// EXTERNAL INCLUDES
#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/object/property-notification.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <dali/devel-api/adaptor-framework/accessibility.h>
#include <string>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali/devel-api/common/owner-container.h>
#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
-#include <dali-toolkit/internal/controls/tooltip/tooltip.h>
-#include <dali-toolkit/internal/builder/style.h>
#include <dali-toolkit/internal/builder/dictionary.h>
+#include <dali-toolkit/internal/builder/style.h>
+#include <dali-toolkit/internal/controls/tooltip/tooltip.h>
+#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali/devel-api/common/owner-container.h>
+#include <dali/integration-api/debug.h>
+#include <memory>
namespace Dali
{
* @param[in] object The visual whose resources are ready
* @note Overriding method in Visual::EventObserver.
*/
- virtual void ResourceReady( Visual::Base& object ) override;
+ void ResourceReady( Visual::Base& object ) override;
/**
* @brief Called when an event occurs.
* @param[in] signalId The signal to emit. See Visual to find supported signals
* @note Overriding method in Visual::EventObserver.
*/
- virtual void NotifyVisualEvent( Visual::Base& object, Property::Index signalId ) override;
+ void NotifyVisualEvent( Visual::Base& object, Property::Index signalId ) override;
/**
* @copydoc Dali::Toolkit::DevelControl::RegisterVisual()
bool FilterKeyEvent( const KeyEvent& event );
/**
+ * @brief Adds accessibility attribute
+ * @param[in] key Attribute name to set
+ * @param[in] value Attribute value to set
+ *
+ * Attribute is added if not existed previously or updated
+ * if existed.
+ */
+ void AppendAccessibilityAttribute( const std::string& key,
+ const std::string value );
+
+ /**
+ * @brief Removes accessibility attribute
+ * @param[in] key Attribute name to remove
+ *
+ * Function does nothing if attribute doesn't exist.
+ */
+ void RemoveAccessibilityAttribute( const std::string& key );
+
+ /**
+ * @brief Removes all accessibility attributes
+ */
+ void ClearAccessibilityAttributes();
+
+ /**
+ * @brief Sets reading info type attributes
+ * @param[in] types info type attributes to set
+ *
+ * This function sets, which part of object will be read out
+ * by screen-reader.
+ */
+ void SetAccessibilityReadingInfoType( const Dali::Accessibility::ReadingInfoTypes types );
+
+ /**
+ * @brief Gets currently active reading info type attributes
+ */
+ Dali::Accessibility::ReadingInfoTypes GetAccessibilityReadingInfoType() const;
+
+ /**
* @copydoc DevelControl::VisualEventSignal()
*/
DevelControl::VisualEventSignalType& VisualEventSignal();
*/
void RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, VisualState::Type enabled, DepthIndexValue::Type depthIndexValueSet, int depthIndex = 0 );
+ /**
+ * @brief Emits the resource ready signal.
+ */
+ void EmitResourceReadySignal();
+
+ /**
+ * @brief Callbacks called on idle.
+ */
+ void OnIdleCallback();
+
public:
Control& mControlImpl;
DevelControl::State mState;
std::string mSubStateName;
+ Property::Map mAccessibilityAttributes;
int mLeftFocusableActorId; ///< Actor ID of Left focusable control.
int mRightFocusableActorId; ///< Actor ID of Right focusable control.
Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal;
Toolkit::Control::ResourceReadySignalType mResourceReadySignal;
DevelControl::VisualEventSignalType mVisualEventSignal;
+ Toolkit::DevelControl::AccessibilityActivateSignalType mAccessibilityActivateSignal;
+ Toolkit::DevelControl::AccessibilityReadingSkippedSignalType mAccessibilityReadingSkippedSignal;
+ Toolkit::DevelControl::AccessibilityReadingPausedSignalType mAccessibilityReadingPausedSignal;
+ Toolkit::DevelControl::AccessibilityReadingResumedSignalType mAccessibilityReadingResumedSignal;
+ Toolkit::DevelControl::AccessibilityReadingCancelledSignalType mAccessibilityReadingCancelledSignal;
+ Toolkit::DevelControl::AccessibilityReadingStoppedSignalType mAccessibilityReadingStoppedSignal;
+
+ Toolkit::DevelControl::AccessibilityGetNameSignalType mAccessibilityGetNameSignal;
+ Toolkit::DevelControl::AccessibilityGetDescriptionSignalType mAccessibilityGetDescriptionSignal;
+ Toolkit::DevelControl::AccessibilityDoGestureSignalType mAccessibilityDoGestureSignal;
+
+ std::string mAccessibilityName;
+ bool mAccessibilityNameSet = false;
+
+ std::string mAccessibilityDescription;
+ bool mAccessibilityDescriptionSet = false;
+
+ std::string mAccessibilityTranslationDomain;
+ bool mAccessibilityTranslationDomainSet = false;
+
+ bool mAccessibilityHighlightable = false;
+ bool mAccessibilityHighlightableSet = false;
+
+ Dali::Accessibility::Role mAccessibilityRole = Dali::Accessibility::Role::UNKNOWN;
+
+ std::vector<std::vector<Accessibility::Address>> mAccessibilityRelations;
+ bool mAccessibilityAnimated = false;
// Gesture Detection
PinchGestureDetector mPinchGestureDetector;
TooltipPtr mTooltip;
InputMethodContext mInputMethodContext;
+ CallbackBase* mIdleCallback; ///< The idle callback to emit the resource ready signal.
