toolkit/public-api/visuals/border-visual-properties.h>
#include <dali-toolkit/public-api/visuals/visual-properties.h>
-#include <dali-toolkit/internal/controls/control/control-data-impl.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
namespace // unnamed namespace
{
-
-
Dali::BaseHandle Create()
{
return Toolkit::Magnifier::New();
}
-DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Magnifier, Toolkit::Control, Create )
+// clang-format off
+DALI_TYPE_REGISTRATION_BEGIN(Toolkit::Magnifier, Toolkit::Control, Create)
-DALI_PROPERTY_REGISTRATION( Toolkit, Magnifier, "frameVisibility", BOOLEAN, FRAME_VISIBILITY )
-DALI_PROPERTY_REGISTRATION( Toolkit, Magnifier, "magnificationFactor", FLOAT, MAGNIFICATION_FACTOR )
+DALI_PROPERTY_REGISTRATION(Toolkit, Magnifier, "frameVisibility", BOOLEAN, FRAME_VISIBILITY )
+DALI_PROPERTY_REGISTRATION(Toolkit, Magnifier, "magnificationFactor", FLOAT, MAGNIFICATION_FACTOR)
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, Magnifier, "sourcePosition", VECTOR3, SOURCE_POSITION )
+DALI_ANIMATABLE_PROPERTY_REGISTRATION(Toolkit, Magnifier, "sourcePosition", VECTOR3, SOURCE_POSITION)
DALI_TYPE_REGISTRATION_END()
+// clang-format on
-const float IMAGE_BORDER_INDENT = 5.0f; ///< Indent of border in pixels.
+const float IMAGE_BORDER_INDENT = 5.0f; ///< Indent of border in pixels.
struct CameraActorPositionConstraint
{
{
}
- void operator()( Vector3& current, const PropertyInputContainer& inputs )
+ void operator()(Vector3& current, const PropertyInputContainer& inputs)
{
const Vector3& sourcePosition = inputs[0]->GetVector3();
}
Vector2 mStageSize;
- float mDefaultCameraDistance;
-
+ float mDefaultCameraDistance;
};
struct RenderTaskViewportPositionConstraint
{
}
- void operator()( Vector2& current, const PropertyInputContainer& inputs )
+ void operator()(Vector2& current, const PropertyInputContainer& inputs)
{
current = inputs[0]->GetVector3(); // World position?
Vector3 size = inputs[1]->GetVector3() * inputs[2]->GetVector3(); /* magnifier-size * magnifier-scale */
// Reposition, and resize viewport to reflect the world bounds of this Magnifier actor.
- current.x += ( mStageSize.width - size.width ) * 0.5f;
- current.y += ( mStageSize.height - size.height ) * 0.5f;
+ current.x += (mStageSize.width - size.width) * 0.5f;
+ current.y += (mStageSize.height - size.height) * 0.5f;
}
Vector2 mStageSize;
{
}
- void operator()( Vector2& current, const PropertyInputContainer& inputs )
+ void operator()(Vector2& current, const PropertyInputContainer& inputs)
{
current = inputs[0]->GetVector3() * inputs[1]->GetVector3(); /* magnifier-size * magnifier-scale */
}
}
Magnifier::Magnifier()
-: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
+: Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
mDefaultCameraDistance(1000.f),
mActorSize(Vector3::ZERO),
mMagnificationFactor(1.0f)
void Magnifier::SetSourceActor(Actor actor)
{
- mTask.SetSourceActor( actor );
+ mTask.SetSourceActor(actor);
}
void Magnifier::Initialize()
{
- Actor self = Self();
+ Actor self = Self();
Vector2 stageSize(Stage::GetCurrent().GetSize());
// NOTE:
// and what is not.
mSourceActor = Actor::New();
Stage().GetCurrent().Add(mSourceActor);
- mSourceActor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER );
- Constraint constraint = Constraint::New<Vector3>( mSourceActor, Actor::Property::POSITION, EqualToConstraint() );
- constraint.AddSource( Source( self, Toolkit::Magnifier::Property::SOURCE_POSITION ) );
+ mSourceActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ Constraint constraint = Constraint::New<Vector3>(mSourceActor, Actor::Property::POSITION, EqualToConstraint());
+ constraint.AddSource(Source(self, Toolkit::Magnifier::Property::SOURCE_POSITION));
constraint.Apply();
// create the render task this will render content on top of everything
// But we can determine the initial position using the same formula:
// distance = stage.height * 0.5 / tan(FOV * 0.5)
- RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
- RenderTask renderTask = taskList.GetTask(0u);
- float fov = renderTask.GetCameraActor().GetFieldOfView();
- mDefaultCameraDistance = (stageSize.height * 0.5f) / tanf(fov * 0.5f);
+ RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+ RenderTask renderTask = taskList.GetTask(0u);
+ float fov = renderTask.GetCameraActor().GetFieldOfView();
+ mDefaultCameraDistance = (stageSize.height * 0.5f) / tanf(fov * 0.5f);
// Use a 1 frame delayed source position to determine the camera actor's position.
