}
}
- Image dummyImage; // Dummy image, force creation of an image visual
+ FrameBufferImage dummyImage = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
+
InitializeVisual( self, mVisualPostFilter, dummyImage );
Property::Map customShader;
customShader[ Toolkit::Visual::Shader::Property::VERTEX_SHADER ] = EFFECTS_VIEW_VERTEX_SOURCE;