Actor self(Self());
mFrame = Actor::New( );
- mFrame.SetPositionInheritanceMode(DONT_INHERIT_POSITION);
+ mFrame.SetInheritPosition(false);
mFrame.SetInheritScale(true);
mFrame.SetResizePolicy( ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT, Dimension::ALL_DIMENSIONS );
Vector3 sizeOffset(IMAGE_BORDER_INDENT*2.f - 2.f, IMAGE_BORDER_INDENT*2.f - 2.f, 0.0f);