virtual void OnSizeSet(const Vector3& targetSize);
/**
- * @copydoc Control::OnControlChildAdd()
+ * @copydoc Control::OnChildAdd()
*/
- virtual void OnControlChildAdd( Actor& child );
+ virtual void OnChildAdd( Actor& child );
/**
- * @copydoc Control::OnControlChildRemove()
+ * @copydoc Control::OnChildRemove()
*/
- virtual void OnControlChildRemove( Actor& child );
+ virtual void OnChildRemove( Actor& child );
void SetBlurBellCurveWidth(float blurBellCurveWidth);
float CalcGaussianWeight(float x);
FrameBufferImage mRenderTarget1;
FrameBufferImage mRenderTarget2;
- Toolkit::ImageView mImageActorHorizBlur;
- Toolkit::ImageView mImageActorVertBlur;
+ Toolkit::ImageView mImageViewHorizBlur;
+ Toolkit::ImageView mImageViewVertBlur;
RenderTask mHorizBlurTask;
RenderTask mVertBlurTask;
/////////////////////////////////////////////////////////////
// for compositing blur and children renders to offscreen target
- Toolkit::ImageView mImageActorComposite;
+ Toolkit::ImageView mImageViewComposite;
RenderTask mCompositeTask;
/////////////////////////////////////////////////////////////