#define DALI_TOOLKIT_CONTROL_DATA_IMPL_H
/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/public-api/object/type-registry.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <dali/devel-api/adaptor-framework/accessibility.h>
+#include <dali/public-api/object/property-notification.h>
+#include <dali/public-api/object/type-registry.h>
#include <string>
// INTERNAL INCLUDES
-#include <dali-toolkit/internal/visuals/visual-event-observer.h>
-#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali/devel-api/common/owner-container.h>
#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
-#include <dali-toolkit/internal/controls/tooltip/tooltip.h>
-#include <dali-toolkit/internal/builder/style.h>
#include <dali-toolkit/internal/builder/dictionary.h>
+#include <dali-toolkit/internal/builder/style.h>
+#include <dali-toolkit/internal/controls/tooltip/tooltip.h>
+#include <dali-toolkit/internal/visuals/visual-event-observer.h>
+#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali/devel-api/common/owner-container.h>
+#include <dali/integration-api/debug.h>
+#include <memory>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
- /**
+/**
* Struct used to store Visual within the control, index is a unique key for each visual.
*/
struct RegisteredVisual
{
- Property::Index index;
+ Property::Index index;
Toolkit::Visual::Base visual;
- bool enabled : 1;
- bool pending : 1;
-
- RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, bool aEnabled, bool aPendingReplacement )
- : index(aIndex), visual(aVisual), enabled(aEnabled), pending( aPendingReplacement )
+ bool enabled : 1;
+ bool pending : 1;
+
+ RegisteredVisual(Property::Index aIndex, Toolkit::Visual::Base& aVisual, bool aEnabled, bool aPendingReplacement)
+ : index(aIndex),
+ visual(aVisual),
+ enabled(aEnabled),
+ pending(aPendingReplacement)
{
}
};
-typedef Dali::OwnerContainer< RegisteredVisual* > RegisteredVisualContainer;
-
+typedef Dali::OwnerContainer<RegisteredVisual*> RegisteredVisualContainer;
/**
* @brief Holds the Implementation for the internal control class
*/
class Control::Impl : public ConnectionTracker, public Visual::EventObserver
{
+ friend class Toolkit::DevelControl::AccessibleImpl;
public:
-
/**
* @brief Retrieves the implementation of the internal control class.
* @param[in] internalControl A ref to the control whose internal implementation is required
* @return The internal implementation
*/
- static Control::Impl& Get( Internal::Control& internalControl );
+ static Control::Impl& Get(Internal::Control& internalControl);
/**
* @copydoc Get( Internal::Control& )
*/
- static const Control::Impl& Get( const Internal::Control& internalControl );
+ static const Control::Impl& Get(const Internal::Control& internalControl);
/**
* @brief Constructor.
* @param[in] controlImpl The control which owns this implementation
*/
- Impl( Control& controlImpl );
+ Impl(Control& controlImpl);
/**
* @brief Destructor.
* @param[in] object The visual whose resources are ready
* @note Overriding method in Visual::EventObserver.
*/
- void ResourceReady( Visual::Base& object ) override;
+ void ResourceReady(Visual::Base& object) override;
/**
* @brief Called when an event occurs.
* @param[in] signalId The signal to emit. See Visual to find supported signals
* @note Overriding method in Visual::EventObserver.
