int mRightFocusableActorId; ///< Actor ID of Right focusable control.
int mUpFocusableActorId; ///< Actor ID of Up focusable control.
int mDownFocusableActorId; ///< Actor ID of Down focusable control.
+ int mClockwiseFocusableActorId; ///< Actor ID of Clockwise focusable control.
+ int mCounterClockwiseFocusableActorId; ///< Actor ID of Counter clockwise focusable control.
RegisteredVisualContainer mVisuals; ///< Stores visuals needed by the control, non trivial type so std::vector used.
std::string mStyleName;
Dali::Accessibility::Role mAccessibilityRole = Dali::Accessibility::Role::UNKNOWN;
std::map<Dali::Accessibility::RelationType, std::set<Accessibility::Accessible*>> mAccessibilityRelations;
- std::function<std::unique_ptr<Toolkit::DevelControl::ControlAccessible>(Actor)> mAccessibilityConstructor;
std::unique_ptr<Toolkit::DevelControl::ControlAccessible> mAccessibleObject;
// Gesture Detection
static const PropertyRegistration PROPERTY_21;
static const PropertyRegistration PROPERTY_22;
static const PropertyRegistration PROPERTY_23;
+ static const PropertyRegistration PROPERTY_24;
+ static const PropertyRegistration PROPERTY_25;
private:
// Accessibility - notification for highlighted object to check if it is showing.