// EXTERNAL INCLUDES
#include <dali/public-api/common/dali-common.h>
#include <dali/integration-api/debug.h>
+#include <dali/devel-api/object/handle-devel.h>
#include <dali/devel-api/scripting/enum-helper.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <cstring>
+#include <limits>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <dali-toolkit/devel-api/controls/control-wrapper-impl.h>
namespace Dali
{
}
}
-Toolkit::DevelVisual::Type GetVisualTypeFromMap( const Property::Map& map )
+Toolkit::Visual::Type GetVisualTypeFromMap( const Property::Map& map )
{
- Property::Value* typeValue = map.Find( Toolkit::DevelVisual::Property::TYPE, VISUAL_TYPE );
- Toolkit::DevelVisual::Type type = Toolkit::DevelVisual::IMAGE;
+ Property::Value* typeValue = map.Find( Toolkit::Visual::Property::TYPE, VISUAL_TYPE );
+ Toolkit::Visual::Type type = Toolkit::Visual::IMAGE;
if( typeValue )
{
Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, type );
return type;
}
+/**
+ * Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter
+ */
+bool FindVisual( Property::Index targetIndex, const RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter )
+{
+ for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
+ {
+ if ( (*iter)->index == targetIndex )
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
void FindChangableVisuals( Dictionary<Property::Map>& stateVisualsToAdd,
Dictionary<Property::Map>& stateVisualsToChange,
DictionaryKeys& stateVisualsToRemove)
}
}
+Toolkit::Visual::Base GetVisualByName(
+ const RegisteredVisualContainer& visuals,
+ const std::string& visualName )
+{
+ Toolkit::Visual::Base visualHandle;
+
+ RegisteredVisualContainer::Iterator iter;
+ for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
+ {
+ Toolkit::Visual::Base visual = (*iter)->visual;
+ if( visual && visual.GetName() == visualName )
+ {
+ visualHandle = visual;
+ break;
+ }
+ }
+ return visualHandle;
+}
+
+/**
+ * Move visual from source to destination container
+ */
+void MoveVisual( RegisteredVisualContainer::Iterator sourceIter, RegisteredVisualContainer& source, RegisteredVisualContainer& destination )
+{
+ Toolkit::Visual::Base visual = (*sourceIter)->visual;
+ if( visual )
+ {
+ RegisteredVisual* rv = source.Release( sourceIter );
+ destination.PushBack( rv );
+ }
+}
+
/**
* Performs actions as requested using the action name.
* @param[in] object The object on which to perform the action.
DALI_TYPE_REGISTRATION_END()
-
+/**
+ * @brief Iterate through given container and setOffStage any visual found
+ *
+ * @param[in] container Container of visuals
+ * @param[in] parent Parent actor to remove visuals from
+ */
+void SetVisualsOffStage( const RegisteredVisualContainer& container, Actor parent )
+{
+ for( auto iter = container.Begin(), end = container.End() ; iter!= end; iter++)
+ {
+ if( (*iter)->visual )
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::SetOffStage Setting visual(%d) off stage\n", (*iter)->index );
+ Toolkit::GetImplementation((*iter)->visual).SetOffStage( parent );
+ }
+ }
+}
} // unnamed namespace
const PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "backgroundImage", Toolkit::Control::Property::BACKGROUND_IMAGE, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
const PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "keyInputFocus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "background", Toolkit::Control::Property::BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "tooltip", Toolkit::DevelControl::Property::TOOLTIP, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "state", Toolkit::DevelControl::Property::STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "subState", Toolkit::DevelControl::Property::SUB_STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_9( typeRegistration, "leftFocusableActorId", Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_10( typeRegistration, "rightFocusableActorId", Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID,Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_11( typeRegistration, "upFocusableActorId", Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_12( typeRegistration, "downFocusableActorId", Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-