*/
- void NotifyVisualEvent( Visual::Base& object, Property::Index signalId ) override;
+ void NotifyVisualEvent(Visual::Base& object, Property::Index signalId) override;
/**
* @copydoc Dali::Toolkit::DevelControl::RegisterVisual()
*/
- void RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual );
+ void RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual);
/**
* @copydoc Dali::Toolkit::DevelControl::RegisterVisual()
*/
- void RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, int depthIndex );
+ void RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, int depthIndex);
/**
* @copydoc Dali::Toolkit::DevelControl::RegisterVisual()
*/
- void RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled );
+ void RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, bool enabled);
/**
* @copydoc Dali::Toolkit::DevelControl::RegisterVisual()
*/
- void RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled, int depthIndex );
+ void RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, bool enabled, int depthIndex);
/**
* @copydoc Dali::Toolkit::DevelControl::UnregisterVisual()
*/
- void UnregisterVisual( Property::Index index );
+ void UnregisterVisual(Property::Index index);
/**
* @copydoc Dali::Toolkit::DevelControl::GetVisual()
*/
- Toolkit::Visual::Base GetVisual( Property::Index index ) const;
+ Toolkit::Visual::Base GetVisual(Property::Index index) const;
/**
* @copydoc Dali::Toolkit::DevelControl::EnableVisual()
*/
- void EnableVisual( Property::Index index, bool enable );
+ void EnableVisual(Property::Index index, bool enable);
/**
* @copydoc Dali::Toolkit::DevelControl::IsVisualEnabled()
*/
- bool IsVisualEnabled( Property::Index index ) const;
+ bool IsVisualEnabled(Property::Index index) const;
/**
* @brief Stops observing the given visual.
* @param[in] visual The visual to stop observing
*/
- void StopObservingVisual( Toolkit::Visual::Base& visual );
+ void StopObservingVisual(Toolkit::Visual::Base& visual);
/**
* @brief Starts observing the given visual.
* @param[in] visual The visual to start observing
*/
- void StartObservingVisual( Toolkit::Visual::Base& visual);
+ void StartObservingVisual(Toolkit::Visual::Base& visual);
/**
* @copydoc Dali::Toolkit::DevelControl::GetVisualResourceStatus()
*/
- Toolkit::Visual::ResourceStatus GetVisualResourceStatus( Property::Index index ) const;
+ Toolkit::Visual::ResourceStatus GetVisualResourceStatus(Property::Index index) const;
/**
* @param[in,out] animation Handle to existing animation, or an empty handle that
* @param[in] transitionData The transition data describing the animation
* @param[in] createAnimation True if the animation should be created
*/
- void AddTransitions( Dali::Animation& animation,
- const Toolkit::TransitionData& transitionData,
- bool createAnimation = false );
+ void AddTransitions(Dali::Animation& animation,
+ const Toolkit::TransitionData& transitionData,
+ bool createAnimation = false);
/**
* @copydoc Dali::Toolkit::DevelControl::CreateTransition()
*/
- Dali::Animation CreateTransition( const Toolkit::TransitionData& transitionData );
+ Dali::Animation CreateTransition(const Toolkit::TransitionData& transitionData);
/**
* @copydoc Dali::Toolkit::DevelControl::DoAction()
*/
- void DoAction( Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes );
+ void DoAction(Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes);
/**
* @brief Function used to set control properties.
* @param[in] index The index of the property to set
* @param[in] value The value of the property to set
*/
- static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value );
+ static void SetProperty(BaseObject* object, Property::Index index, const Property::Value& value);
/**
* @brief Function used to retrieve the value of control properties.
* @param[in] index The index of the property to get
* @return The value of the property
*/
- static Property::Value GetProperty( BaseObject* object, Property::Index index );
+ static Property::Value GetProperty(BaseObject* object, Property::Index index);
/**
* @brief Sets the state of the control.
* @param[in] newState The state to set
* @param[in] withTransitions Whether to show a transition when changing to the new state
*/
- void SetState( DevelControl::State newState, bool withTransitions=true );
+ void SetState(DevelControl::State newState, bool withTransitions = true);
/**
* @brief Sets the sub-state of the control.
* @param[in] newState The sub-state to set
* @param[in] withTransitions Whether to show a transition when changing to the new sub-state
*/
- void SetSubState( const std::string& subStateName, bool withTransitions=true );
+ void SetSubState(const std::string& subStateName, bool withTransitions = true);
/**
* @brief Replaces visuals and properties from the old state to the new state.
* @param[in] newState The new state
* @param[in] subState The current sub state
*/
- void ReplaceStateVisualsAndProperties( const StylePtr oldState, const StylePtr newState, const std::string& subState );
+ void ReplaceStateVisualsAndProperties(const StylePtr oldState, const StylePtr newState, const std::string& subState);
/**
* @brief Removes a visual from the control's container.
