#include <dali/public-api/object/type-registry-helper.h>
#include <dali/public-api/render-tasks/render-task-list.h>
#include <dali/public-api/rendering/renderer.h>
-#include <dali/devel-api/images/texture-set-image.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
-#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/internal/filters/blur-two-pass-filter.h>
#include <dali-toolkit/internal/filters/emboss-filter.h>
#include <dali-toolkit/internal/filters/spread-filter.h>
-#include <dali-toolkit/internal/visuals/visual-base-impl.h>
-#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
+#include <dali-toolkit/internal/controls/control/control-renderers.h>
namespace Dali
{
const Vector4 EFFECTS_VIEW_DEFAULT_BACKGROUND_COLOR( 0.0f, 0.0f, 0.0f, 0.0 );
const bool EFFECTS_VIEW_REFRESH_ON_DEMAND(false);
-// Visuals are not stylable or public
-const Property::Index CHILD_VISUAL( Toolkit::EffectsView::ANIMATABLE_PROPERTY_START_INDEX - 1);
-const Property::Index POST_FILTER_VISUAL( CHILD_VISUAL-1 );
-
#define DALI_COMPOSE_SHADER(STR) #STR
const char* EFFECTS_VIEW_VERTEX_SOURCE = DALI_COMPOSE_SHADER(
mEffectType( Toolkit::EffectsView::INVALID_TYPE ),
mPixelFormat( EFFECTS_VIEW_DEFAULT_PIXEL_FORMAT ),
mEnabled( false ),
- mRefreshOnDemand(EFFECTS_VIEW_REFRESH_ON_DEMAND)
+ mRefreshOnDemand( EFFECTS_VIEW_REFRESH_ON_DEMAND )
{
}
}
}
- FrameBufferImage dummyImage = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
-
- Internal::InitializeVisual( self, mVisualPostFilter, dummyImage );
- DevelControl::RegisterVisual( *this, POST_FILTER_VISUAL, mVisualPostFilter );
-
- Property::Map customShader;
- customShader[ Toolkit::Visual::Shader::Property::VERTEX_SHADER ] = EFFECTS_VIEW_VERTEX_SOURCE;
- customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = EFFECTS_VIEW_FRAGMENT_SOURCE;
- Toolkit::GetImplementation( mVisualPostFilter ).SetCustomShader( customShader );
-
mEffectType = type;
}
}
void EffectsView::Disable()
{
// stop render tasks processing
- // Note: render target resources are automatically freed since we set the Image::Unused flag
RemoveRenderTasks();
mLastSize = Vector2::ZERO; // Ensure resources are reallocated on subsequent enable
mEnabled = false;
void EffectsView::OnInitialize()
{
CustomActor self = Self();
- mChildrenRoot.SetParentOrigin( ParentOrigin::CENTER );
+ mChildrenRoot.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
self.Add( mChildrenRoot );
}
Enable();
}
- mChildrenRoot.SetSize( targetSize );
+ mChildrenRoot.SetProperty( Actor::Property::SIZE, targetSize );
Control::OnSizeSet( targetSize );
}
void EffectsView::OnStageConnection( int depth )
{
+ Actor self( Self() );
+
+ // Create renderers
+ mRendererPostFilter = CreateRenderer( EFFECTS_VIEW_VERTEX_SOURCE, EFFECTS_VIEW_FRAGMENT_SOURCE );
+ mRendererPostFilter.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, DepthIndex::CONTENT );
+ self.AddRenderer( mRendererPostFilter );
+
+ mRendererForChildren = CreateRenderer( BASIC_VERTEX_SOURCE, BASIC_FRAGMENT_SOURCE );
+ mRendererForChildren.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, DepthIndex::CONTENT + 1 );
+ self.AddRenderer( mRendererForChildren );
+
Enable();
Control::OnStageConnection( depth );
void EffectsView::OnStageDisconnection()
{
+ Actor self( Self() );
+
Disable();
const size_t numFilters( mFilters.Size() );
mFilters[i]->Disable();
}
+ // Remove renderers
+ self.RemoveRenderer( mRendererForChildren );
+ mRendererForChildren.Reset();
+
+ self.RemoveRenderer( mRendererPostFilter );
+ mRendererPostFilter.Reset();
+
Control::OnStageDisconnection();
}
case Toolkit::EffectsView::DROP_SHADOW:
{
SpreadFilter* spreadFilter = static_cast< SpreadFilter* >( mFilters[0] );
- spreadFilter->SetInputImage( mImageForChildren );
- spreadFilter->SetOutputImage( mImagePostFilter );
+ spreadFilter->SetInputTexture( mFrameBufferForChildren.GetColorTexture() );
+ spreadFilter->SetOutputFrameBuffer( mFrameBufferPostFilter );
spreadFilter->SetRootActor( mChildrenRoot );
spreadFilter->SetBackgroundColor( mBackgroundColor );
spreadFilter->SetPixelFormat( mPixelFormat );
spreadFilter->SetSpread( mEffectSize );
BlurTwoPassFilter* blurFilter = static_cast< BlurTwoPassFilter* >( mFilters[1] );
- blurFilter->SetInputImage( mImagePostFilter );
- blurFilter->SetOutputImage( mImagePostFilter );
+ blurFilter->SetInputTexture( mFrameBufferPostFilter.GetColorTexture() );
+ blurFilter->SetOutputFrameBuffer( mFrameBufferPostFilter );
