/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/animation/constraints.h>
-#include <dali/public-api/common/stage.h>
+#include <dali/devel-api/common/stage.h>
#include <dali/public-api/render-tasks/render-task-list.h>
-#include <dali/public-api/images/resource-image.h>
+#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/public-api/object/property-map.h>
-using namespace Dali;
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/visuals/border-visual-properties.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace Internal
+{
namespace // unnamed namespace
{
-const char* DEFAULT_FRAME_IMAGE_PATH = DALI_IMAGE_DIR "magnifier-image-frame.png";
-const float IMAGE_BORDER_INDENT = 14.0f; ///< Indent of border in pixels.
+Dali::BaseHandle Create()
+{
+ return Toolkit::Magnifier::New();
+}
+
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Magnifier, Toolkit::Control, Create )
+
+DALI_PROPERTY_REGISTRATION( Toolkit, Magnifier, "frameVisibility", BOOLEAN, FRAME_VISIBILITY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Magnifier, "magnificationFactor", FLOAT, MAGNIFICATION_FACTOR )
+
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, Magnifier, "sourcePosition", VECTOR3, SOURCE_POSITION )
+
+DALI_TYPE_REGISTRATION_END()
+
+const float IMAGE_BORDER_INDENT = 5.0f; ///< Indent of border in pixels.
struct CameraActorPositionConstraint
{
}
};
-}
-
-namespace Dali
-{
-
-namespace Toolkit
-{
-
-namespace Internal
-{
+} // unnamed namespace
///////////////////////////////////////////////////////////////////////////////////////////////////
// Magnifier
}
Magnifier::Magnifier()
-: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS ) ),
- mPropertySourcePosition(Property::INVALID_INDEX),
+: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
mDefaultCameraDistance(1000.f),
mActorSize(Vector3::ZERO),
mMagnificationFactor(1.0f)
mTask.SetSourceActor( actor );
}
-void Magnifier::SetSourcePosition(const Vector3& position)
-{
- Self().SetProperty(mPropertySourcePosition, position);
-}
-
void Magnifier::Initialize()
{
Actor self = Self();
- mPropertySourcePosition = self.RegisterProperty( Toolkit::Magnifier::SOURCE_POSITION_PROPERTY_NAME, Vector3::ZERO );
Vector2 stageSize(Stage::GetCurrent().GetSize());
// NOTE:
// and what is not.
mSourceActor = Actor::New();
Stage().GetCurrent().Add(mSourceActor);
- mSourceActor.SetParentOrigin(ParentOrigin::CENTER);
+ mSourceActor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER );
Constraint constraint = Constraint::New<Vector3>( mSourceActor, Actor::Property::POSITION, EqualToConstraint() );
- constraint.AddSource( Source( self, mPropertySourcePosition ) );
+ constraint.AddSource( Source( self, Toolkit::Magnifier::Property::SOURCE_POSITION ) );
constraint.Apply();
// create the render task this will render content on top of everything
// Use a 1 frame delayed source position to determine the camera actor's position.
// This is necessary as the viewport is determined by the Magnifier's Actor's World position (which is computed
// at the end of the update cycle i.e. after constraints have been applied.)