* @param[in] visuals The container of visuals
* @param[in] visualName The name of the visual to remove
*/
- void RemoveVisual( RegisteredVisualContainer& visuals, const std::string& visualName );
+ void RemoveVisual(RegisteredVisualContainer& visuals, const std::string& visualName);
/**
* @brief Removes several visuals from the control's container.
* @param[in] visuals The container of visuals
* @param[in] removeVisuals The visuals to remove
*/
- void RemoveVisuals( RegisteredVisualContainer& visuals, DictionaryKeys& removeVisuals );
+ void RemoveVisuals(RegisteredVisualContainer& visuals, DictionaryKeys& removeVisuals);
/**
* @brief Copies the visual properties that are specific to the control instance into the instancedProperties container.
* @param[in] visuals The control's visual container
* @param[out] instancedProperties The instanced properties are added to this container
*/
- void CopyInstancedProperties( RegisteredVisualContainer& visuals, Dictionary<Property::Map>& instancedProperties );
+ void CopyInstancedProperties(RegisteredVisualContainer& visuals, Dictionary<Property::Map>& instancedProperties);
/**
* @brief On state change, ensures visuals are moved or created appropriately.
* @param[in] stateVisualsToChange The visuals to change
* @param[in] instancedProperties The instanced properties @see CopyInstancedProperties
*/
- void RecreateChangedVisuals( Dictionary<Property::Map>& stateVisualsToChange, Dictionary<Property::Map>& instancedProperties );
+ void RecreateChangedVisuals(Dictionary<Property::Map>& stateVisualsToChange, Dictionary<Property::Map>& instancedProperties);
/**
* @brief Whether the resource is ready
* @brief Sets the margin.
* @param[in] margin Margin is a collections of extent ( start, end, top, bottom )
*/
- void SetMargin( Extents margin );
+ void SetMargin(Extents margin);
/**
* @brief Returns the value of margin
* @brief Sets the padding.
* @param[in] padding Padding is a collections of extent ( start, end, top, bottom ).
*/
- void SetPadding( Extents padding );
+ void SetPadding(Extents padding);
/**
* @brief Returns the value of padding
* @brief Set the input method context.
* @param[in] inputMethodContext The input method context.
*/
- void SetInputMethodContext( InputMethodContext& inputMethodContext );
+ void SetInputMethodContext(InputMethodContext& inputMethodContext);
/**
* @brief Filter an key event.
* @param[in] event The key to be filtered.
* @return True if the key handled, otherwise false.
*/
- bool FilterKeyEvent( const KeyEvent& event );
+ bool FilterKeyEvent(const KeyEvent& event);
+
+ /**
+ * @brief Adds accessibility attribute
+ * @param[in] key Attribute name to set
+ * @param[in] value Attribute value to set
+ *
+ * Attribute is added if not existed previously or updated
+ * if existed.
+ */
+ void AppendAccessibilityAttribute(const std::string& key,
+ const std::string value);
+
+ /**
+ * @brief Removes accessibility attribute
+ * @param[in] key Attribute name to remove
+ *
+ * Function does nothing if attribute doesn't exist.
+ */
+ void RemoveAccessibilityAttribute(const std::string& key);
+
+ /**
+ * @brief Removes all accessibility attributes
+ */
+ void ClearAccessibilityAttributes();
+
+ /**
+ * @brief Sets reading info type attributes
+ * @param[in] types info type attributes to set
+ *
+ * This function sets, which part of object will be read out
+ * by screen-reader.
+ */
+ void SetAccessibilityReadingInfoType(const Dali::Accessibility::ReadingInfoTypes types);
+
+ /**
+ * @brief Gets currently active reading info type attributes
+ */
+ Dali::Accessibility::ReadingInfoTypes GetAccessibilityReadingInfoType() const;
/**
* @copydoc DevelControl::VisualEventSignal()
*/
void ClearShadow();
-private:
+ /**
+ * @copydoc DevelControl::GetVisualProperty()
+ */
+ Dali::Property GetVisualProperty(Dali::Property::Index index, Dali::Property::Key visualPropertyKey);
+private:
/**
* Used as an alternative to boolean so that it is obvious whether a visual is enabled/disabled.
