/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/devel-api/scripting/scripting.h>
#include <dali/integration-api/adaptor-framework/adaptor.h>
#include <dali/integration-api/debug.h>
+#include <dali/public-api/math/math-utils.h>
#include <dali/public-api/object/object-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <cstring>
namespace
{
-const std::string READING_INFO_TYPE_NAME = "name";
-const std::string READING_INFO_TYPE_ROLE = "role";
-const std::string READING_INFO_TYPE_DESCRIPTION = "description";
-const std::string READING_INFO_TYPE_STATE = "state";
-const std::string READING_INFO_TYPE_ATTRIBUTE_NAME = "reading_info_type";
-const std::string READING_INFO_TYPE_SEPARATOR = "|";
+const char* READING_INFO_TYPE_NAME = "name";
+const char* READING_INFO_TYPE_ROLE = "role";
+const char* READING_INFO_TYPE_DESCRIPTION = "description";
+const char* READING_INFO_TYPE_STATE = "state";
+const char* READING_INFO_TYPE_ATTRIBUTE_NAME = "reading_info_type";
+const char* READING_INFO_TYPE_SEPARATOR = "|";
} // namespace
namespace Dali
return false;
}
+/**
+ * Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter
+ */
+bool FindVisual(const Toolkit::Visual::Base findVisual, const RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter)
+{
+ for(iter = visuals.Begin(); iter != visuals.End(); iter++)
+ {
+ Toolkit::Visual::Base visual = (*iter)->visual;
+ if(visual && visual == findVisual)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+/**
+ * Finds internal visual in given array, returning true if found along with the iterator for that visual as a out parameter
+ */
+bool FindVisual(const Visual::Base& findInternalVisual, const RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter)
+{
+ for(iter = visuals.Begin(); iter != visuals.End(); iter++)
+ {
+ Visual::Base& visual = Toolkit::GetImplementation((*iter)->visual);
+ if((&visual == &findInternalVisual))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
void FindChangableVisuals(Dictionary<Property::Map>& stateVisualsToAdd,
Dictionary<Property::Map>& stateVisualsToChange,
DictionaryKeys& stateVisualsToRemove)
}
/**
+ * Discard visual from source to visual factory.
+ */
+void DiscardVisual(RegisteredVisualContainer::Iterator sourceIter, RegisteredVisualContainer& source)
+{
+ Toolkit::Visual::Base visual = (*sourceIter)->visual;
+ if(visual)
+ {
+ if(Stage::IsInstalled())
+ {
+ Toolkit::VisualFactory::Get().DiscardVisual(visual);
+ }
+ }
+
+ source.Erase(sourceIter);
+}
+
+/**
* Performs actions as requested using the action name.
* @param[in] object The object on which to perform the action.
* @param[in] actionName The action to perform.
mIsKeyboardNavigationSupported(false),
mIsKeyboardFocusGroup(false),
mIsEmittingResourceReadySignal(false),
- mNeedToEmitResourceReady(false),
+ mIdleCallbackRegistered(false),
mDispatchKeyEvents(true)
{
Dali::Accessibility::Accessible::RegisterExternalAccessibleGetter(&ExternalAccessibleGetter);
Control::Impl& Control::Impl::Get(Internal::Control& internalControl)
{
+ DALI_ASSERT_ALWAYS(Stage::IsCoreThread() && "Core is not installed. Might call this API from worker thread?");
+
return *internalControl.mImpl;
}
const Control::Impl& Control::Impl::Get(const Internal::Control& internalControl)
{
+ DALI_ASSERT_ALWAYS(Stage::IsCoreThread() && "Core is not installed. Might call this API from worker thread?");
+
return *internalControl.mImpl;
}
}
case Dali::Accessibility::ScreenRelativeMoveType::INSIDE:
{
- if(rect.width < 0 && accessibleRect.x != lastPosition.x)
+ if(rect.width < 0 && !Dali::Equals(accessibleRect.x, lastPosition.x))
{
mAccessibilityLastScreenRelativeMoveType = (accessibleRect.x < lastPosition.x) ? Dali::Accessibility::ScreenRelativeMoveType::OUTGOING_TOP_LEFT : Dali::Accessibility::ScreenRelativeMoveType::OUTGOING_BOTTOM_RIGHT;
}
- if(rect.height < 0 && accessibleRect.y != lastPosition.y)
+ if(rect.height < 0 && !Dali::Equals(accessibleRect.y, lastPosition.y))
{
mAccessibilityLastScreenRelativeMoveType = (accessibleRect.y < lastPosition.y) ? Dali::Accessibility::ScreenRelativeMoveType::OUTGOING_TOP_LEFT : Dali::Accessibility::ScreenRelativeMoveType::OUTGOING_BOTTOM_RIGHT;
}
void Control::Impl::RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, VisualState::Type enabled, DepthIndexValue::Type depthIndexValueSet, int depthIndex)
{
+ DALI_ASSERT_ALWAYS(Stage::IsCoreThread() && "Core is not installed. Might call this API from worker thread?");
+
DALI_LOG_INFO(gLogFilter, Debug::Concise, "RegisterVisual:%d \n", index);
bool visualReplaced(false);
{
visualImpl.SetOnScene(self);
}
- else if(visualImpl.IsResourceReady()) // When not being staged, check if visual already 'ResourceReady' before it was Registered. ( Resource may have been loaded already )
+ else if(enabled && visualImpl.IsResourceReady()) // When not being staged, check if visual already 'ResourceReady' before it was Registered. ( Resource may have been loaded already )
{
ResourceReady(visualImpl);
}
void Control::Impl::UnregisterVisual(Property::Index index)
{
+ DALI_ASSERT_ALWAYS(Stage::IsCoreThread() && "Core is not installed. Might call this API from worker thread?");
+
RegisteredVisualContainer::Iterator iter;
if(FindVisual(index, mVisuals, iter))
{
Actor self(mControlImpl.Self());
Toolkit::GetImplementation((*iter)->visual).SetOffScene(self);
(*iter)->pending = false;
- (*iter)->visual.Reset();
- mRemoveVisuals.Erase(iter);
+
+ // Discard removed visual. It will be destroyed at next Idle time.
