#include <sstream>
// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/internal/controls/control/control-data-impl.h>
#include <dali-toolkit/internal/controls/control/control-renderers.h>
#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
return std::unique_ptr<Dali::Accessibility::Accessible>(
- new Control::Impl::AccessibleImpl(actor, Dali::Accessibility::Role::FILLER));
+ new DevelControl::AccessibleImpl(actor, Dali::Accessibility::Role::FILLER));
});
}
uvOffsets[0].x = 0.0f;
uvOffsets[0].y = 0.0f;
- for(i = 0; i < mNumSamples >> 1; i++)
+ for(i = 0; i<mNumSamples >> 1; i++)
{
w = CalcGaussianWeight((float)(i + 1));
weights[(i << 1) + 1] = w;