*/
enum Type
{
DISABLED = 0, ///< Visual disabled.
- ENABLED = 1 ///< Visual enabled.
+ ENABLED = 1 ///< Visual enabled.
};
};
enum Type
{
NOT_SET = 0, ///< Visual depth value not set by caller.
- SET = 1 ///< Visual depth value set by caller.
+ SET = 1 ///< Visual depth value set by caller.
};
};
* @note Registering a visual with an index that already has a registered visual will replace it. The replacement will
* occur once the replacement visual is ready (loaded).
*/
- void RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, VisualState::Type enabled, DepthIndexValue::Type depthIndexValueSet, int depthIndex = 0 );
+ void RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, VisualState::Type enabled, DepthIndexValue::Type depthIndexValueSet, int depthIndex = 0);
/**
* @brief Emits the resource ready signal.
void OnIdleCallback();
public:
-
- Control& mControlImpl;
+ Control& mControlImpl;
DevelControl::State mState;
- std::string mSubStateName;
-
- int mLeftFocusableActorId; ///< Actor ID of Left focusable control.
- int mRightFocusableActorId; ///< Actor ID of Right focusable control.
- int mUpFocusableActorId; ///< Actor ID of Up focusable control.
- int mDownFocusableActorId; ///< Actor ID of Down focusable control.
-
- RegisteredVisualContainer mVisuals; ///< Stores visuals needed by the control, non trivial type so std::vector used.
- std::string mStyleName;
- Vector4 mBackgroundColor; ///< The color of the background visual
- Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this
- Extents mMargin; ///< The margin values
- Extents mPadding; ///< The padding values
- Toolkit::Control::KeyEventSignalType mKeyEventSignal;
- Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal;
- Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal;
- Toolkit::Control::ResourceReadySignalType mResourceReadySignal;
- DevelControl::VisualEventSignalType mVisualEventSignal;
+ std::string mSubStateName;
+ Property::Map mAccessibilityAttributes;
+
+ int mLeftFocusableActorId; ///< Actor ID of Left focusable control.
+ int mRightFocusableActorId; ///< Actor ID of Right focusable control.
+ int mUpFocusableActorId; ///< Actor ID of Up focusable control.
+ int mDownFocusableActorId; ///< Actor ID of Down focusable control.
+
+ RegisteredVisualContainer mVisuals; ///< Stores visuals needed by the control, non trivial type so std::vector used.
+ std::string mStyleName;
+ Vector4 mBackgroundColor; ///< The color of the background visual
+ Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this
+ Extents mMargin; ///< The margin values
+ Extents mPadding; ///< The padding values
+ Toolkit::Control::KeyEventSignalType mKeyEventSignal;
+ Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal;
+ Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal;
+ Toolkit::Control::ResourceReadySignalType mResourceReadySignal;
+ DevelControl::VisualEventSignalType mVisualEventSignal;
+ Toolkit::DevelControl::AccessibilityActivateSignalType mAccessibilityActivateSignal;
+ Toolkit::DevelControl::AccessibilityReadingSkippedSignalType mAccessibilityReadingSkippedSignal;
+ Toolkit::DevelControl::AccessibilityReadingPausedSignalType mAccessibilityReadingPausedSignal;
+ Toolkit::DevelControl::AccessibilityReadingResumedSignalType mAccessibilityReadingResumedSignal;
+ Toolkit::DevelControl::AccessibilityReadingCancelledSignalType mAccessibilityReadingCancelledSignal;
+ Toolkit::DevelControl::AccessibilityReadingStoppedSignalType mAccessibilityReadingStoppedSignal;
+
+ Toolkit::DevelControl::AccessibilityGetNameSignalType mAccessibilityGetNameSignal;
+ Toolkit::DevelControl::AccessibilityGetDescriptionSignalType mAccessibilityGetDescriptionSignal;
+ Toolkit::DevelControl::AccessibilityDoGestureSignalType mAccessibilityDoGestureSignal;
+