+const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "margin", Toolkit::Control::Property::MARGIN, Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "padding", Toolkit::Control::Property::PADDING, Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "tooltip", Toolkit::DevelControl::Property::TOOLTIP, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_9( typeRegistration, "state", Toolkit::DevelControl::Property::STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_10( typeRegistration, "subState", Toolkit::DevelControl::Property::SUB_STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_11( typeRegistration, "leftFocusableActorId", Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_12( typeRegistration, "rightFocusableActorId", Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID,Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_13( typeRegistration, "upFocusableActorId", Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_14( typeRegistration, "downFocusableActorId", Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
Control::Impl::Impl( Control& controlImpl )
mStyleName(""),
mBackgroundColor(Color::TRANSPARENT),
mStartingPinchScale( NULL ),
+ mMargin( 0, 0, 0, 0 ),
+ mPadding( 0, 0, 0, 0 ),
mKeyEventSignal(),
+ mKeyInputFocusGainedSignal(),
+ mKeyInputFocusLostSignal(),
+ mResourceReadySignal(),
mPinchGestureDetector(),
mPanGestureDetector(),
mTapGestureDetector(),
mIsKeyboardNavigationSupported( false ),
mIsKeyboardFocusGroup( false )
{
-
}
Control::Impl::~Impl()
return *internalControl.mImpl;
}
-
-
-
-Toolkit::Visual::Base Control::Impl::GetVisualByName(
- RegisteredVisualContainer& visuals,
- const std::string& visualName )
-{
- Toolkit::Visual::Base visualHandle;
-
- RegisteredVisualContainer::Iterator iter;
- for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
- {
- Toolkit::Visual::Base visual = (*iter)->visual;
- if( visual && visual.GetName() == visualName )
- {
- visualHandle = visual;
- break;
- }
- }
- return visualHandle;
-}
-
// Gesture Detection Methods
void Control::Impl::PinchDetected(Actor actor, const PinchGesture& pinch)
{
mControlImpl.OnLongPress(longPress);
}
-// Called by a Visual when it's resource is ready
-void Control::Impl::ResourceReady( Visual::Base& object)
+void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual )
+{
+ RegisterVisual( index, visual, VisualState::ENABLED, DepthIndexValue::NOT_SET );
+}
+
+void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, int depthIndex )
+{
+ RegisterVisual( index, visual, VisualState::ENABLED, DepthIndexValue::SET, depthIndex );
+}
+
+void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled )
{
+ RegisterVisual( index, visual, ( enabled ? VisualState::ENABLED : VisualState::DISABLED ), DepthIndexValue::NOT_SET );
+}
- // go through and check if all the visuals are ready, if they are emit a signal
- for ( RegisteredVisualContainer::ConstIterator visualIter = mVisuals.Begin();
- visualIter != mVisuals.End(); ++visualIter )
+void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled, int depthIndex )
+{
+ RegisterVisual( index, visual, ( enabled ? VisualState::ENABLED : VisualState::DISABLED ), DepthIndexValue::SET, depthIndex );
+}
+
+void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, VisualState::Type enabled, DepthIndexValue::Type depthIndexValueSet, int depthIndex )
+{
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "RegisterVisual:%d \n", index );
+
+ bool visualReplaced ( false );
+ Actor self = mControlImpl.Self();
+
+ // Set the depth index, if not set by caller this will be either the current visual depth, max depth of all visuals
+ // or zero.
+ int requiredDepthIndex = visual.GetDepthIndex();
+
+ if( depthIndexValueSet == DepthIndexValue::SET )
{
- const Toolkit::Visual::Base visual = (*visualIter)->visual;
- const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
+ requiredDepthIndex = depthIndex;
+ }
- // one of the visuals is not ready
- if( !visualImpl.IsResourceReady() )
+ // Visual replacement, existing visual should only be removed from stage when replacement ready.
