#define DALI_TOOLKIT_CONTROL_DATA_IMPL_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <string>
// INTERNAL INCLUDES
-#include <dali-toolkit/internal/visuals/visual-resource-observer.h>
+#include <dali-toolkit/internal/visuals/visual-event-observer.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali/devel-api/common/owner-container.h>
#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
#include <dali-toolkit/internal/controls/tooltip/tooltip.h>
#include <dali-toolkit/internal/builder/style.h>
#include <dali-toolkit/internal/builder/dictionary.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
namespace Dali
{
namespace Internal
{
-/**
+ /**
* Struct used to store Visual within the control, index is a unique key for each visual.
*/
- struct RegisteredVisual
- {
- Property::Index index;
- Toolkit::Visual::Base visual;
- bool enabled;
-
- RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, bool aEnabled)
- : index(aIndex), visual(aVisual), enabled(aEnabled)
- {
- }
- };
+struct RegisteredVisual
+{
+ Property::Index index;
+ Toolkit::Visual::Base visual;
+ bool enabled : 1;
+ bool pending : 1;
+
+ RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, bool aEnabled, bool aPendingReplacement )
+ : index(aIndex), visual(aVisual), enabled(aEnabled), pending( aPendingReplacement )
+ {
+ }
+};
typedef Dali::OwnerContainer< RegisteredVisual* > RegisteredVisualContainer;
/**
- * Holds the Implementation for the internal control class
+ * @brief Holds the Implementation for the internal control class
*/
-class Control::Impl : public ConnectionTracker, public Visual::ResourceObserver
+class Control::Impl : public ConnectionTracker, public Visual::EventObserver
{
public:
+ /**
+ * @brief Retrieves the implementation of the internal control class.
+ * @param[in] internalControl A ref to the control whose internal implementation is required
+ * @return The internal implementation
+ */
static Control::Impl& Get( Internal::Control& internalControl );
+ /**
+ * @copydoc Get( Internal::Control& )
+ */
static const Control::Impl& Get( const Internal::Control& internalControl );
-
+ /**
+ * @brief Constructor.
+ * @param[in] controlImpl The control which owns this implementation
+ */
Impl( Control& controlImpl );
+ /**
+ * @brief Destructor.
+ */
~Impl();
+ /**
+ * @brief Called when a pinch is detected.
+ * @param[in] actor The actor the pinch occurred on
+ * @param[in] pinch The pinch gesture details
+ */
void PinchDetected(Actor actor, const PinchGesture& pinch);
+ /**
+ * @brief Called when a pan is detected.
+ * @param[in] actor The actor the pan occurred on
+ * @param[in] pinch The pan gesture details
+ */
void PanDetected(Actor actor, const PanGesture& pan);
+ /**
+ * @brief Called when a tap is detected.
+ * @param[in] actor The actor the tap occurred on
+ * @param[in] pinch The tap gesture details
+ */
void TapDetected(Actor actor, const TapGesture& tap);
+ /**
+ * @brief Called when a long-press is detected.
+ * @param[in] actor The actor the long-press occurred on
+ * @param[in] pinch The long-press gesture details
+ */
void LongPressDetected(Actor actor, const LongPressGesture& longPress);
- void ResourceReady( Visual::Base& object);
-
+ /**
+ * @brief Called when a resource is ready.
+ * @param[in] object The visual whose resources are ready
+ * @note Overriding method in Visual::EventObserver.
+ */
+ virtual void ResourceReady( Visual::Base& object ) override;
+
+ /**
+ * @brief Called when an event occurs.
+ * @param[in] object The visual whose events occur
+ * @param[in] signalId The signal to emit. See Visual to find supported signals
+ * @note Overriding method in Visual::EventObserver.
+ */
+ virtual void NotifyVisualEvent( Visual::Base& object, Property::Index signalId ) override;
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::RegisterVisual()
+ */
+ void RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual );
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::RegisterVisual()
+ */
+ void RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, int depthIndex );
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::RegisterVisual()
+ */
+ void RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled );
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::RegisterVisual()
+ */
+ void RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled, int depthIndex );
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::UnregisterVisual()
+ */
+ void UnregisterVisual( Property::Index index );
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::GetVisual()
+ */
+ Toolkit::Visual::Base GetVisual( Property::Index index ) const;
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::EnableVisual()
+ */
+ void EnableVisual( Property::Index index, bool enable );
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::IsVisualEnabled()
+ */
+ bool IsVisualEnabled( Property::Index index ) const;
+
+ /**
+ * @brief Stops observing the given visual.
