#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/devel-api/actors/actor-devel.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali/public-api/size-negotiation/relayout-container.h>
#include <dali/integration-api/debug.h>
void FlexContainer::OnChildAdd( Actor& child )
{
- // Anchor actor to top left of the container
- child.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- child.SetParentOrigin( ParentOrigin::TOP_LEFT );
-
// Create a new node for the child.
FlexItemNode childNode;
childNode.actor = child;
Actor child = mChildrenNodes[i].actor.GetHandle();
if( child )
{
+ // Anchor actor to top left of the container
+ if( child.GetProperty( DevelActor::Property::POSITION_USES_ANCHOR_POINT ).Get< bool >() )
+ {
+ child.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ }
+ child.SetParentOrigin( ParentOrigin::TOP_LEFT );
+
float negotiatedWidth = child.GetRelayoutSize(Dimension::WIDTH);
float negotiatedHeight = child.GetRelayoutSize(Dimension::HEIGHT);