+ std::string mAccessibilityName;
+ bool mAccessibilityNameSet = false;
+
+ std::string mAccessibilityDescription;
+ bool mAccessibilityDescriptionSet = false;
+
+ std::string mAccessibilityTranslationDomain;
+ bool mAccessibilityTranslationDomainSet = false;
+
+ bool mAccessibilityHighlightable = false;
+ bool mAccessibilityHighlightableSet = false;
+
+ Dali::Accessibility::Role mAccessibilityRole = Dali::Accessibility::Role::UNKNOWN;
+
+ std::vector<std::vector<Accessibility::Address>> mAccessibilityRelations;
+ bool mAccessibilityAnimated = false;
// Gesture Detection
- PinchGestureDetector mPinchGestureDetector;
- PanGestureDetector mPanGestureDetector;
- TapGestureDetector mTapGestureDetector;
+ PinchGestureDetector mPinchGestureDetector;
+ PanGestureDetector mPanGestureDetector;
+ TapGestureDetector mTapGestureDetector;
LongPressGestureDetector mLongPressGestureDetector;
// Tooltip
TooltipPtr mTooltip;
InputMethodContext mInputMethodContext;
- CallbackBase* mIdleCallback; ///< The idle callback to emit the resource ready signal.
+ CallbackBase* mIdleCallback; ///< The idle callback to emit the resource ready signal.
- ControlBehaviour mFlags : CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
- bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control.
- bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group.
- bool mIsEmittingResourceReadySignal :1; ///< True during ResourceReady().
- bool mNeedToEmitResourceReady :1; ///< True if need to emit the resource ready signal again.
-
- RegisteredVisualContainer mRemoveVisuals; ///< List of visuals that are being replaced by another visual once ready
+ ControlBehaviour mFlags : CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
+ bool mIsKeyboardNavigationSupported : 1; ///< Stores whether keyboard navigation is supported by the control.
+ bool mIsKeyboardFocusGroup : 1; ///< Stores whether the control is a focus group.
+ bool mIsEmittingResourceReadySignal : 1; ///< True during ResourceReady().
+ bool mNeedToEmitResourceReady : 1; ///< True if need to emit the resource ready signal again.
+ RegisteredVisualContainer mRemoveVisuals; ///< List of visuals that are being replaced by another visual once ready
// Properties - these need to be members of Internal::Control::Impl as they access private methods/data of Internal::Control and Internal::Control::Impl.
static const PropertyRegistration PROPERTY_1;
static const PropertyRegistration PROPERTY_13;
static const PropertyRegistration PROPERTY_14;
static const PropertyRegistration PROPERTY_15;
+ static const PropertyRegistration PROPERTY_16;
+ static const PropertyRegistration PROPERTY_17;
+ static const PropertyRegistration PROPERTY_18;
+ static const PropertyRegistration PROPERTY_19;
+ static const PropertyRegistration PROPERTY_20;
+ static const PropertyRegistration PROPERTY_21;
+ static const PropertyRegistration PROPERTY_22;
+
+ /**
+ * The method acquires Accessible handle from Actor object
+ * @param actor Actor object
+ * @return handle to Accessible object
+ */
+ static Dali::Accessibility::Accessible* GetAccessibilityObject(Dali::Actor actor);
+ Dali::Accessibility::Accessible* GetAccessibilityObject();
+
+ void AccessibilityRegister();
+ void AccessibilityDeregister();
+
+ std::function<std::unique_ptr<Dali::Accessibility::Accessible>(Actor)> accessibilityConstructor;
+ std::unique_ptr<Dali::Accessibility::Accessible> accessibilityObject;
+ Dali::PropertyNotification accessibilityNotificationPosition, accessibilityNotificationSize, accessibilityNotificationCulled;
+ bool accessibilityNotificationSet = false;
+ static void PositionOrSizeChangedCallback(PropertyNotification&);
+ static void CulledChangedCallback(PropertyNotification&);
};
-
} // namespace Internal
} // namespace Toolkit