/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "control-data-impl.h"
// EXTERNAL INCLUDES
-#include <dali/public-api/common/dali-common.h>
+#include <dali-toolkit/public-api/dali-toolkit-common.h>
#include <dali/integration-api/debug.h>
#include <dali/devel-api/object/handle-devel.h>
#include <dali/devel-api/scripting/enum-helper.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
-#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
-#include <dali-toolkit/internal/styling/style-manager-impl.h>
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
-#include <dali-toolkit/internal/visuals/visual-string-constants.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/controls/control-wrapper-impl.h>
+#include <dali-toolkit/internal/styling/style-manager-impl.h>
+#include <dali-toolkit/internal/visuals/visual-string-constants.h>
namespace Dali
{
}
}
-Toolkit::DevelVisual::Type GetVisualTypeFromMap( const Property::Map& map )
+Toolkit::Visual::Type GetVisualTypeFromMap( const Property::Map& map )
{
- Property::Value* typeValue = map.Find( Toolkit::DevelVisual::Property::TYPE, VISUAL_TYPE );
- Toolkit::DevelVisual::Type type = Toolkit::DevelVisual::IMAGE;
+ Property::Value* typeValue = map.Find( Toolkit::Visual::Property::TYPE, VISUAL_TYPE );
+ Toolkit::Visual::Type type = Toolkit::Visual::IMAGE;
if( typeValue )
{
Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, type );
DALI_TYPE_REGISTRATION_END()
+/**
+ * @brief Iterate through given container and setOffScene any visual found
+ *
+ * @param[in] container Container of visuals
+ * @param[in] parent Parent actor to remove visuals from
+ */
+void SetVisualsOffScene( const RegisteredVisualContainer& container, Actor parent )
+{
+ for( auto iter = container.Begin(), end = container.End() ; iter!= end; iter++)
+ {
+ if( (*iter)->visual )
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::SetOffScene Setting visual(%d) off stage\n", (*iter)->index );
+ Toolkit::GetImplementation((*iter)->visual).SetOffScene( parent );
+ }
+ }
+}
+
} // unnamed namespace
// Properties registered without macro to use specific member variables.
const PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "styleName", Toolkit::Control::Property::STYLE_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "backgroundColor", Toolkit::Control::Property::BACKGROUND_COLOR, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "backgroundImage", Toolkit::Control::Property::BACKGROUND_IMAGE, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
const PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "keyInputFocus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "background", Toolkit::Control::Property::BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "tooltip", Toolkit::DevelControl::Property::TOOLTIP, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "state", Toolkit::DevelControl::Property::STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "subState", Toolkit::DevelControl::Property::SUB_STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_9( typeRegistration, "leftFocusableActorId", Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_10( typeRegistration, "rightFocusableActorId", Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID,Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_11( typeRegistration, "upFocusableActorId", Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_12( typeRegistration, "downFocusableActorId", Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-
+const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "margin", Toolkit::Control::Property::MARGIN, Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "padding", Toolkit::Control::Property::PADDING, Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "tooltip", Toolkit::DevelControl::Property::TOOLTIP, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_9( typeRegistration, "state", Toolkit::DevelControl::Property::STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_10( typeRegistration, "subState", Toolkit::DevelControl::Property::SUB_STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_11( typeRegistration, "leftFocusableActorId", Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_12( typeRegistration, "rightFocusableActorId", Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID,Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_13( typeRegistration, "upFocusableActorId", Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_14( typeRegistration, "downFocusableActorId", Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_15( typeRegistration, "shadow", Toolkit::DevelControl::Property::SHADOW, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
Control::Impl::Impl( Control& controlImpl )
mStyleName(""),
mBackgroundColor(Color::TRANSPARENT),
mStartingPinchScale( NULL ),
+ mMargin( 0, 0, 0, 0 ),
+ mPadding( 0, 0, 0, 0 ),
mKeyEventSignal(),
+ mKeyInputFocusGainedSignal(),
+ mKeyInputFocusLostSignal(),
+ mResourceReadySignal(),
+ mVisualEventSignal(),
mPinchGestureDetector(),
mPanGestureDetector(),
mTapGestureDetector(),
mLongPressGestureDetector(),
+ mTooltip( NULL ),
+ mInputMethodContext(),
mFlags( Control::ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
mIsKeyboardNavigationSupported( false ),
mIsKeyboardFocusGroup( false )
{
-
}
Control::Impl::~Impl()
mControlImpl.OnLongPress(longPress);
}
-// Called by a Visual when it's resource is ready
-void Control::Impl::ResourceReady( Visual::Base& object)
-{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "ResourceReady \n");
-
- // A resource is ready, check if is in the replacement visual container
- // Iterate through all visuals in replacement container and store indexes of ready visuals
- Dali::Vector <Property::Index> readyVisuals;
- Actor self = mControlImpl.Self();
-
- for( auto replacementVisualIter = mReplacementVisuals.Begin();
- replacementVisualIter < mReplacementVisuals.End(); ++replacementVisualIter )
- {
- const Toolkit::Visual::Base replacementVisual = (*replacementVisualIter)->visual;
- const Internal::Visual::Base& replacementVisualImpl = Toolkit::GetImplementation( replacementVisual );
-
- if( replacementVisualImpl.IsResourceReady() )
- {
- // Check if new replacement visual (index) is already queued for replacement and swap old for new.
