mCameraActor = CameraActor::New();
mCameraActor.SetType(Camera::FREE_LOOK);
- mCameraActor.SetRotation(Quaternion(M_PI, Vector3::YAXIS)); // Look at stage
stage.Add(mCameraActor);
mTask.SetCameraActor( mCameraActor );
Image image = ResourceImage::New( DEFAULT_FRAME_IMAGE_PATH );
mFrame = ImageActor::New( image );
+ mFrame.SetRelayoutEnabled( false );
mFrame.SetDrawMode(DrawMode::OVERLAY);
mFrame.SetStyle( ImageActor::STYLE_NINE_PATCH );
mFrame.SetPositionInheritanceMode(DONT_INHERIT_POSITION);