- //Property::Index propertySourcePositionDelayed = mCameraActor.RegisterProperty("delayed-source-position", Vector3::ZERO);
+ //Property::Index propertySourcePositionDelayed = mCameraActor.RegisterProperty("delayedSourcePosition", Vector3::ZERO);
constraint = Constraint::New<Vector3>( mCameraActor, Actor::Property::POSITION, CameraActorPositionConstraint(stageSize, mDefaultCameraDistance) );
constraint.AddSource( Source( mSourceActor, Actor::Property::WORLD_POSITION ) );
constraint.AddSource( Source( self, Actor::Property::SIZE ) );
constraint.AddSource( Source( self, Actor::Property::WORLD_SCALE ) );
constraint.Apply();
+
+ DevelControl::SetAccessibilityConstructor( self, []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::FILLER ) );
+ } );
}
Magnifier::~Magnifier()
{
Actor self(Self());
- Image image = ResourceImage::New( DEFAULT_FRAME_IMAGE_PATH );
- mFrame = ImageActor::New( image );
- mFrame.SetDrawMode(DrawMode::OVERLAY);
- mFrame.SetStyle( ImageActor::STYLE_NINE_PATCH );
- mFrame.SetPositionInheritanceMode(DONT_INHERIT_POSITION);
- mFrame.SetInheritScale(true);
+ mFrame = Actor::New( );
+ mFrame.SetProperty( Actor::Property::INHERIT_POSITION, false );
+ mFrame.SetProperty( Actor::Property::INHERIT_SCALE, true );
mFrame.SetResizePolicy( ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT, Dimension::ALL_DIMENSIONS );
Vector3 sizeOffset(IMAGE_BORDER_INDENT*2.f - 2.f, IMAGE_BORDER_INDENT*2.f - 2.f, 0.0f);
- mFrame.SetSizeModeFactor( sizeOffset );
+ mFrame.SetProperty( Actor::Property::SIZE_MODE_FACTOR, sizeOffset );
+
+ Toolkit::VisualFactory visualFactory = Toolkit::VisualFactory::Get();
+
+ Property::Map map;
+ map[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::BORDER;
+ map[ Toolkit::BorderVisual::Property::COLOR ] = Color::WHITE;
+ map[ Toolkit::BorderVisual::Property::SIZE ] = IMAGE_BORDER_INDENT;
+ Toolkit::Visual::Base borderVisual = visualFactory.CreateVisual( map );
+ Toolkit::GetImplementation(borderVisual).SetOnScene( mFrame );
Constraint constraint = Constraint::New<Vector3>( mFrame, Actor::Property::POSITION, EqualToConstraint() );
constraint.AddSource( ParentSource( Actor::Property::WORLD_POSITION ) );
constraint.Apply();
- mFrame.SetNinePatchBorder( Vector4::ONE * IMAGE_BORDER_INDENT );
self.Add(mFrame);
}
else if(!visible && mFrame)
// a constraint yet as Camera/CameraActor properties are not animatable/constrainable.
mActorSize = targetSize;
Update();
+
+ Control::OnSizeSet( targetSize );
}
float Magnifier::GetMagnificationFactor() const
// should be updated when:
// Magnifier's world size/scale changes.
Actor self(Self());
- Vector3 worldSize = mActorSize * self.GetCurrentWorldScale();
+ Vector3 worldSize = mActorSize * self.GetCurrentProperty< Vector3 >( Actor::Property::WORLD_SCALE );
// Adjust field of view to scale content
mCameraActor.SetAspectRatio( worldSize.width / worldSize.height );
}
+void Magnifier::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
+{
+ Toolkit::Magnifier magnifier = Toolkit::Magnifier::DownCast( Dali::BaseHandle( object ) );
+
+ if( magnifier )
+ {
+ Magnifier& magnifierImpl( GetImpl( magnifier ) );
+ switch( index )
+ {
+ case Toolkit::Magnifier::Property::FRAME_VISIBILITY:
+ {
+ magnifierImpl.SetFrameVisibility( value.Get< bool >() );
+ break;
+ }
+ case Toolkit::Magnifier::Property::MAGNIFICATION_FACTOR:
+ {
+ magnifierImpl.SetMagnificationFactor( value.Get< float >() );
+ break;
+ }
+ }
+ }
+}
+
+Property::Value Magnifier::GetProperty( BaseObject* object, Property::Index index )
+{
+ Property::Value value;
+
+ Toolkit::Magnifier magnifier = Toolkit::Magnifier::DownCast( Dali::BaseHandle( object ) );
+
+ if( magnifier )
+ {
+ Magnifier& magnifierImpl( GetImpl( magnifier ) );
+ switch( index )
+ {
+ case Toolkit::Magnifier::Property::FRAME_VISIBILITY:
+ {
+ value = magnifierImpl.GetFrameVisibility();
+ break;
+ }
+ case Toolkit::Magnifier::Property::MAGNIFICATION_FACTOR:
+ {
+ value = magnifierImpl.GetMagnificationFactor();
+ break;
+ }
+ }
+ }
+
+ return value;
+}
+
} // namespace Internal
} // namespace Toolkit