#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali/devel-api/common/owner-container.h>
#include <dali/integration-api/debug.h>
+#include <map>
#include <memory>
+#include <set>
namespace Dali
{
* Attribute is added if not existed previously or updated
* if existed.
*/
- void AppendAccessibilityAttribute(const std::string& key,
- const std::string value);
+ void AppendAccessibilityAttribute(const std::string& key, const std::string value);
/**
* @brief Removes accessibility attribute
*/
Dali::Property GetVisualProperty(Dali::Property::Index index, Dali::Property::Key visualPropertyKey);
+ /**
+ * @brief Retrieves source and destination visual properties for the Transition of this Control.
+ * The properties of this Control will be transitioned from the propeties of source Control to that of destination control.
+ * If a property value is different between source and destination Control,
+ * the property information of each Control will be included in sourceProperties and destinationProperties.
+ *
+ * @param[out] sourceProperties Source property list to be applied on this Control.
+ * @param[out] destinationProperties Destination property list to be applied on this Control.
+ * @param[in] source Source control of the animation.
+ * @param[in] destination Destination control of the animation.
+ *
+ * @note This method do not handle Actor properties.
+ * And the size and order of the sourceProperties and destinationProperties must be synchronized.
+ *
+ * This method triggers Control::OnCreateTransition().
+ */
+ void CreateTransitions(std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& sourceProperties,
+ std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& destinationProperties,
+ Dali::Toolkit::Control source, Dali::Toolkit::Control destination);
+
+ /**
+ * @brief Update visual properties.
+ * @param[in] properties Property list to be used to update visual properties of this Control.
+ *
+ * @note This method triggers Control::OnUpdateVisualProperties().
+ */
+ void UpdateVisualProperties(const std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& properties);
+
+ /**
+ * @brief Gets the current control's accessible object.
+ *
+ * @return The handle to Accessible object
+ */
+ Dali::Accessibility::Accessible* GetAccessibilityObject();
+
+ /**
+ * @brief Gets Accessible object handle.
+ *
+ * The method acquires Accessible handle from Actor object
+ * @param actor Actor object
+ * @return The handle to Accessible object
+ */
+ static Dali::Accessibility::Accessible* GetAccessibilityObject(Dali::Actor actor);
+
private:
/**
* Used as an alternative to boolean so that it is obvious whether a visual is enabled/disabled.
*/
void OnIdleCallback();
+ /**
+ * @brief Checks highlighted object geometry if it is showing or not
+ */
+ void CheckHighlightedObjectGeometry();
+
+ /**
+ * @brief Register property notification to check highlighted object position
+ */
+ void RegisterAccessibilityPositionPropertyNotification();
+
+ /**
+ * @brief Remove property notification added by RegisterPropertyNotification
+ */
+ void UnregisterAccessibilityPositionPropertyNotification();
+
public:
Control& mControlImpl;
DevelControl::State mState;
int mUpFocusableActorId; ///< Actor ID of Up focusable control.
int mDownFocusableActorId; ///< Actor ID of Down focusable control.
- RegisteredVisualContainer mVisuals; ///< Stores visuals needed by the control, non trivial type so std::vector used.
- std::string mStyleName;
- Vector4 mBackgroundColor; ///< The color of the background visual
- Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this
- Extents mMargin; ///< The margin values
- Extents mPadding; ///< The padding values
- Toolkit::Control::KeyEventSignalType mKeyEventSignal;
- Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal;
- Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal;
- Toolkit::Control::ResourceReadySignalType mResourceReadySignal;
- DevelControl::VisualEventSignalType mVisualEventSignal;
+ RegisteredVisualContainer mVisuals; ///< Stores visuals needed by the control, non trivial type so std::vector used.
+ std::string mStyleName;
+ Vector4 mBackgroundColor; ///< The color of the background visual
+ Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this
+ Extents mMargin; ///< The margin values
+ Extents mPadding; ///< The padding values
+ Toolkit::Control::KeyEventSignalType mKeyEventSignal;
+ Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal;
+ Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal;
+ Toolkit::Control::ResourceReadySignalType mResourceReadySignal;
+ DevelControl::VisualEventSignalType mVisualEventSignal;
+
+ // Accessibility
Toolkit::DevelControl::AccessibilityActivateSignalType mAccessibilityActivateSignal;
Toolkit::DevelControl::AccessibilityReadingSkippedSignalType mAccessibilityReadingSkippedSignal;
Toolkit::DevelControl::AccessibilityReadingPausedSignalType mAccessibilityReadingPausedSignal;
Toolkit::DevelControl::AccessibilityDoGestureSignalType mAccessibilityDoGestureSignal;
std::string mAccessibilityName;
- bool mAccessibilityNameSet = false;
-
std::string mAccessibilityDescription;
- bool mAccessibilityDescriptionSet = false;
-
std::string mAccessibilityTranslationDomain;
+ bool mAccessibilityNameSet = false;
+ bool mAccessibilityDescriptionSet = false;
bool mAccessibilityTranslationDomainSet = false;
bool mAccessibilityHighlightable = false;
Dali::Accessibility::Role mAccessibilityRole = Dali::Accessibility::Role::UNKNOWN;
- std::vector<std::vector<Accessibility::Address>> mAccessibilityRelations;
+ std::map<Dali::Accessibility::RelationType, std::set<Accessibility::Accessible*>> mAccessibilityRelations;
+ std::function<std::unique_ptr<Dali::Accessibility::Accessible>(Actor)> mAccessibilityConstructor;
+ std::unique_ptr<Dali::Accessibility::Accessible> mAccessibilityObject;
// Gesture Detection
PinchGestureDetector mPinchGestureDetector;
bool mIsKeyboardFocusGroup : 1; ///< Stores whether the control is a focus group.
bool mIsEmittingResourceReadySignal : 1; ///< True during ResourceReady().
bool mNeedToEmitResourceReady : 1; ///< True if need to emit the resource ready signal again.
+ bool mDispatchKeyEvents : 1; ///< Whether the actor emits key event signals
RegisteredVisualContainer mRemoveVisuals; ///< List of visuals that are being replaced by another visual once ready
static const PropertyRegistration PROPERTY_21;
static const PropertyRegistration PROPERTY_22;
- /**
- * The method acquires Accessible handle from Actor object
- * @param actor Actor object
- * @return handle to Accessible object
- */
- static Dali::Accessibility::Accessible* GetAccessibilityObject(Dali::Actor actor);
- Dali::Accessibility::Accessible* GetAccessibilityObject();
-
- std::function<std::unique_ptr<Dali::Accessibility::Accessible>(Actor)> accessibilityConstructor;
- std::unique_ptr<Dali::Accessibility::Accessible> accessibilityObject;
+private:
+ // Accessibility - notification for highlighted object to check if it is showing.
+ bool mIsAccessibilityPositionPropertyNotificationSet{false};
+ Dali::PropertyNotification mAccessibilityPositionNotification;
+ Dali::Accessibility::ScreenRelativeMoveType mAccessibilityLastScreenRelativeMoveType{Accessibility::ScreenRelativeMoveType::OUTSIDE};
};
} // namespace Internal