// INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/border-visual-properties.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
namespace Dali
{
}
Magnifier::Magnifier()
-: Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
+: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
mDefaultCameraDistance(1000.f),
mActorSize(Vector3::ZERO),
mMagnificationFactor(1.0f)
Toolkit::VisualFactory visualFactory = Toolkit::VisualFactory::Get();
Property::Map map;
- map[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::BORDER;
+ map[ Toolkit::DevelVisual::Property::TYPE ] = Toolkit::Visual::BORDER;
map[ Toolkit::BorderVisual::Property::COLOR ] = Color::WHITE;
map[ Toolkit::BorderVisual::Property::SIZE ] = IMAGE_BORDER_INDENT;
Toolkit::Visual::Base borderVisual = visualFactory.CreateVisual( map );
- borderVisual.SetOnStage( mFrame );
+ Toolkit::GetImplementation(borderVisual).SetOnStage( mFrame );
Constraint constraint = Constraint::New<Vector3>( mFrame, Actor::Property::POSITION, EqualToConstraint() );
constraint.AddSource( ParentSource( Actor::Property::WORLD_POSITION ) );