#define DALI_TOOLKIT_CONTROL_DATA_IMPL_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/visuals/visual-resource-observer.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali/devel-api/common/owner-container.h>
+#include <dali-toolkit/devel-api/layouting/layout-item-impl.h>
#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
#include <dali-toolkit/internal/controls/tooltip/tooltip.h>
#include <dali-toolkit/internal/builder/style.h>
#include <dali-toolkit/internal/builder/dictionary.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
namespace Dali
{
/**
* @brief Constructor.
- * @param[in] controlImpl The control which own this implementation
+ * @param[in] controlImpl The control which owns this implementation
*/
Impl( Control& controlImpl );
Toolkit::Visual::ResourceStatus GetVisualResourceStatus( Property::Index index ) const;
/**
+ * @param[in,out] animation Handle to existing animation, or an empty handle that
+ * can be set to a New animation if createAnimation is true
+ * @param[in] transitionData The transition data describing the animation
+ * @param[in] createAnimation True if the animation should be created
+ */
+ void AddTransitions( Dali::Animation& animation,
+ const Toolkit::TransitionData& transitionData,
+ bool createAnimation = false );
+
+ /**
* @copydoc Dali::Toolkit::DevelControl::CreateTransition()
*/
Dali::Animation CreateTransition( const Toolkit::TransitionData& transitionData );
*/
Extents GetPadding() const;
+ /**
+ * @brief Set the input method context.
+ * @param[in] inputMethodContext The input method context.
+ */
+ void SetInputMethodContext( InputMethodContext& inputMethodContext );
+
+ /**
+ * @brief Filter an key event.
+ * @param[in] event The key to be filtered.
+ * @return True if the key handled, otherwise false.
+ */
+ bool FilterKeyEvent( const KeyEvent& event );
+
+ /**
+ * @brief Get the layout associated with this control, if any.
+ *
+ * @return A pointer to the layout, or NULL.
+ */
+ Toolkit::Internal::LayoutItemPtr GetLayout() const;
+
+ /**
+ * @brief Set the layout on this control.
+ * @param[in] layout Pointer to the layout
+ */
+ void SetLayout( Toolkit::Internal::LayoutItem& layout );
+
+ /**
+ * @brief Remove the layout from this control
+ *
+ * @note This does not remove any children from this control, nor does it strip
+ * layouts from them but it does remove them from the layout hierarchy.
+ */
+ void RemoveLayout();
+
+ /**
+ * @copydoc DevelControl::SetLayoutingRequired
+ */
+ void SetLayoutingRequired( bool layoutingRequired );
+
+ /**
+ * @copydoc DevelControl::IsLayoutingRequired()
+ */
+ bool IsLayoutingRequired();
+
private:
/**
DevelControl::State mState;
std::string mSubStateName;
+ // Layout
+ Toolkit::Internal::LayoutItemPtr mLayout;
+
int mLeftFocusableActorId; ///< Actor ID of Left focusable control.
int mRightFocusableActorId; ///< Actor ID of Right focusable control.
int mUpFocusableActorId; ///< Actor ID of Up focusable control.
// Tooltip
TooltipPtr mTooltip;
+ InputMethodContext mInputMethodContext;
+
ControlBehaviour mFlags : CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control.
bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group.
+ bool mIsLayoutingRequired :1; ///< Stores whether the control needs to be Layout
RegisteredVisualContainer mRemoveVisuals; ///< List of visuals that are being replaced by another visual once ready
+
// Properties - these need to be members of Internal::Control::Impl as they access private methods/data of Internal::Control and Internal::Control::Impl.
static const PropertyRegistration PROPERTY_1;
static const PropertyRegistration PROPERTY_2;