+ if( !mVisuals.Empty() )
+ {
+ RegisteredVisualContainer::Iterator registeredVisualsiter;
+ // Check if visual (index) is already registered, this is the current visual.
+ if( FindVisual( index, mVisuals, registeredVisualsiter ) )
{
- return;
+ Toolkit::Visual::Base& currentRegisteredVisual = (*registeredVisualsiter)->visual;
+ if( currentRegisteredVisual )
+ {
+ // Store current visual depth index as may need to set the replacement visual to same depth
+ const int currentDepthIndex = (*registeredVisualsiter)->visual.GetDepthIndex();
+
+ // No longer required to know if the replaced visual's resources are ready
+ StopObservingVisual( currentRegisteredVisual );
+
+ // If control staged and visual enabled then visuals will be swapped once ready
+ if( self.OnStage() && enabled )
+ {
+ // Check if visual is currently in the process of being replaced ( is in removal container )
+ RegisteredVisualContainer::Iterator visualQueuedForRemoval;
+ if ( FindVisual( index, mRemoveVisuals, visualQueuedForRemoval ) )
+ {
+ // Visual with same index is already in removal container so current visual pending
+ // Only the the last requested visual will be displayed so remove current visual which is staged but not ready.
+ Toolkit::GetImplementation( currentRegisteredVisual ).SetOffStage( self );
+ mVisuals.Erase( registeredVisualsiter );
+ }
+ else
+ {
+ // current visual not already in removal container so add now.
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "RegisterVisual Move current registered visual to removal Queue: %d \n", index );
+ MoveVisual( registeredVisualsiter, mVisuals, mRemoveVisuals );
+ }
+ }
+ else
+ {
+ // Control not staged or visual disabled so can just erase from registered visuals and new visual will be added later.
+ mVisuals.Erase( registeredVisualsiter );
+ }
+
+ // If we've not set the depth-index value and the new visual does not have a depth index applied to it, then use the previously set depth-index for this index
+ if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) &&
+ ( visual.GetDepthIndex() == 0 ) )
+ {
+ requiredDepthIndex = currentDepthIndex;
+ }
+ }
+
+ visualReplaced = true;
+ }
+ }
+
+ // If not set, set the name of the visual to the same name as the control's property.
+ // ( If the control has been type registered )
+ if( visual.GetName().empty() )
+ {
+ try
+ {
+ std::string visualName = self.GetPropertyName( index );
+ if( !visualName.empty() )
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "Setting visual name for property %d to %s\n",
+ index, visualName.c_str() );
+ visual.SetName( visualName );
+ }
+ }
+ catch( Dali::DaliException e )
+ {
+ DALI_LOG_WARNING( "Attempting to register visual without a registered property, index: %d\n", index );
}
}
- // all the visuals are ready
- Dali::Toolkit::Control handle( mControlImpl.GetOwner() );
- mResourceReadySignal.Emit( handle );
+ if( !visualReplaced ) // New registration entry
+ {
+ // If we've not set the depth-index value, we have more than one visual and the visual does not have a depth index, then set it to be the highest
+ if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) &&
+ ( mVisuals.Size() > 0 ) &&
+ ( visual.GetDepthIndex() == 0 ) )
+ {
+ int maxDepthIndex = std::numeric_limits< int >::min();
+ RegisteredVisualContainer::ConstIterator iter;
+ const RegisteredVisualContainer::ConstIterator endIter = mVisuals.End();
+ for ( iter = mVisuals.Begin(); iter != endIter; iter++ )
+ {
+ const int visualDepthIndex = (*iter)->visual.GetDepthIndex();
+ if ( visualDepthIndex > maxDepthIndex )
+ {
+ maxDepthIndex = visualDepthIndex;
+ }
+ }
+ ++maxDepthIndex; // Add one to the current maximum depth index so that our added visual appears on top
