-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
+// Copyright (c) 2016 Samsung Electronics Co., Ltd.
// CLASS HEADER
#include "image-view-impl.h"
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/image-view/image-view.h>
-#include <dali-toolkit/devel-api/controls/visual-factory/visual-factory.h>
-#include <dali-toolkit/internal/controls/renderers/visual-string-constants.h>
-#include <dali-toolkit/internal/controls/renderers/visual-impl.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/internal/visuals/visual-string-constants.h>
+#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
namespace Dali
{
using namespace Dali;
ImageView::ImageView()
-: Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) )
+: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) )
{
}
mImage = image;
- Actor self( Self() );
- InitializeVisual( self, mRenderer, image );
+ mVisual = Toolkit::VisualFactory::Get().CreateVisual( image );
+ RegisterVisual( Toolkit::ImageView::Property::IMAGE, mVisual );
mImageSize = image ? ImageDimensions( image.GetWidth(), image.GetHeight() ) : ImageDimensions( 0, 0 );
RelayoutRequest();
mImage.Reset();
mPropertyMap = map;
- Actor self( Self() );
- InitializeVisual( self, mRenderer, mPropertyMap );
+ mVisual = Toolkit::VisualFactory::Get().CreateVisual( mPropertyMap );
+ RegisterVisual( Toolkit::ImageView::Property::IMAGE, mVisual );
Property::Value* widthValue = mPropertyMap.Find( "width" );
if( widthValue )
mImageSize = size;
}
- Actor self( Self() );
- InitializeVisual( self, mRenderer, url, size );
-
- mRenderer.SetSize( mSizeSet );
+ mVisual = Toolkit::VisualFactory::Get().CreateVisual( url, size );
+ RegisterVisual( Toolkit::ImageView::Property::IMAGE, mVisual );
RelayoutRequest();
}
void ImageView::EnablePreMultipliedAlpha( bool preMultipled )
{
- if( mRenderer )
+ if( mVisual )
{
- GetImplementation( mRenderer ).EnablePreMultipliedAlpha( preMultipled );
+ Toolkit::GetImplementation( mVisual ).EnablePreMultipliedAlpha( preMultipled );
}
}
bool ImageView::IsPreMultipliedAlphaEnabled() const
{
- if( mRenderer )
+ if( mVisual )
{
- return GetImplementation( mRenderer ).IsPreMultipliedAlphaEnabled();
+ return Toolkit::GetImplementation( mVisual ).IsPreMultipliedAlphaEnabled();
}
return false;
}
void ImageView::SetDepthIndex( int depthIndex )
{
- if( mRenderer )
+ if( mVisual )
{
- mRenderer.SetDepthIndex( depthIndex );
+ mVisual.SetDepthIndex( depthIndex );
}
}
Vector3 ImageView::GetNaturalSize()
{
- if( mRenderer )
+ if( mVisual )
{
Vector2 rendererNaturalSize;
- mRenderer.GetNaturalSize( rendererNaturalSize );
+ mVisual.GetNaturalSize( rendererNaturalSize );
return Vector3( rendererNaturalSize );
}
}
}
-
-///////////////////////////////////////////////////////////
-//
-// Private methods
-//
-
-void ImageView::OnStageConnection( int depth )
-{
- Control::OnStageConnection( depth );
-
- if( mRenderer )
- {
- CustomActor self = Self();
- mRenderer.SetOnStage( self );
- }
-}
-
-void ImageView::OnStageDisconnection()
+void ImageView::OnRelayout( const Vector2& size, RelayoutContainer& container )
{
- if( mRenderer )
- {
- CustomActor self = Self();
- mRenderer.SetOffStage( self );
- }
+ Control::OnRelayout( size, container );
- Control::OnStageDisconnection();
-}
-
-void ImageView::OnSizeSet( const Vector3& targetSize )
-{
- Control::OnSizeSet( targetSize );
- mSizeSet = targetSize;
-
- if( mRenderer )
+ if( mVisual )
{
- Vector2 size( targetSize );
- mRenderer.SetSize( size );
+ // Pass in an empty map which uses default transform values meaning our visual fills the control
+ // Should provide a transform that handles aspect ratio according to image size
+ mVisual.SetTransformAndSize( Property::Map(), size );
}
}
case Toolkit::ImageView::Property::IMAGE:
{
std::string imageUrl;
- Property::Map map;
+ Property::Map* map;
if( value.Get( imageUrl ) )
{
impl.SetImage( imageUrl, ImageDimensions() );
}
// if its not a string then get a Property::Map from the property if possible.
- else if( value.Get( map ) )
+ else
{
- Property::Value* shaderValue = map.Find( "shader" );
- // set image only if property map contains image information other than custom shader
- if( map.Count() > 1u || !shaderValue )
- {
- impl.SetImage( map );
- }
- // the property map contains only the custom shader
- else if( impl.mRenderer && map.Count() == 1u && shaderValue )
+ map = value.GetMap();
+ if( map )
{
- Property::Map shaderMap;
- if( shaderValue->Get( shaderMap ) )
+ Property::Value* shaderValue = map->Find( Toolkit::DevelVisual::Property::SHADER, CUSTOM_SHADER );
+ // set image only if property map contains image information other than custom shader
+ if( map->Count() > 1u || !shaderValue )
+ {
+ impl.SetImage( *map );
+ }
+ // the property map contains only the custom shader
+ else if( ( impl.mVisual )&&( map->Count() == 1u )&&( shaderValue ) )
{
- Internal::Visual& renderer = GetImplementation( impl.mRenderer );
- renderer.SetCustomShader( shaderMap );
- if( imageView.OnStage() )
+ Property::Map* shaderMap = shaderValue->GetMap();
+ if( shaderMap )
{
- // force to create new core renderer to use the newly set shader
- renderer.SetOffStage( imageView );
- renderer.SetOnStage( imageView );
+ Internal::Visual::Base& visual = Toolkit::GetImplementation( impl.mVisual );
+ visual.SetCustomShader( *shaderMap );
+ if( imageView.OnStage() )
+ {
+ // force to create new core renderer to use the newly set shader
+ visual.SetOffStage( imageView );
+ visual.SetOnStage( imageView );
+ }
}
}
}