// This is necessary as the viewport is determined by the Magnifier's Actor's World position (which is computed
// at the end of the update cycle i.e. after constraints have been applied.)
//Property::Index propertySourcePositionDelayed = mCameraActor.RegisterProperty("delayedSourcePosition", Vector3::ZERO);
- constraint = Constraint::New<Vector3>( mCameraActor, Actor::Property::POSITION, CameraActorPositionConstraint(stageSize, mDefaultCameraDistance) );
- constraint.AddSource( Source( mSourceActor, Actor::Property::WORLD_POSITION ) );
+ constraint = Constraint::New<Vector3>(mCameraActor, Actor::Property::POSITION, CameraActorPositionConstraint(stageSize, mDefaultCameraDistance));
+ constraint.AddSource(Source(mSourceActor, Actor::Property::WORLD_POSITION));
constraint.Apply();
// Apply constraint to render-task viewport position
- constraint = Constraint::New<Vector2>( mTask, RenderTask::Property::VIEWPORT_POSITION, RenderTaskViewportPositionConstraint(stageSize) );
- constraint.AddSource( Source( self, Actor::Property::WORLD_POSITION ) );
- constraint.AddSource( Source( self, Actor::Property::SIZE ) );
- constraint.AddSource( Source( self, Actor::Property::WORLD_SCALE ) );
+ constraint = Constraint::New<Vector2>(mTask, RenderTask::Property::VIEWPORT_POSITION, RenderTaskViewportPositionConstraint(stageSize));
+ constraint.AddSource(Source(self, Actor::Property::WORLD_POSITION));
+ constraint.AddSource(Source(self, Actor::Property::SIZE));
+ constraint.AddSource(Source(self, Actor::Property::WORLD_SCALE));
constraint.Apply();
// Apply constraint to render-task viewport position
- constraint = Constraint::New<Vector2>( mTask, RenderTask::Property::VIEWPORT_SIZE, RenderTaskViewportSizeConstraint() );
- constraint.AddSource( Source( self, Actor::Property::SIZE ) );
- constraint.AddSource( Source( self, Actor::Property::WORLD_SCALE ) );
+ constraint = Constraint::New<Vector2>(mTask, RenderTask::Property::VIEWPORT_SIZE, RenderTaskViewportSizeConstraint());
+ constraint.AddSource(Source(self, Actor::Property::SIZE));
+ constraint.AddSource(Source(self, Actor::Property::WORLD_SCALE));
constraint.Apply();
- DevelControl::SetAccessibilityConstructor( self, []( Dali::Actor actor ) {
- return std::unique_ptr< Dali::Accessibility::Accessible >(
- new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::FILLER ) );
- } );
+ DevelControl::SetAccessibilityConstructor(self, [](Dali::Actor actor) {
+ return std::unique_ptr<Dali::Accessibility::Accessible>(
+ new DevelControl::AccessibleImpl(actor, Dali::Accessibility::Role::FILLER));
+ });
}
Magnifier::~Magnifier()
{
-
}
void Magnifier::InitializeRenderTask()
mCameraActor.SetType(Camera::FREE_LOOK);
stage.Add(mCameraActor);
- mTask.SetCameraActor( mCameraActor );
+ mTask.SetCameraActor(mCameraActor);
SetFrameVisibility(true);
}
{
Actor self(Self());
- mFrame = Actor::New( );
- mFrame.SetProperty( Actor::Property::INHERIT_POSITION, false );
- mFrame.SetProperty( Actor::Property::INHERIT_SCALE, true );
- mFrame.SetResizePolicy( ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT, Dimension::ALL_DIMENSIONS );
- Vector3 sizeOffset(IMAGE_BORDER_INDENT*2.f - 2.f, IMAGE_BORDER_INDENT*2.f - 2.f, 0.0f);
- mFrame.SetProperty( Actor::Property::SIZE_MODE_FACTOR, sizeOffset );
+ mFrame = Actor::New();
+ mFrame.SetProperty(Actor::Property::INHERIT_POSITION, false);
+ mFrame.SetProperty(Actor::Property::INHERIT_SCALE, true);
+ mFrame.SetResizePolicy(ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT, Dimension::ALL_DIMENSIONS);
+ Vector3 sizeOffset(IMAGE_BORDER_INDENT * 2.f - 2.f, IMAGE_BORDER_INDENT * 2.f - 2.f, 0.0f);
+ mFrame.SetProperty(Actor::Property::SIZE_MODE_FACTOR, sizeOffset);