- RegisteredVisualContainer::Iterator registeredVisualsIter;
- if( FindVisual( (*replacementVisualIter)->index, mVisuals, registeredVisualsIter ) )
- {
- Property::Index readyVisualIndex = (*replacementVisualIter)->index;
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "ResourceReady: %d Ready to replace\n", readyVisualIndex );
- readyVisuals.PushBack( readyVisualIndex );
- // Remove current shown visual from stage and from registered visuals container
- Toolkit::GetImplementation((*registeredVisualsIter)->visual).SetOffStage( self );
- mVisuals.Erase( registeredVisualsIter );
- }
- }
- }
-
- for( auto readyVisualsIter = readyVisuals.Begin(); readyVisualsIter != readyVisuals.End(); readyVisualsIter++ )
- {
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "ResourceReady: %d Matched\n", (*readyVisualsIter) );
- // Move new visual to be shown from replacement container into the control's registered visuals container
- // Replacement visual has already been set on stage when it was added to replacement container
- RegisteredVisualContainer::Iterator readyReplacementVisual;
- if( FindVisual( (*readyVisualsIter) , mReplacementVisuals, readyReplacementVisual ) )
- {
- MoveVisual( readyReplacementVisual, mReplacementVisuals, mVisuals ); // Erases visual from replacement queue
- }
- // A visual has been replaced so control will most likely need relayouting
- mControlImpl.RelayoutRequest();
- }
-
- // Emit signal if all enabled visuals registered by the control are ready.
- // If any visual is registered and enabled but not ready then the control will not be able to emit ReadySignal.
-
- if ( IsResourceReady() )
- {
- Dali::Toolkit::Control handle( mControlImpl.GetOwner() );
- mResourceReadySignal.Emit( handle );
- }
-}
-
-bool Control::Impl::IsResourceReady() const
-{
- // Iterate through and check all the enabled visuals are ready
- for ( auto visualIter = mVisuals.Begin();
- visualIter != mVisuals.End(); ++visualIter )
- {
- const Toolkit::Visual::Base visual = (*visualIter)->visual;
- const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
-
- // one of the enabled visuals is not ready
- if( !visualImpl.IsResourceReady() && (*visualIter)->enabled )
- {
- return false;
- }
- }
- return true;
-}
-
void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual )
{
RegisterVisual( index, visual, VisualState::ENABLED, DepthIndexValue::NOT_SET );
bool visualReplaced ( false );
Actor self = mControlImpl.Self();
+ // Set the depth index, if not set by caller this will be either the current visual depth, max depth of all visuals
+ // or zero.
+ int requiredDepthIndex = visual.GetDepthIndex();
+
+ if( depthIndexValueSet == DepthIndexValue::SET )
+ {
+ requiredDepthIndex = depthIndex;
+ }
+
+ // Visual replacement, existing visual should only be removed from stage when replacement ready.
if( !mVisuals.Empty() )
{
RegisteredVisualContainer::Iterator registeredVisualsiter;
- // Check if visual (index) is already registered. Replace if so.