+ requiredDepthIndex = std::max( 0, maxDepthIndex ); // Start at zero if maxDepth index belongs to a background
+ }
+ }
+
+ if( visual )
+ {
+ // Set determined depth index
+ visual.SetDepthIndex( requiredDepthIndex );
+
+ // Monitor when the visual resources are ready
+ StartObservingVisual( visual );
+
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "New Visual registration index[%d] depth[%d]\n", index, requiredDepthIndex );
+ RegisteredVisual* newRegisteredVisual = new RegisteredVisual( index, visual,
+ ( enabled == VisualState::ENABLED ? true : false ),
+ ( visualReplaced && enabled ) ) ;
+ mVisuals.PushBack( newRegisteredVisual );
+
+ Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
+ // Put on stage if enabled and the control is already on the stage
+ if( ( enabled == VisualState::ENABLED ) && self.OnStage() )
+ {
+ visualImpl.SetOnStage( self );
+ }
+ else if( visualImpl.IsResourceReady() ) // When not being staged, check if visual already 'ResourceReady' before it was Registered. ( Resource may have been loaded already )
+ {
+ ResourceReady( visualImpl );
+ }
+
+ }
+
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n", visual.GetName().c_str(), index, enabled?"true":"false" );
}
-bool Control::Impl::IsResourceReady() const
+void Control::Impl::UnregisterVisual( Property::Index index )
{
- // go through and check all the visuals are ready
- for ( RegisteredVisualContainer::ConstIterator visualIter = mVisuals.Begin();
- visualIter != mVisuals.End(); ++visualIter )
- {
- const Toolkit::Visual::Base visual = (*visualIter)->visual;
- const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
-
- // one of the visuals is not ready
- if( !visualImpl.IsResourceReady() )
- {
- return false;
- }
- }
- return true;
+ RegisteredVisualContainer::Iterator iter;
+ if ( FindVisual( index, mVisuals, iter ) )
+ {
+ // stop observing visual
+ StopObservingVisual( (*iter)->visual );
+
+ Actor self( mControlImpl.Self() );
+ Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
+ (*iter)->visual.Reset();
+ mVisuals.Erase( iter );
+ }
+
+ if( FindVisual( index, mRemoveVisuals, iter ) )
+ {
+ Actor self( mControlImpl.Self() );
+ Toolkit::GetImplementation( (*iter)->visual ).SetOffStage( self );
+ (*iter)->pending = false;
+ (*iter)->visual.Reset();
+ mRemoveVisuals.Erase( iter );
+ }
}
+
+Toolkit::Visual::Base Control::Impl::GetVisual( Property::Index index ) const
+{
+ RegisteredVisualContainer::Iterator iter;
+ if ( FindVisual( index, mVisuals, iter ) )
+ {
+ return (*iter)->visual;
+ }
+
+ return Toolkit::Visual::Base();
+}
+
+void Control::Impl::EnableVisual( Property::Index index, bool enable )
+{
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual (%d)\n", index);
+
+ RegisteredVisualContainer::Iterator iter;
+ if ( FindVisual( index, mVisuals, iter ) )
+ {
+ if ( (*iter)->enabled == enable )
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual %s(%d) already %s\n", (*iter)->visual.GetName().c_str(), index, enable?"enabled":"disabled");
+ return;
+ }
+
+ (*iter)->enabled = enable;
+ Actor parentActor = mControlImpl.Self();
+ if ( mControlImpl.Self().OnStage() ) // If control not on Stage then Visual will be added when StageConnection is called.
+ {
+ if ( enable )
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) on stage \n", (*iter)->visual.GetName().c_str(), index );
+ Toolkit::GetImplementation((*iter)->visual).SetOnStage( parentActor );
+ }
+ else
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) off stage \n", (*iter)->visual.GetName().c_str(), index );
+ Toolkit::GetImplementation((*iter)->visual).SetOffStage( parentActor ); // No need to call if control not staged.
