#define DALI_TOOLKIT_CONTROL_DATA_IMPL_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <string>
// INTERNAL INCLUDES
-#include <dali-toolkit/internal/visuals/visual-resource-observer.h>
+#include <dali-toolkit/internal/visuals/visual-event-observer.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali/devel-api/common/owner-container.h>
-#include <dali-toolkit/devel-api/layouting/layout-item-impl.h>
#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
#include <dali-toolkit/internal/controls/tooltip/tooltip.h>
#include <dali-toolkit/internal/builder/style.h>
/**
* @brief Holds the Implementation for the internal control class
*/
-class Control::Impl : public ConnectionTracker, public Visual::ResourceObserver
+class Control::Impl : public ConnectionTracker, public Visual::EventObserver
{
public:
/**
* @brief Called when a resource is ready.
* @param[in] object The visual whose resources are ready
- * @note Overriding method in Visual::ResourceObserver.
+ * @note Overriding method in Visual::EventObserver.
*/
- virtual void ResourceReady( Visual::Base& object );
+ virtual void ResourceReady( Visual::Base& object ) override;
+
+ /**
+ * @brief Called when an event occurs.
+ * @param[in] object The visual whose events occur
+ * @param[in] signalId The signal to emit. See Visual to find supported signals
+ * @note Overriding method in Visual::EventObserver.
+ */
+ virtual void NotifyVisualEvent( Visual::Base& object, Property::Index signalId ) override;
/**
* @copydoc Dali::Toolkit::DevelControl::RegisterVisual()
bool IsResourceReady() const;
/**
- * @copydoc CustomActorImpl::OnStageDisconnection()
+ * @copydoc CustomActorImpl::OnSceneDisconnection()
*/
- void OnStageDisconnection();
+ void OnSceneDisconnection();
/**
* @brief Sets the margin.
bool FilterKeyEvent( const KeyEvent& event );
/**
- * @brief Get the layout associated with this control, if any.
- *
- * @return A pointer to the layout, or NULL.
+ * @copydoc DevelControl::VisualEventSignal()
*/
- Toolkit::Internal::LayoutItemPtr GetLayout() const;
+ DevelControl::VisualEventSignalType& VisualEventSignal();
/**
- * @brief Set the layout on this control.
- * @param[in] layout Pointer to the layout
+ * @brief Sets the shadow with a property map.
+ * @param[in] map The shadow property map
*/
- void SetLayout( Toolkit::Internal::LayoutItem& layout );
+ void SetShadow(const Property::Map& map);
+
+ /**
+ * @brief Clear the shadow.
+ */
+ void ClearShadow();
private:
DevelControl::State mState;
std::string mSubStateName;
- // Layout
- Toolkit::Internal::LayoutItemPtr mLayout;
-
int mLeftFocusableActorId; ///< Actor ID of Left focusable control.
int mRightFocusableActorId; ///< Actor ID of Right focusable control.
int mUpFocusableActorId; ///< Actor ID of Up focusable control.
Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal;
Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal;
Toolkit::Control::ResourceReadySignalType mResourceReadySignal;
+ DevelControl::VisualEventSignalType mVisualEventSignal;
// Gesture Detection
PinchGestureDetector mPinchGestureDetector;
static const PropertyRegistration PROPERTY_12;
static const PropertyRegistration PROPERTY_13;
static const PropertyRegistration PROPERTY_14;
+ static const PropertyRegistration PROPERTY_15;
};