// EXTERNAL INCLUDES
#include <sstream>
#include <cmath>
+#include <dali/public-api/object/property-map.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
virtual void OnInitialize();
virtual void OnSizeSet(const Vector3& targetSize);
+ /**
+ * @copydoc Control::OnChildAdd()
+ */
+ virtual void OnChildAdd( Actor& child );
+
+ /**
+ * @copydoc Control::OnChildRemove()
+ */
+ virtual void OnChildRemove( Actor& child );
+
void SetBlurBellCurveWidth(float blurBellCurveWidth);
float CalcGaussianWeight(float x);
void SetShaderConstants();
/////////////////////////////////////////////////////////////
// for creating a subtree for all user added child actors, so that we can have them exclusive to the mRenderChildrenTask and our other actors exclusive to our other tasks
Actor mChildrenRoot;
+ // for creating a subtree for the internal actors
+ Actor mInternalRoot;
/////////////////////////////////////////////////////////////
// for mapping offscreen renders to render target sizes
FrameBufferImage mRenderTarget1;
FrameBufferImage mRenderTarget2;
- Toolkit::ImageView mImageActorHorizBlur;
- Toolkit::ImageView mImageActorVertBlur;
+ Toolkit::ImageView mImageViewHorizBlur;
+ Toolkit::ImageView mImageViewVertBlur;
+
+ Property::Map mCustomShader;
RenderTask mHorizBlurTask;
RenderTask mVertBlurTask;
/////////////////////////////////////////////////////////////
// for compositing blur and children renders to offscreen target
- Toolkit::ImageView mImageActorComposite;
+ Toolkit::ImageView mImageViewComposite;
RenderTask mCompositeTask;
/////////////////////////////////////////////////////////////