+ }
+ }
+ }
+}
+
+bool Control::Impl::IsVisualEnabled( Property::Index index ) const
+{
+ RegisteredVisualContainer::Iterator iter;
+ if ( FindVisual( index, mVisuals, iter ) )
+ {
+ return (*iter)->enabled;
+ }
+ return false;
+}
+
void Control::Impl::StopObservingVisual( Toolkit::Visual::Base& visual )
{
Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
visualImpl.AddResourceObserver( *this );
}
-// Properties
+// Called by a Visual when it's resource is ready
+void Control::Impl::ResourceReady( Visual::Base& object)
+{
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "ResourceReady replacements pending[%d]\n", mRemoveVisuals.Count() );
+
+ Actor self = mControlImpl.Self();
+
+ // A resource is ready, find resource in the registered visuals container and get its index
+ for( auto registeredIter = mVisuals.Begin(), end = mVisuals.End(); registeredIter != end; ++registeredIter )
+ {
+ Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation( (*registeredIter)->visual );
+
+ if( &object == ®isteredVisualImpl )
+ {
+ RegisteredVisualContainer::Iterator visualToRemoveIter;
+ // Find visual with the same index in the removal container
+ // Set if off stage as it's replacement is now ready.
+ // Remove if from removal list as now removed from stage.
+ // Set Pending flag on the ready visual to false as now ready.
+ if( FindVisual( (*registeredIter)->index, mRemoveVisuals, visualToRemoveIter ) )
+ {
+ (*registeredIter)->pending = false;
+ Toolkit::GetImplementation( (*visualToRemoveIter)->visual ).SetOffStage( self );
+ mRemoveVisuals.Erase( visualToRemoveIter );
+ }
+ break;
+ }
+ }
+
+ // A visual is ready so control may need relayouting if staged
+ if ( self.OnStage() )
+ {
+ mControlImpl.RelayoutRequest();
+ }
+
+ // Emit signal if all enabled visuals registered by the control are ready.
+ if( IsResourceReady() )
+ {
+ Dali::Toolkit::Control handle( mControlImpl.GetOwner() );
+ mResourceReadySignal.Emit( handle );
+ }
+}
+
+bool Control::Impl::IsResourceReady() const
+{
+ // Iterate through and check all the enabled visuals are ready
+ for( auto visualIter = mVisuals.Begin();
+ visualIter != mVisuals.End(); ++visualIter )
+ {
+ const Toolkit::Visual::Base visual = (*visualIter)->visual;
+ const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
+
+ // one of the enabled visuals is not ready
+ if( !visualImpl.IsResourceReady() && (*visualIter)->enabled )
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+Toolkit::Visual::ResourceStatus Control::Impl::GetVisualResourceStatus( Property::Index index ) const
+{
+ RegisteredVisualContainer::Iterator iter;
+ if ( FindVisual( index, mVisuals, iter ) )
+ {
+ const Toolkit::Visual::Base visual = (*iter)->visual;
+ const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
+ return visualImpl.GetResourceStatus( );
+ }
+
+ return Toolkit::Visual::ResourceStatus::PREPARING;
+}
+
+Dali::Animation Control::Impl::CreateTransition( const Toolkit::TransitionData& handle )
+{
+ Dali::Animation transition;
+ const Internal::TransitionData& transitionData = Toolkit::GetImplementation( handle );
+
+ if( transitionData.Count() > 0 )
+ {
+ // Setup a Transition from TransitionData.