+ DiscardVisual(iter, mRemoveVisuals);
}
}
return false;
}
+void Control::Impl::EnableReadyTransitionOverriden(Toolkit::Visual::Base& visual, bool enable)
+{
+ DALI_LOG_INFO(gLogFilter, Debug::General, "Control::EnableReadyTransitionOverriden(%p, %s)\n", visual, enable ? "T" : "F");
+
+ RegisteredVisualContainer::Iterator iter;
+ if(FindVisual(visual, mVisuals, iter))
+ {
+ if((*iter)->overideReadyTransition == enable)
+ {
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::EnableReadyTransitionOverriden Visual %s(%p) already %s\n", (*iter)->visual.GetName().c_str(), visual, enable ? "enabled" : "disabled");
+ return;
+ }
+
+ (*iter)->overideReadyTransition = enable;
+ }
+}
+
void Control::Impl::StopObservingVisual(Toolkit::Visual::Base& visual)
{
Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
visualImpl.AddEventObserver(*this);
}
+void Control::Impl::ResourceReady()
+{
+ DALI_ASSERT_ALWAYS(Stage::IsCoreThread() && "Core is not installed. Might call this API from worker thread?");
+
+ // Emit signal if all enabled visuals registered by the control are ready or there are no visuals.
+ if(IsResourceReady())
+ {
+ EmitResourceReadySignal();
+ }
+}
+
// Called by a Visual when it's resource is ready
void Control::Impl::ResourceReady(Visual::Base& object)
{
Actor self = mControlImpl.Self();
+ RegisteredVisualContainer::Iterator registeredIter;
+
// A resource is ready, find resource in the registered visuals container and get its index
- for(auto registeredIter = mVisuals.Begin(), end = mVisuals.End(); registeredIter != end; ++registeredIter)
+ if(!FindVisual(object, mVisuals, registeredIter))
{
- Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation((*registeredIter)->visual);
+ return;
+ }
- if(&object == ®isteredVisualImpl)
+ RegisteredVisualContainer::Iterator visualToRemoveIter;
+ // Find visual with the same index in the removal container
+ // Set if off stage as it's replacement is now ready.
+ // Remove if from removal list as now removed from stage.
+ // Set Pending flag on the ready visual to false as now ready.
+ if(FindVisual((*registeredIter)->index, mRemoveVisuals, visualToRemoveIter))
+ {
+ (*registeredIter)->pending = false;
+ if(!((*visualToRemoveIter)->overideReadyTransition))
{
- RegisteredVisualContainer::Iterator visualToRemoveIter;
- // Find visual with the same index in the removal container
- // Set if off stage as it's replacement is now ready.
- // Remove if from removal list as now removed from stage.
- // Set Pending flag on the ready visual to false as now ready.
- if(FindVisual((*registeredIter)->index, mRemoveVisuals, visualToRemoveIter))
- {
- (*registeredIter)->pending = false;
- Toolkit::GetImplementation((*visualToRemoveIter)->visual).SetOffScene(self);
- mRemoveVisuals.Erase(visualToRemoveIter);
- }
- break;
+ Toolkit::GetImplementation((*visualToRemoveIter)->visual).SetOffScene(self);
}
+
+ // Discard removed visual. It will be destroyed at next Idle time.
+ DiscardVisual(visualToRemoveIter, mRemoveVisuals);
}
// A visual is ready so control may need relayouting if staged
- if(self.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
- {
- mControlImpl.RelayoutRequest();
- }
+ RelayoutRequest(object);
- // Emit signal if all enabled visuals registered by the control are ready.