+ * @param[in] visual The visual to stop observing
+ */
void StopObservingVisual( Toolkit::Visual::Base& visual );
+ /**
+ * @brief Starts observing the given visual.
+ * @param[in] visual The visual to start observing
+ */
void StartObservingVisual( Toolkit::Visual::Base& visual);
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::GetVisualResourceStatus()
+ */
+ Toolkit::Visual::ResourceStatus GetVisualResourceStatus( Property::Index index ) const;
+
+ /**
+ * @param[in,out] animation Handle to existing animation, or an empty handle that
+ * can be set to a New animation if createAnimation is true
+ * @param[in] transitionData The transition data describing the animation
+ * @param[in] createAnimation True if the animation should be created
+ */
+ void AddTransitions( Dali::Animation& animation,
+ const Toolkit::TransitionData& transitionData,
+ bool createAnimation = false );
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::CreateTransition()
+ */
+ Dali::Animation CreateTransition( const Toolkit::TransitionData& transitionData );
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::DoAction()
+ */
+ void DoAction( Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes );
+
+ /**
+ * @brief Function used to set control properties.
+ * @param[in] object The object whose property to set
+ * @param[in] index The index of the property to set
+ * @param[in] value The value of the property to set
+ */
static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value );
+ /**
+ * @brief Function used to retrieve the value of control properties.
+ * @param[in] object The object whose property to get
+ * @param[in] index The index of the property to get
+ * @return The value of the property
+ */
static Property::Value GetProperty( BaseObject* object, Property::Index index );
+ /**
+ * @brief Sets the state of the control.
+ * @param[in] newState The state to set
+ * @param[in] withTransitions Whether to show a transition when changing to the new state
+ */
void SetState( DevelControl::State newState, bool withTransitions=true );
+ /**
+ * @brief Sets the sub-state of the control.
+ * @param[in] newState The sub-state to set
+ * @param[in] withTransitions Whether to show a transition when changing to the new sub-state
+ */
void SetSubState( const std::string& subStateName, bool withTransitions=true );
+ /**
+ * @brief Replaces visuals and properties from the old state to the new state.
+ * @param[in] oldState The old state
+ * @param[in] newState The new state
+ * @param[in] subState The current sub state
+ */
void ReplaceStateVisualsAndProperties( const StylePtr oldState, const StylePtr newState, const std::string& subState );
+ /**
+ * @brief Removes a visual from the control's container.
+ * @param[in] visuals The container of visuals
+ * @param[in] visualName The name of the visual to remove
+ */
void RemoveVisual( RegisteredVisualContainer& visuals, const std::string& visualName );
+ /**
+ * @brief Removes several visuals from the control's container.
+ * @param[in] visuals The container of visuals
+ * @param[in] removeVisuals The visuals to remove
+ */
void RemoveVisuals( RegisteredVisualContainer& visuals, DictionaryKeys& removeVisuals );
- void CopyInstancedProperties( RegisteredVisualContainer& visuals, Dictionary<Property::Map>& instancedProperties );
-
+ /**
+ * @brief Copies the visual properties that are specific to the control instance into the instancedProperties container.
+ * @param[in] visuals The control's visual container
+ * @param[out] instancedProperties The instanced properties are added to this container
+ */
+ void CopyInstancedProperties( RegisteredVisualContainer& visuals, Dictionary<Property::Map>& instancedProperties );
+
+ /**
+ * @brief On state change, ensures visuals are moved or created appropriately.
+ *
+ * Go through the list of visuals that are common to both states.
+ * If they are different types, or are both image types with different
+ * URLs, then the existing visual needs moving and the new visual needs creating
+ *
+ * @param[in] stateVisualsToChange The visuals to change
+ * @param[in] instancedProperties The instanced properties @see CopyInstancedProperties
+ */
void RecreateChangedVisuals( Dictionary<Property::Map>& stateVisualsToChange, Dictionary<Property::Map>& instancedProperties );
- Toolkit::Visual::Base GetVisualByName( RegisteredVisualContainer& visuals, const std::string& visualName );
-
+ /**
+ * @brief Whether the resource is ready
+ * @return True if the resource is read.
+ */
bool IsResourceReady() const;
+ /**
+ * @copydoc CustomActorImpl::OnStageDisconnection()
+ */
+ void OnStageDisconnection();
+
+ /**
+ * @brief Sets the margin.