ControlBehaviour mFlags : CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control.
bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group.
+ bool mIsEmittingResourceReadySignal :1; ///< True during ResourceReady().
+ bool mNeedToEmitResourceReady :1; ///< True if need to emit the resource ready signal again.
RegisteredVisualContainer mRemoveVisuals; ///< List of visuals that are being replaced by another visual once ready
static const PropertyRegistration PROPERTY_13;
static const PropertyRegistration PROPERTY_14;
static const PropertyRegistration PROPERTY_15;
+ static const PropertyRegistration PROPERTY_16;
+ static const PropertyRegistration PROPERTY_17;
+ static const PropertyRegistration PROPERTY_18;
+ static const PropertyRegistration PROPERTY_19;
+ static const PropertyRegistration PROPERTY_20;
+ static const PropertyRegistration PROPERTY_21;
+ static const PropertyRegistration PROPERTY_22;
+
+ /**
+ * The method acquires Accessible handle from Actor object
+ * @param actor Actor object
+ * @return handle to Accessible object
+ */
+ static Dali::Accessibility::Accessible *GetAccessibilityObject(Dali::Actor actor);
+ Dali::Accessibility::Accessible *GetAccessibilityObject();
+
+ void AccessibilityRegister();
+ void AccessibilityDeregister();
+
+ struct AccessibleImpl : public virtual Dali::Accessibility::Accessible,
+ public virtual Dali::Accessibility::Component,
+ public virtual Dali::Accessibility::Collection,
+ public virtual Dali::Accessibility::Action
+ {
+ Dali::Actor self;
+ bool modal = false, root = false;
+
+ AccessibleImpl(Dali::Actor self, Dali::Accessibility::Role role, bool modal = false);
+
+ std::string GetName() override;
+ virtual std::string GetNameRaw();
+ std::string GetDescription() override;
+ virtual std::string GetDescriptionRaw();
+ Dali::Accessibility::Accessible* GetParent() override;
+ size_t GetChildCount() override;
+ Dali::Accessibility::Accessible* GetChildAtIndex( size_t index ) override;
+ size_t GetIndexInParent() override;
+ Dali::Accessibility::Role GetRole() override;
+ Dali::Accessibility::States GetStates() override;
+ Dali::Accessibility::Attributes GetAttributes() override;
+ Dali::Rect<> GetExtents( Dali::Accessibility::CoordType ctype ) override;
+ Dali::Accessibility::ComponentLayer GetLayer() override;
+ int16_t GetMdiZOrder() override;
+ bool GrabFocus() override;
+ double GetAlpha() override;
+ bool GrabHighlight() override;
+ bool ClearHighlight() override;
+ int GetHighlightIndex() override;
+
+ std::string GetActionName( size_t index ) override;
+ std::string GetLocalizedActionName( size_t index ) override;
+ std::string GetActionDescription( size_t index ) override;
+ size_t GetActionCount() override;
+ std::string GetActionKeyBinding(size_t index) override;
+ bool DoAction(size_t index) override;
+ bool DoAction(const std::string& name) override;
+ bool DoGesture(const Dali::Accessibility::GestureInfo &gestureInfo) override;
+ std::vector<Dali::Accessibility::Relation> GetRelationSet() override;
+
+ virtual Dali::Accessibility::States CalculateStates();
+ virtual void EnsureChildVisible(Actor child);
+ virtual void EnsureSelfVisible();
+ virtual Property::Index GetNamePropertyIndex();
+ virtual Property::Index GetDescriptionPropertyIndex();
+ };
+
+ std::function< std::unique_ptr< Dali::Accessibility::Accessible >( Actor ) > accessibilityConstructor;
+ std::unique_ptr< Dali::Accessibility::Accessible > accessibilityObject;
+ Dali::PropertyNotification accessibilityNotificationPosition, accessibilityNotificationSize, accessibilityNotificationCulled;
+ bool accessibilityNotificationSet = false;
+ static void PositionOrSizeChangedCallback( PropertyNotification& );
+ static void CulledChangedCallback( PropertyNotification& );
};