void EffectsView::OnInitialize()
{
CustomActor self = Self();
- mChildrenRoot.SetParentOrigin( ParentOrigin::CENTER );
+ mChildrenRoot.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
self.Add( mChildrenRoot );
}
Enable();
}
- mChildrenRoot.SetSize( targetSize );
+ mChildrenRoot.SetProperty( Actor::Property::SIZE, targetSize );
Control::OnSizeSet( targetSize );
}
{
// Create a camera for the children render, corresponding to its render target size
mCameraForChildren = CameraActor::New(mTargetSize);
- mCameraForChildren.SetParentOrigin(ParentOrigin::CENTER);
+ mCameraForChildren.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER );
mCameraForChildren.SetInvertYAxis( true );
Self().Add( mCameraForChildren );
}
mCameraForChildren.SetNearClippingPlane(1.0f);
mCameraForChildren.SetAspectRatio(mTargetSize.width / mTargetSize.height);
mCameraForChildren.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
- mCameraForChildren.SetPosition(0.0f, 0.0f, mTargetSize.height * cameraPosScale);
- mCameraForChildren.SetZ( mTargetSize.height * cameraPosScale );
+ mCameraForChildren.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, mTargetSize.height * cameraPosScale ) );
+ mCameraForChildren.SetProperty( Actor::Property::POSITION_Z, mTargetSize.height * cameraPosScale );
}
}