// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/image-view/image-view.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
{
// ImageView can relayout in the OnImageReady, alternative to a signal would be to have a upcall from the Control to ImageView
Dali::Toolkit::Control handle( GetOwner() );
- Toolkit::DevelControl::ResourceReadySignal( handle ).Connect( this, &ImageView::OnResourceReady );
+ handle.ResourceReadySignal().Connect( this, &ImageView::OnResourceReady );
}
void ImageView::SetImage( Image image )
mPropertyMap = map;
mUrl.clear();
mImage.Reset();
+
Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( mPropertyMap );
// Don't set mVisual until it is ready and shown. Getters will still use current visual.
if (!mVisual)
{
Vector2 rendererNaturalSize;
mVisual.GetNaturalSize( rendererNaturalSize );
+
+ Extents padding;
+ padding = Self().GetProperty<Extents>( Toolkit::Control::Property::PADDING );
+
+ rendererNaturalSize.width += ( padding.start + padding.end );
+ rendererNaturalSize.height += ( padding.top + padding.bottom );
return Vector3( rendererNaturalSize );
}
float ImageView::GetHeightForWidth( float width )
{
+ Extents padding;
+ padding = Self().GetProperty<Extents>( Toolkit::Control::Property::PADDING );
+
if( mVisual )
{
- return mVisual.GetHeightForWidth( width );
+ return mVisual.GetHeightForWidth( width ) + padding.top + padding.bottom;
}
else
{
- return Control::GetHeightForWidth( width );
+ return Control::GetHeightForWidth( width ) + padding.top + padding.bottom;
}
}
float ImageView::GetWidthForHeight( float height )
{
+ Extents padding;
+ padding = Self().GetProperty<Extents>( Toolkit::Control::Property::PADDING );
+
if( mVisual )
{
- return mVisual.GetWidthForHeight( height );
+ return mVisual.GetWidthForHeight( height ) + padding.start + padding.end;
}
else
{
- return Control::GetWidthForHeight( height );
+ return Control::GetWidthForHeight( height ) + padding.start + padding.end;
}
}
{
Control::OnRelayout( size, container );
- // If visual is being replaced then mVisual will be the replacement visual even if not ready.
- mVisual = DevelControl::GetVisual( *this, Toolkit::ImageView::Property::IMAGE );
-
if( mVisual )
{
- // Pass in an empty map which uses default transform values meaning our visual fills the control
+ Extents margin;
+ margin = Self().GetProperty<Extents>( Toolkit::Control::Property::MARGIN );
+
+ Extents padding;
+ padding = Self().GetProperty<Extents>( Toolkit::Control::Property::PADDING );
+
+ Property::Map transformMap = Property::Map();
+
+ if( ( padding.start != 0 ) || ( padding.end != 0 ) || ( padding.top != 0 ) || ( padding.bottom != 0 ) ||
+ ( margin.start != 0 ) || ( margin.end != 0 ) || ( margin.top != 0 ) || ( margin.bottom != 0 ) )
+ {
+ transformMap.Add( Toolkit::Visual::Transform::Property::OFFSET, Vector2( margin.start + padding.start, margin.top + padding.top ) )
+ .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
+ .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::TOP_BEGIN )
+ .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::TOP_BEGIN );
+ }
+
// Should provide a transform that handles aspect ratio according to image size
- mVisual.SetTransformAndSize( Property::Map(), size );
+ mVisual.SetTransformAndSize( transformMap, size );
}
}
void ImageView::OnResourceReady( Toolkit::Control control )
{
+ // Visual ready so update visual attached to this ImageView, following call to RelayoutRequest will use this visual.
+ mVisual = DevelControl::GetVisual( *this, Toolkit::ImageView::Property::IMAGE );
}
///////////////////////////////////////////////////////////
map = value.GetMap();
if( map )
{
- Property::Value* shaderValue = map->Find( Toolkit::DevelVisual::Property::SHADER, CUSTOM_SHADER );
+ Property::Value* shaderValue = map->Find( Toolkit::Visual::Property::SHADER, CUSTOM_SHADER );
// set image only if property map contains image information other than custom shader
if( map->Count() > 1u || !shaderValue )
{