void LongPressDetected(Actor actor, const LongPressGesture& longPress);
/**
+ * @brief Called when resources of control are ready.
+ */
+ void ResourceReady();
+
+ /**
* @brief Called when a resource is ready.
* @param[in] object The visual whose resources are ready
* @note Overriding method in Visual::EventObserver.
void DoAction(Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes);
/**
+ * @copydoc Dali::Toolkit::DevelControl::DoActionExtension()
+ */
+ void DoActionExtension(Dali::Property::Index visualIndex, Dali::Property::Index actionId, Dali::Any attributes);
+
+ /**
* @brief Function used to set control properties.
* @param[in] object The object whose property to set
* @param[in] index The index of the property to set
std::string mAccessibilityName;
std::string mAccessibilityDescription;
std::string mAccessibilityTranslationDomain;
+ std::string mAutomationId;
bool mAccessibilityHighlightable = false;
bool mAccessibilityHidden = false;
static const PropertyRegistration PROPERTY_23;
static const PropertyRegistration PROPERTY_24;
static const PropertyRegistration PROPERTY_25;
+ static const PropertyRegistration PROPERTY_26;
private:
// Accessibility - notification for highlighted object to check if it is showing.