// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/image-view/image-view.h>
-#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
mImage = image;
- Actor self( Self() );
mVisual = Toolkit::VisualFactory::Get().CreateVisual( image );
- RegisterVisual( Toolkit::ImageView::Property::IMAGE, self, mVisual );
+ RegisterVisual( Toolkit::ImageView::Property::IMAGE, mVisual );
mImageSize = image ? ImageDimensions( image.GetWidth(), image.GetHeight() ) : ImageDimensions( 0, 0 );
RelayoutRequest();
mImage.Reset();
mPropertyMap = map;
- Actor self( Self() );
mVisual = Toolkit::VisualFactory::Get().CreateVisual( mPropertyMap );
- RegisterVisual( Toolkit::ImageView::Property::IMAGE, self, mVisual );
+ RegisterVisual( Toolkit::ImageView::Property::IMAGE, mVisual );
Property::Value* widthValue = mPropertyMap.Find( "width" );
if( widthValue )
mImageSize = size;
}
- Actor self( Self() );
mVisual = Toolkit::VisualFactory::Get().CreateVisual( url, size );
- RegisterVisual( Toolkit::ImageView::Property::IMAGE, self, mVisual );
+ RegisterVisual( Toolkit::ImageView::Property::IMAGE, mVisual );
mVisual.SetSize( mSizeSet );
// if its not a string then get a Property::Map from the property if possible.
else if( value.Get( map ) )
{
- Property::Value* shaderValue = map.Find( Toolkit::Visual::Property::SHADER, CUSTOM_SHADER );
+ Property::Value* shaderValue = map.Find( Toolkit::VisualProperty::SHADER, CUSTOM_SHADER );
// set image only if property map contains image information other than custom shader
if( map.Count() > 1u || !shaderValue )
{