#include <dali/public-api/common/stage.h>
#include <dali/public-api/render-tasks/render-task-list.h>
#include <dali/public-api/images/resource-image.h>
+#include <dali/public-api/object/type-registry.h>
+#include <dali/devel-api/object/type-registry-helper.h>
-using namespace Dali;
+// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace Internal
+{
namespace // unnamed namespace
{
-const char* DEFAULT_FRAME_IMAGE_PATH = DALI_IMAGE_DIR "magnifier-image-frame.png";
-const float IMAGE_BORDER_INDENT = 14.0f; ///< Indent of border in pixels.
+Dali::BaseHandle Create()
+{
+ return Toolkit::Magnifier::New();
+}
+
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Magnifier, Toolkit::Control, Create )
+
+DALI_PROPERTY_REGISTRATION( Toolkit, Magnifier, "frameVisibility", BOOLEAN, FRAME_VISIBILITY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Magnifier, "magnificationFactor", FLOAT, MAGNIFICATION_FACTOR )
+
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, Magnifier, "sourcePosition", VECTOR3, SOURCE_POSITION )
+
+DALI_TYPE_REGISTRATION_END()
+
+const float IMAGE_BORDER_INDENT = 5.0f; ///< Indent of border in pixels.
struct CameraActorPositionConstraint
{
}
};
-}
-
-namespace Dali
-{
-
-namespace Toolkit
-{
-
-namespace Internal
-{
+} // unnamed namespace
///////////////////////////////////////////////////////////////////////////////////////////////////
// Magnifier
Magnifier::Magnifier()
: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS ) ),
- mPropertySourcePosition(Property::INVALID_INDEX),
mDefaultCameraDistance(1000.f),
mActorSize(Vector3::ZERO),
mMagnificationFactor(1.0f)
mTask.SetSourceActor( actor );
}
-void Magnifier::SetSourcePosition(const Vector3& position)
-{
- Self().SetProperty(mPropertySourcePosition, position);
-}
-
void Magnifier::Initialize()
{
Actor self = Self();
- mPropertySourcePosition = self.RegisterProperty( Toolkit::Magnifier::SOURCE_POSITION_PROPERTY_NAME, Vector3::ZERO );
Vector2 stageSize(Stage::GetCurrent().GetSize());
// NOTE:
Stage().GetCurrent().Add(mSourceActor);
mSourceActor.SetParentOrigin(ParentOrigin::CENTER);
Constraint constraint = Constraint::New<Vector3>( mSourceActor, Actor::Property::POSITION, EqualToConstraint() );
- constraint.AddSource( Source( self, mPropertySourcePosition ) );
+ constraint.AddSource( Source( self, Toolkit::Magnifier::Property::SOURCE_POSITION ) );
constraint.Apply();
// create the render task this will render content on top of everything
// Use a 1 frame delayed source position to determine the camera actor's position.
// This is necessary as the viewport is determined by the Magnifier's Actor's World position (which is computed
// at the end of the update cycle i.e. after constraints have been applied.)
- //Property::Index propertySourcePositionDelayed = mCameraActor.RegisterProperty("delayed-source-position", Vector3::ZERO);
+ //Property::Index propertySourcePositionDelayed = mCameraActor.RegisterProperty("delayedSourcePosition", Vector3::ZERO);
constraint = Constraint::New<Vector3>( mCameraActor, Actor::Property::POSITION, CameraActorPositionConstraint(stageSize, mDefaultCameraDistance) );
constraint.AddSource( Source( mSourceActor, Actor::Property::WORLD_POSITION ) );
{
Actor self(Self());
- Image image = ResourceImage::New( DEFAULT_FRAME_IMAGE_PATH );
- mFrame = ImageActor::New( image );
- mFrame.SetDrawMode(DrawMode::OVERLAY);
- mFrame.SetStyle( ImageActor::STYLE_NINE_PATCH );
- mFrame.SetPositionInheritanceMode(DONT_INHERIT_POSITION);
+ mFrame = Actor::New( );
+ mFrame.SetInheritPosition(false);
mFrame.SetInheritScale(true);
mFrame.SetResizePolicy( ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT, Dimension::ALL_DIMENSIONS );
Vector3 sizeOffset(IMAGE_BORDER_INDENT*2.f - 2.f, IMAGE_BORDER_INDENT*2.f - 2.f, 0.0f);
mFrame.SetSizeModeFactor( sizeOffset );
+ //TODO Set the renderer onto the control self when Actor::RemoveRenderer is supported
+ Toolkit::RendererFactory rendererFactory = Toolkit::RendererFactory::Get();
+ Toolkit::ControlRenderer borderRenderer = rendererFactory.GetControlRenderer(IMAGE_BORDER_INDENT, Color::WHITE);
+ borderRenderer.SetOnStage( mFrame );
+
Constraint constraint = Constraint::New<Vector3>( mFrame, Actor::Property::POSITION, EqualToConstraint() );
constraint.AddSource( ParentSource( Actor::Property::WORLD_POSITION ) );
constraint.Apply();
- mFrame.SetNinePatchBorder( Vector4::ONE * IMAGE_BORDER_INDENT );
self.Add(mFrame);
}
else if(!visible && mFrame)
mCameraActor.SetAspectRatio( worldSize.width / worldSize.height );
}
+void Magnifier::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
+{
+ Toolkit::Magnifier magnifier = Toolkit::Magnifier::DownCast( Dali::BaseHandle( object ) );
+
+ if( magnifier )
+ {
+ Magnifier& magnifierImpl( GetImpl( magnifier ) );
+ switch( index )
+ {
+ case Toolkit::Magnifier::Property::FRAME_VISIBILITY:
+ {
+ magnifierImpl.SetFrameVisibility( value.Get< bool >() );
+ break;
+ }
+ case Toolkit::Magnifier::Property::MAGNIFICATION_FACTOR:
+ {
+ magnifierImpl.SetMagnificationFactor( value.Get< float >() );
+ break;
+ }
+ }
+ }
+}
+
+Property::Value Magnifier::GetProperty( BaseObject* object, Property::Index index )
+{
+ Property::Value value;
+
+ Toolkit::Magnifier magnifier = Toolkit::Magnifier::DownCast( Dali::BaseHandle( object ) );
+
+ if( magnifier )
+ {
+ Magnifier& magnifierImpl( GetImpl( magnifier ) );
+ switch( index )
+ {
+ case Toolkit::Magnifier::Property::FRAME_VISIBILITY:
+ {
+ value = magnifierImpl.GetFrameVisibility();
+ break;
+ }
+ case Toolkit::Magnifier::Property::MAGNIFICATION_FACTOR:
+ {
+ value = magnifierImpl.GetMagnificationFactor();
+ break;
+ }
+ }
+ }
+
+ return value;
+}
+
} // namespace Internal
} // namespace Toolkit