#include <dali/devel-api/images/texture-set-image.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
-#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/internal/filters/blur-two-pass-filter.h>
#include <dali-toolkit/internal/filters/emboss-filter.h>
#include <dali-toolkit/internal/filters/spread-filter.h>
+#include <dali-toolkit/internal/visuals/visual-base-impl.h>
namespace Dali
{
RemoveFilters();
Actor self = Self();
- Property::Map rendererMap;
- rendererMap.Insert( "rendererType", "IMAGE" );
switch( type )
{
}
}
+ Image dummyImage; // Dummy image, force creation of an image visual
+ InitializeVisual( self, mVisualPostFilter, dummyImage );
Property::Map customShader;
- customShader[ "vertexShader" ] = EFFECTS_VIEW_VERTEX_SOURCE;
- customShader[ "fragmentShader" ] = EFFECTS_VIEW_FRAGMENT_SOURCE;
- rendererMap[ "shader" ] = customShader;
- InitializeControlRenderer( self, mRendererPostFilter, rendererMap );
+ customShader[ Toolkit::Visual::Shader::Property::VERTEX_SHADER ] = EFFECTS_VIEW_VERTEX_SOURCE;
+ customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = EFFECTS_VIEW_FRAGMENT_SOURCE;
+ Toolkit::GetImplementation( mVisualPostFilter ).SetCustomShader( customShader );
mEffectType = type;
}
Enable();
Actor self = Self();
- if( mRendererPostFilter )
+ if( mVisualPostFilter )
{
- mRendererPostFilter.SetOnStage( self );
+ mVisualPostFilter.SetOnStage( self );
}
- if( mRendererForChildren )
+ if( mVisualForChildren )
{
- mRendererForChildren.SetOnStage( self );
+ mVisualForChildren.SetOnStage( self );
}
}
}
Actor self = Self();
- if( mRendererPostFilter )
+ if( mVisualPostFilter )
{
- mRendererPostFilter.SetOffStage( self );
+ mVisualPostFilter.SetOffStage( self );
}
- if( mRendererForChildren )
+ if( mVisualForChildren )
{
- mRendererForChildren.SetOffStage( self );
+ mVisualForChildren.SetOffStage( self );
}
Control::OnStageDisconnection();
Actor self( Self() );
- mImageForChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED );
- InitializeControlRenderer( self, mRendererForChildren, mImageForChildren );
- mRendererForChildren.SetDepthIndex( DepthIndex::CONTENT+1 );
+ mImageForChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
+ InitializeVisual( self, mVisualForChildren, mImageForChildren );
+ mVisualForChildren.SetDepthIndex( DepthIndex::CONTENT+1 );
- mImagePostFilter = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED );
+ mImagePostFilter = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
TextureSet textureSet = TextureSet::New();
TextureSetImage( textureSet, 0u, mImagePostFilter );
self.GetRendererAt( 0 ).SetTextures( textureSet );
- mRendererPostFilter.SetDepthIndex( DepthIndex::CONTENT );
+ mVisualPostFilter.SetDepthIndex( DepthIndex::CONTENT );
SetupFilters();
}