+ TransitionData::Iterator end = transitionData.End();
+ for( TransitionData::Iterator iter = transitionData.Begin() ;
+ iter != end; ++iter )
+ {
+ TransitionData::Animator* animator = (*iter);
+
+ Toolkit::Visual::Base visual = GetVisualByName( mVisuals, animator->objectName );
+
+ if( visual )
+ {
+#if defined(DEBUG_ENABLED)
+ Dali::TypeInfo typeInfo;
+ ControlWrapper* controlWrapperImpl = dynamic_cast<ControlWrapper*>(&mControlImpl);
+ if( controlWrapperImpl )
+ {
+ typeInfo = controlWrapperImpl->GetTypeInfo();
+ }
+
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "CreateTransition: Found %s visual for %s\n",
+ visual.GetName().c_str(), typeInfo?typeInfo.GetName().c_str():"Unknown" );
+#endif
+ Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
+ visualImpl.AnimateProperty( transition, *animator );
+ }
+ else
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "CreateTransition: Could not find visual. Trying actors");
+ // Otherwise, try any actor children of control (Including the control)
+ Actor child = mControlImpl.Self().FindChildByName( animator->objectName );
+ if( child )
+ {
+ Property::Index propertyIndex = DevelHandle::GetPropertyIndex( child, animator->propertyKey );
+ if( propertyIndex != Property::INVALID_INDEX )
+ {
+ if( animator->animate == false )
+ {
+ if( animator->targetValue.GetType() != Property::NONE )
+ {
+ child.SetProperty( propertyIndex, animator->targetValue );
+ }
+ }
+ else // animate the property
+ {
+ if( animator->initialValue.GetType() != Property::NONE )
+ {
+ child.SetProperty( propertyIndex, animator->initialValue );
+ }
+
+ if( ! transition )
+ {
+ transition = Dali::Animation::New( 0.1f );
+ }
+
+ transition.AnimateTo( Property( child, propertyIndex ),
+ animator->targetValue,
+ animator->alphaFunction,
+ TimePeriod( animator->timePeriodDelay,
+ animator->timePeriodDuration ) );
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return transition;
+}
+
+void Control::Impl::DoAction( Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes )
+{
+ RegisteredVisualContainer::Iterator iter;
+ if ( FindVisual( visualIndex, mVisuals, iter ) )
+ {
+ Toolkit::GetImplementation((*iter)->visual).DoAction( actionId, attributes );
+ }
+}
-/**
- * Called when a property of an object of this type is set.
- * @param[in] object The object whose property is set.
- * @param[in] index The property index.
- * @param[in] value The new property value.
- */
void Control::Impl::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
{
Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( url, ImageDimensions() );
if( visual )
{
- controlImpl.RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual );
- visual.SetDepthIndex( DepthIndex::BACKGROUND );
+ controlImpl.mImpl->RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND );
}
}
else if( value.Get( color ) )
break;
}
+ case Toolkit::Control::Property::MARGIN:
+ {
+ Extents margin;
+ if( value.Get( margin ) )
+ {
+ controlImpl.mImpl->SetMargin( margin );
+ }
+ break;
+ }
+
+ case Toolkit::Control::Property::PADDING:
+ {
+ Extents padding;
+ if( value.Get( padding ) )
+ {
+ controlImpl.mImpl->SetPadding( padding );
+ }
+ break;
+ }
+
case Toolkit::DevelControl::Property::TOOLTIP:
{
TooltipPtr& tooltipPtr = controlImpl.mImpl->mTooltip;
tooltipPtr = Tooltip::New( control );
}
tooltipPtr->SetProperties( value );
+ break;
}
+
}
}
}
-/**
- * Called to retrieve a property of an object of this type.
- * @param[in] object The object whose property is to be retrieved.
- * @param[in] index The property index.
- * @return The current value of the property.
- */
Property::Value Control::Impl::GetProperty( BaseObject* object, Property::Index index )
{
Property::Value value;
{
DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
Property::Map map;
- Toolkit::Visual::Base visual = controlImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
+ Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
if( visual )
{
visual.CreatePropertyMap( map );
case Toolkit::Control::Property::BACKGROUND:
{
Property::Map map;
- Toolkit::Visual::Base visual = controlImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
+ Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
if( visual )
{
visual.CreatePropertyMap( map );
break;
}
+ case Toolkit::Control::Property::MARGIN:
+ {
+ value = controlImpl.mImpl->GetMargin();
+ break;
+ }
+
+ case Toolkit::Control::Property::PADDING:
+ {
+ value = controlImpl.mImpl->GetPadding();
+ break;
+ }
+
case Toolkit::DevelControl::Property::TOOLTIP:
{
Property::Map map;
value = map;
break;
}
-
}
}
}
}
-
-/**
- * Go through the list of visuals that are common to both states.