+ * @param[in] margin Margin is a collections of extent ( start, end, top, bottom )
+ */
+ void SetMargin( Extents margin );
+
+ /**
+ * @brief Returns the value of margin
+ * @return The value of margin
+ */
+ Extents GetMargin() const;
+
+ /**
+ * @brief Sets the padding.
+ * @param[in] padding Padding is a collections of extent ( start, end, top, bottom ).
+ */
+ void SetPadding( Extents padding );
+
+ /**
+ * @brief Returns the value of padding
+ * @return The value of padding
+ */
+ Extents GetPadding() const;
+
+ /**
+ * @brief Set the input method context.
+ * @param[in] inputMethodContext The input method context.
+ */
+ void SetInputMethodContext( InputMethodContext& inputMethodContext );
+
+ /**
+ * @brief Filter an key event.
+ * @param[in] event The key to be filtered.
+ * @return True if the key handled, otherwise false.
+ */
+ bool FilterKeyEvent( const KeyEvent& event );
+
+ /**
+ * @copydoc DevelControl::VisualEventSignal()
+ */
+ DevelControl::VisualEventSignalType& VisualEventSignal();
+
+ /**
+ * @brief Sets the shadow with a property map.
+ * @param[in] map The shadow property map
+ */
+ void SetShadow(const Property::Map& map);
+
+ /**
+ * @brief Clear the shadow.
+ */
+ void ClearShadow();
+
+private:
+
+ /**
+ * Used as an alternative to boolean so that it is obvious whether a visual is enabled/disabled.
+ */
+ struct VisualState
+ {
+ enum Type
+ {
+ DISABLED = 0, ///< Visual disabled.
+ ENABLED = 1 ///< Visual enabled.
+ };
+ };
+
+ /**
+ * Used as an alternative to boolean so that it is obvious whether a visual's depth value has been set or not by the caller.
+ */
+ struct DepthIndexValue
+ {
+ enum Type
+ {
+ NOT_SET = 0, ///< Visual depth value not set by caller.
+ SET = 1 ///< Visual depth value set by caller.
+ };
+ };
+
+ /**
+ * @brief Adds the visual to the list of registered visuals.
+ * @param[in] index The Property index of the visual, used to reference visual
+ * @param[in,out] visual The visual to register, which can be altered in this function
+ * @param[in] enabled false if derived class wants to control when visual is set on stage
+ * @param[in] depthIndexValueSet Set to true if the depthIndex has actually been set manually
+ * @param[in] depthIndex The visual's depth-index is set to this
+ *
+ * @note Registering a visual with an index that already has a registered visual will replace it. The replacement will
+ * occur once the replacement visual is ready (loaded).
+ */
+ void RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, VisualState::Type enabled, DepthIndexValue::Type depthIndexValueSet, int depthIndex = 0 );
+
+public:
+
Control& mControlImpl;
DevelControl::State mState;
std::string mSubStateName;
int mUpFocusableActorId; ///< Actor ID of Up focusable control.
int mDownFocusableActorId; ///< Actor ID of Down focusable control.
-
RegisteredVisualContainer mVisuals; ///< Stores visuals needed by the control, non trivial type so std::vector used.
std::string mStyleName;
Vector4 mBackgroundColor; ///< The color of the background visual
Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this
+ Extents mMargin; ///< The margin values
+ Extents mPadding; ///< The padding values
Toolkit::Control::KeyEventSignalType mKeyEventSignal;
Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal;
Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal;
-
- Toolkit::DevelControl::ResourceReadySignalType mResourceReadySignal;
+ Toolkit::Control::ResourceReadySignalType mResourceReadySignal;
+ DevelControl::VisualEventSignalType mVisualEventSignal;
// Gesture Detection
PinchGestureDetector mPinchGestureDetector;
// Tooltip
TooltipPtr mTooltip;
+ InputMethodContext mInputMethodContext;
+
ControlBehaviour mFlags : CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control.
bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group.
+ RegisteredVisualContainer mRemoveVisuals; ///< List of visuals that are being replaced by another visual once ready
+
+
// Properties - these need to be members of Internal::Control::Impl as they access private methods/data of Internal::Control and Internal::Control::Impl.
static const PropertyRegistration PROPERTY_1;
static const PropertyRegistration PROPERTY_2;
static const PropertyRegistration PROPERTY_10;
static const PropertyRegistration PROPERTY_11;
static const PropertyRegistration PROPERTY_12;
-
+ static const PropertyRegistration PROPERTY_13;
+ static const PropertyRegistration PROPERTY_14;
+ static const PropertyRegistration PROPERTY_15;
};