// INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/internal/filters/blur-two-pass-filter.h>
#include <dali-toolkit/internal/filters/emboss-filter.h>
FrameBufferImage dummyImage = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
Internal::InitializeVisual( self, mVisualPostFilter, dummyImage );
- RegisterVisual( POST_FILTER_VISUAL, mVisualPostFilter );
+ DevelControl::RegisterVisual( *this, POST_FILTER_VISUAL, mVisualPostFilter );
Property::Map customShader;
customShader[ Toolkit::Visual::Shader::Property::VERTEX_SHADER ] = EFFECTS_VIEW_VERTEX_SOURCE;
mImageForChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
Internal::InitializeVisual( self, mVisualForChildren, mImageForChildren );
- RegisterVisual( CHILD_VISUAL, mVisualForChildren );
- mVisualForChildren.SetDepthIndex( DepthIndex::CONTENT+1 );
+ DevelControl::RegisterVisual( *this, CHILD_VISUAL, mVisualForChildren, DepthIndex::CONTENT + 1 );
mImagePostFilter = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
TextureSet textureSet = TextureSet::New();