- * If they are different types, or are both image types with different
- * URLs, then the existing visual needs moving and the new visual creating
- */
void Control::Impl::RecreateChangedVisuals( Dictionary<Property::Map>& stateVisualsToChange,
Dictionary<Property::Map>& instancedProperties )
{
Property::Map fromMap;
visual.CreatePropertyMap( fromMap );
- Toolkit::DevelVisual::Type fromType = GetVisualTypeFromMap( fromMap );
- Toolkit::DevelVisual::Type toType = GetVisualTypeFromMap( toMap );
+ Toolkit::Visual::Type fromType = GetVisualTypeFromMap( fromMap );
+ Toolkit::Visual::Type toType = GetVisualTypeFromMap( toMap );
if( fromType != toType )
{
}
else
{
- if( fromType == Toolkit::DevelVisual::IMAGE || fromType == Toolkit::DevelVisual::N_PATCH
- || fromType == Toolkit::DevelVisual::SVG || fromType == Toolkit::DevelVisual::ANIMATED_IMAGE )
+ if( fromType == Toolkit::Visual::IMAGE || fromType == Toolkit::Visual::N_PATCH
+ || fromType == Toolkit::Visual::SVG || fromType == Toolkit::Visual::ANIMATED_IMAGE )
{
Property::Value* fromUrl = fromMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
Property::Value* toUrl = toMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
}
}
+void Control::Impl::OnStageDisconnection()
+{
+ Actor self = mControlImpl.Self();
+
+ // Any visuals set for replacement but not yet ready should still be registered.
+ // Reason: If a request was made to register a new visual but the control removed from stage before visual was ready
+ // then when this control appears back on stage it should use that new visual.
+
+ // Iterate through all registered visuals and set off stage
+ SetVisualsOffStage( mVisuals, self );
+
+ // Visuals pending replacement can now be taken out of the removal list and set off stage
+ // Iterate through all replacement visuals and add to a move queue then set off stage
+ for( auto removalIter = mRemoveVisuals.Begin(), end = mRemoveVisuals.End(); removalIter != end; removalIter++ )
+ {
+ Toolkit::GetImplementation((*removalIter)->visual).SetOffStage( self );
+ }
+
+ for( auto replacedIter = mVisuals.Begin(), end = mVisuals.End(); replacedIter != end; replacedIter++ )
+ {
+ (*replacedIter)->pending = false;
+ }
+
+ mRemoveVisuals.Clear();
+}
+
+void Control::Impl::SetMargin( Extents margin )
+{
+ mControlImpl.mImpl->mMargin = margin;
+}
+
+Extents Control::Impl::GetMargin() const
+{
+ return mControlImpl.mImpl->mMargin;
+}
+
+void Control::Impl::SetPadding( Extents padding )
+{
+ mControlImpl.mImpl->mPadding = padding;
+}
+
+Extents Control::Impl::GetPadding() const
+{
+ return mControlImpl.mImpl->mPadding;
+}
+
+void Control::Impl::SetInputMethodContext( InputMethodContext& inputMethodContext )
+{
+ mInputMethodContext = inputMethodContext;
+}
+
+bool Control::Impl::FilterKeyEvent( const KeyEvent& event )
+{
+ bool consumed ( false );
+
+ if ( mInputMethodContext )
+ {
+ consumed = mInputMethodContext.FilterEventKey( event );
+ }
+ return consumed;
+}
+
} // namespace Internal
} // namespace Toolkit