- if(IsResourceReady())
+ // Called by a Visual when it's resource is ready
+ if(((*registeredIter)->enabled))
{
- // Reset the flag
- mNeedToEmitResourceReady = false;
-
- EmitResourceReadySignal();
+ ResourceReady();
}
}
void Control::Impl::RelayoutRequest(Visual::Base& object)
{
- mControlImpl.RelayoutRequest();
+ if(mControlImpl.Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
+ {
+ mControlImpl.RelayoutRequest();
+ }
}
bool Control::Impl::IsResourceReady() const
void Control::Impl::SetProperty(BaseObject* object, Property::Index index, const Property::Value& value)
{
+ DALI_ASSERT_ALWAYS(Stage::IsCoreThread() && "Core is not installed. Might call this API from worker thread?");
+
Toolkit::Control control = Toolkit::Control::DownCast(BaseHandle(object));
if(control)
Property::Value Control::Impl::GetProperty(BaseObject* object, Property::Index index)
{
+ DALI_ASSERT_ALWAYS(Stage::IsCoreThread() && "Core is not installed. Might call this API from worker thread?");
+
Property::Value value;
Toolkit::Control control = Toolkit::Control::DownCast(BaseHandle(object));
void Control::Impl::ReplaceStateVisualsAndProperties(const StylePtr oldState, const StylePtr newState, const std::string& subState)
{
+ DALI_ASSERT_ALWAYS(Stage::IsCoreThread() && "Core is not installed. Might call this API from worker thread?");
+
// Collect all old visual names
DictionaryKeys stateVisualsToRemove;
if(oldState)
// Visuals pending replacement can now be taken out of the removal list and set off scene
// Iterate through all replacement visuals and add to a move queue then set off scene
- for(auto removalIter = mRemoveVisuals.Begin(), end = mRemoveVisuals.End(); removalIter != end; removalIter++)
+
+ if(!mRemoveVisuals.Empty())
{
- Toolkit::GetImplementation((*removalIter)->visual).SetOffScene(self);
+ std::reverse(mRemoveVisuals.Begin(), mRemoveVisuals.End());
+
+ while(!mRemoveVisuals.Empty())
+ {
+ auto removalIter = mRemoveVisuals.End() - 1u;
+ Toolkit::GetImplementation((*removalIter)->visual).SetOffScene(self);
+
+ // Discard removed visual. It will be destroyed at next Idle time.
+ DiscardVisual(removalIter, mRemoveVisuals);
+ }
}
for(auto replacedIter = mVisuals.Begin(), end = mVisuals.End(); replacedIter != end; replacedIter++)
{
(*replacedIter)->pending = false;
}
-
- mRemoveVisuals.Clear();
}
void Control::Impl::SetMargin(Extents margin)
if(visual)
{
Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
- return visualImpl.GetPropertyObject(visualPropertyKey);
+ return visualImpl.GetPropertyObject(std::move(visualPropertyKey));
}
Handle handle;
mIsEmittingResourceReadySignal = true;
// If the signal handler changes visual, it may become ready during this call & therefore this method will
- // get called again recursively. If so, mNeedToEmitResourceReady is set below, and we act on it after that secondary
+ // get called again recursively. If so, mIdleCallbackRegistered is set below, and we act on it after that secondary
// invocation has completed by notifying in an Idle callback to prevent further recursion.
Dali::Toolkit::Control handle(mControlImpl.GetOwner());
mResourceReadySignal.Emit(handle);
- if(mNeedToEmitResourceReady)
+ mIsEmittingResourceReadySignal = false;
+ }
+ else
+ {
+ if(!mIdleCallbackRegistered)
{
+ mIdleCallbackRegistered = true;
+
// Add idler to emit the signal again
if(!mIdleCallback)
{
// The callback manager takes the ownership of the callback object.
mIdleCallback = MakeCallback(this, &Control::Impl::OnIdleCallback);
- Adaptor::Get().AddIdle(mIdleCallback, false);
+ Adaptor::Get().AddIdle(mIdleCallback, true);
}
}
-
- mIsEmittingResourceReadySignal = false;
- }
- else
- {
- mNeedToEmitResourceReady = true;
}
}
-void Control::Impl::OnIdleCallback()
+bool Control::Impl::OnIdleCallback()
{
- if(mNeedToEmitResourceReady)
+ // Reset the flag
+ mIdleCallbackRegistered = false;
+
+ // A visual is ready so control may need relayouting if staged
+ if(mControlImpl.Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
{
- // Reset the flag
- mNeedToEmitResourceReady = false;
+ mControlImpl.RelayoutRequest();
+ }
- // A visual is ready so control may need relayouting if staged
- if(mControlImpl.Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
- {
- mControlImpl.RelayoutRequest();
- }
+ EmitResourceReadySignal();
- EmitResourceReadySignal();
+ if(!mIdleCallbackRegistered)
+ {
+ // Set the pointer to null as the callback manager deletes the callback after execute it.
+ mIdleCallback = nullptr;
}
- // Set the pointer to null as the callback manager deletes the callback after execute it.
- mIdleCallback = nullptr;
+ // Repeat idle if mIdleCallbackRegistered become true one more time.
+ return mIdleCallbackRegistered;
}
Toolkit::DevelControl::ControlAccessible* Control::Impl::GetAccessibleObject()