Toolkit::VisualFactory visualFactory = Toolkit::VisualFactory::Get();
Property::Map map;
- map[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::BORDER;
- map[ Toolkit::BorderVisual::Property::COLOR ] = Color::WHITE;
- map[ Toolkit::BorderVisual::Property::SIZE ] = IMAGE_BORDER_INDENT;
- Toolkit::Visual::Base borderVisual = visualFactory.CreateVisual( map );
- Toolkit::GetImplementation(borderVisual).SetOnScene( mFrame );
-
- Constraint constraint = Constraint::New<Vector3>( mFrame, Actor::Property::POSITION, EqualToConstraint() );
- constraint.AddSource( ParentSource( Actor::Property::WORLD_POSITION ) );
+ map[Toolkit::Visual::Property::TYPE] = Toolkit::Visual::BORDER;
+ map[Toolkit::BorderVisual::Property::COLOR] = Color::WHITE;
+ map[Toolkit::BorderVisual::Property::SIZE] = IMAGE_BORDER_INDENT;
+ Toolkit::Visual::Base borderVisual = visualFactory.CreateVisual(map);
+ Toolkit::GetImplementation(borderVisual).SetOnScene(mFrame);
+
+ Constraint constraint = Constraint::New<Vector3>(mFrame, Actor::Property::POSITION, EqualToConstraint());
+ constraint.AddSource(ParentSource(Actor::Property::WORLD_POSITION));
constraint.Apply();
self.Add(mFrame);
mActorSize = targetSize;
Update();
- Control::OnSizeSet( targetSize );
+ Control::OnSizeSet(targetSize);
}
float Magnifier::GetMagnificationFactor() const
// should be updated when:
// Magnifier's world size/scale changes.
- Actor self(Self());
- Vector3 worldSize = mActorSize * self.GetCurrentProperty< Vector3 >( Actor::Property::WORLD_SCALE );
+ Actor self(Self());
+ Vector3 worldSize = mActorSize * self.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE);
// Adjust field of view to scale content
// |./
// |/ <--- fov/2 radians.
//
- const float fov = atanf( 0.5f * worldSize.height / mDefaultCameraDistance / mMagnificationFactor) * 2.0f;
- mCameraActor.SetFieldOfView( fov );
+ const float fov = atanf(0.5f * worldSize.height / mDefaultCameraDistance / mMagnificationFactor) * 2.0f;
+ mCameraActor.SetFieldOfView(fov);
// Adjust aspect ratio to compensate for rectangular viewports.
- mCameraActor.SetAspectRatio( worldSize.width / worldSize.height );
+ mCameraActor.SetAspectRatio(worldSize.width / worldSize.height);
}
-void Magnifier::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
+void Magnifier::SetProperty(BaseObject* object, Property::Index index, const Property::Value& value)
{
- Toolkit::Magnifier magnifier = Toolkit::Magnifier::DownCast( Dali::BaseHandle( object ) );
+ Toolkit::Magnifier magnifier = Toolkit::Magnifier::DownCast(Dali::BaseHandle(object));
- if( magnifier )
+ if(magnifier)
{
- Magnifier& magnifierImpl( GetImpl( magnifier ) );
- switch( index )
+ Magnifier& magnifierImpl(GetImpl(magnifier));
+ switch(index)
{
case Toolkit::Magnifier::Property::FRAME_VISIBILITY:
{
- magnifierImpl.SetFrameVisibility( value.Get< bool >() );
+ magnifierImpl.SetFrameVisibility(value.Get<bool>());
break;
}
case Toolkit::Magnifier::Property::MAGNIFICATION_FACTOR:
{
- magnifierImpl.SetMagnificationFactor( value.Get< float >() );
+ magnifierImpl.SetMagnificationFactor(value.Get<float>());
break;
}
}
}
}
-Property::Value Magnifier::GetProperty( BaseObject* object, Property::Index index )
+Property::Value Magnifier::GetProperty(BaseObject* object, Property::Index index)
{
Property::Value value;
- Toolkit::Magnifier magnifier = Toolkit::Magnifier::DownCast( Dali::BaseHandle( object ) );
+ Toolkit::Magnifier magnifier = Toolkit::Magnifier::DownCast(Dali::BaseHandle(object));
- if( magnifier )
+ if(magnifier)
{
- Magnifier& magnifierImpl( GetImpl( magnifier ) );
- switch( index )
+ Magnifier& magnifierImpl(GetImpl(magnifier));
+ switch(index)
{
case Toolkit::Magnifier::Property::FRAME_VISIBILITY:
{