blurFilter->SetRootActor( mChildrenRoot );
blurFilter->SetBackgroundColor( mBackgroundColor );
blurFilter->SetPixelFormat( mPixelFormat );
case Toolkit::EffectsView::EMBOSS:
{
SpreadFilter* spreadFilter = static_cast< SpreadFilter* >( mFilters[0] );
- spreadFilter->SetInputImage( mImageForChildren );
- spreadFilter->SetOutputImage( mImagePostFilter );
+ spreadFilter->SetInputTexture( mFrameBufferForChildren.GetColorTexture() );
+ spreadFilter->SetOutputFrameBuffer( mFrameBufferPostFilter );
spreadFilter->SetRootActor( mChildrenRoot );
spreadFilter->SetBackgroundColor( mBackgroundColor );
spreadFilter->SetPixelFormat( Pixel::RGBA8888 );
spreadFilter->SetSpread( mEffectSize );
EmbossFilter* embossFilter = static_cast< EmbossFilter* >( mFilters[1] );
- embossFilter->SetInputImage( mImagePostFilter );
- embossFilter->SetOutputImage( mImagePostFilter );
+ embossFilter->SetInputTexture( mFrameBufferPostFilter.GetColorTexture() );
+ embossFilter->SetOutputFrameBuffer( mFrameBufferPostFilter );
embossFilter->SetRootActor( mChildrenRoot );
embossFilter->SetBackgroundColor( mBackgroundColor );
embossFilter->SetPixelFormat( Pixel::RGBA8888 );
embossFilter->SetSize( mTargetSize );
BlurTwoPassFilter* blurFilter = static_cast< BlurTwoPassFilter* >( mFilters[2] );
- blurFilter->SetInputImage( mImagePostFilter );
- blurFilter->SetOutputImage( mImagePostFilter );
+ blurFilter->SetInputTexture( mFrameBufferPostFilter.GetColorTexture() );
+ blurFilter->SetOutputFrameBuffer( mFrameBufferPostFilter );
blurFilter->SetRootActor( mChildrenRoot );
blurFilter->SetBackgroundColor( Vector4( 0.5f, 0.5f, 0.5f, 0.0 ) );
blurFilter->SetPixelFormat( Pixel::RGBA8888 );
}
}
}
+
void EffectsView::AllocateResources()
{
if(mTargetSize != mLastSize)
Actor self( Self() );
- mImageForChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
- Internal::InitializeVisual( self, mVisualForChildren, mImageForChildren );
- DevelControl::RegisterVisual( *this, CHILD_VISUAL, mVisualForChildren, DepthIndex::CONTENT + 1 );
+ mFrameBufferForChildren = FrameBuffer::New( mTargetSize.width, mTargetSize.height, FrameBuffer::Attachment::NONE );
+ Texture textureForChildren = Texture::New( TextureType::TEXTURE_2D, mPixelFormat, unsigned(mTargetSize.width), unsigned(mTargetSize.height) );
+ mFrameBufferForChildren.AttachColorTexture( textureForChildren );
+
+ SetRendererTexture( mRendererForChildren, textureForChildren );
+
+ mFrameBufferPostFilter = FrameBuffer::New( mTargetSize.width, mTargetSize.height, FrameBuffer::Attachment::NONE );
+ Texture texturePostFilter = Texture::New( TextureType::TEXTURE_2D, mPixelFormat, unsigned(mTargetSize.width), unsigned(mTargetSize.height) );
+ mFrameBufferPostFilter.AttachColorTexture( texturePostFilter );
- mImagePostFilter = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
- TextureSet textureSet = TextureSet::New();
- TextureSetImage( textureSet, 0u, mImagePostFilter );
- self.GetRendererAt( 0 ).SetTextures( textureSet );
- mVisualPostFilter.SetDepthIndex( DepthIndex::CONTENT );
+ SetRendererTexture( mRendererPostFilter, texturePostFilter );
SetupFilters();
}
{
// Create a camera for the children render, corresponding to its render target size
mCameraForChildren = CameraActor::New(mTargetSize);
- mCameraForChildren.SetParentOrigin(ParentOrigin::CENTER);
+ mCameraForChildren.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER );
mCameraForChildren.SetInvertYAxis( true );
Self().Add( mCameraForChildren );
}
mCameraForChildren.SetNearClippingPlane(1.0f);
mCameraForChildren.SetAspectRatio(mTargetSize.width / mTargetSize.height);
mCameraForChildren.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
- mCameraForChildren.SetPosition(0.0f, 0.0f, mTargetSize.height * cameraPosScale);
- mCameraForChildren.SetZ( mTargetSize.height * cameraPosScale );
+ mCameraForChildren.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, mTargetSize.height * cameraPosScale ) );
+ mCameraForChildren.SetProperty( Actor::Property::POSITION_Z, mTargetSize.height * cameraPosScale );
}
}
mRenderTaskForChildren.SetInputEnabled( false );
mRenderTaskForChildren.SetClearColor( mBackgroundColor );
mRenderTaskForChildren.SetClearEnabled( true );
- mRenderTaskForChildren.SetTargetFrameBuffer( mImageForChildren );
+ mRenderTaskForChildren.SetFrameBuffer( mFrameBufferForChildren );
mRenderTaskForChildren.SetCameraActor(mCameraForChildren); // use camera that covers render target exactly
// Enable image filters