// scale to fit the padded area
auto finalSize =
- naturalSize * std::min((paddedSize.width / naturalSize.width), (paddedSize.height / naturalSize.height));
+ naturalSize * std::min( ( naturalSize.width ? ( paddedSize.width / naturalSize.width ) : 0 ),
+ ( naturalSize.height ? ( paddedSize.height / naturalSize.height ) : 0 ) );
// calculate final offset within the padded area
auto finalOffset = Vector2(padding.start, padding.top) + (paddedSize - finalSize) * .5f;