+ // Check if visual (index) is already registered, this is the current visual.
if( FindVisual( index, mVisuals, registeredVisualsiter ) )
{
- if( (*registeredVisualsiter)->visual )
+ Toolkit::Visual::Base& currentRegisteredVisual = (*registeredVisualsiter)->visual;
+ if( currentRegisteredVisual )
{
// Store current visual depth index as may need to set the replacement visual to same depth
const int currentDepthIndex = (*registeredVisualsiter)->visual.GetDepthIndex();
- // Monitor when the visuals resources are ready
- StopObservingVisual( (*registeredVisualsiter)->visual );
- StartObservingVisual( visual );
+ // No longer required to know if the replaced visual's resources are ready
+ StopObservingVisual( currentRegisteredVisual );
- if( self.OnStage() )
+ // If control staged and visual enabled then visuals will be swapped once ready
+ if( self.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) && enabled )
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "RegisterVisual Adding visual to replacement Queue: %d \n", index );
- // Check if visual is currently in the process of being replaced
- RegisteredVisualContainer::Iterator queuedReplacementVisual;
- if ( FindVisual( index, mReplacementVisuals, queuedReplacementVisual ) )
+ // Check if visual is currently in the process of being replaced ( is in removal container )
+ RegisteredVisualContainer::Iterator visualQueuedForRemoval;
+ if ( FindVisual( index, mRemoveVisuals, visualQueuedForRemoval ) )
{
- // If visual on replacement queue is going to be replaced before it's ready then will be removed from queue (and stage)
- // Only the the last requested visual will be queued and then displayed.
- Toolkit::GetImplementation( (*queuedReplacementVisual)->visual ).SetOffStage( self );
- mReplacementVisuals.Erase(queuedReplacementVisual);
+ // Visual with same index is already in removal container so current visual pending
+ // Only the the last requested visual will be displayed so remove current visual which is staged but not ready.
+ Toolkit::GetImplementation( currentRegisteredVisual ).SetOffScene( self );
+ mVisuals.Erase( registeredVisualsiter );
+ }
+ else
+ {
+ // current visual not already in removal container so add now.
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "RegisterVisual Move current registered visual to removal Queue: %d \n", index );
+ MoveVisual( registeredVisualsiter, mVisuals, mRemoveVisuals );
}
- // Add to replacement list
- mReplacementVisuals.PushBack( new RegisteredVisual( index, visual, ( enabled == VisualState::ENABLED ? true : false ) ) );
}
else
{
- // Not staged so can just replace registered visual
- (*registeredVisualsiter)->visual = visual;
- (*registeredVisualsiter)->enabled = ( enabled == VisualState::ENABLED ) ? true : false;
+ // Control not staged or visual disabled so can just erase from registered visuals and new visual will be added later.
+ mVisuals.Erase( registeredVisualsiter );
}
// If we've not set the depth-index value and the new visual does not have a depth index applied to it, then use the previously set depth-index for this index
if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) &&
( visual.GetDepthIndex() == 0 ) )
{
- visual.SetDepthIndex( currentDepthIndex );
+ requiredDepthIndex = currentDepthIndex;
}
}
// ( If the control has been type registered )
if( visual.GetName().empty() )
{
- try
- {
- std::string visualName = self.GetPropertyName( index );
- if( !visualName.empty() )
- {
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "Setting visual name for property %d to %s\n",
- index, visualName.c_str() );
- visual.SetName( visualName );
- }
- }
- catch( Dali::DaliException e )
+ // returns empty string if index is not found as long as index is not -1
+ std::string visualName = self.GetPropertyName( index );
+ if( !visualName.empty() )
{
- DALI_LOG_WARNING( "Attempting to register visual without a registered property, index: %d\n", index );
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "Setting visual name for property %d to %s\n",
+ index, visualName.c_str() );
+ visual.SetName( visualName );
}
}
if( !visualReplaced ) // New registration entry
{
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "New Visual registration %d\n", index);
- mVisuals.PushBack( new RegisteredVisual( index, visual, ( enabled == VisualState::ENABLED ? true : false ) ) );
-
- // monitor when the visuals resources are ready
- StartObservingVisual( visual );
-
// If we've not set the depth-index value, we have more than one visual and the visual does not have a depth index, then set it to be the highest
if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) &&
- ( mVisuals.Size() > 1 ) &&
+ ( mVisuals.Size() > 0 ) &&
( visual.GetDepthIndex() == 0 ) )
{
int maxDepthIndex = std::numeric_limits< int >::min();
maxDepthIndex = visualDepthIndex;
}
}
-
++maxDepthIndex; // Add one to the current maximum depth index so that our added visual appears on top
- visual.SetDepthIndex( maxDepthIndex );
+ requiredDepthIndex = std::max( 0, maxDepthIndex ); // Start at zero if maxDepth index belongs to a background
}
}
if( visual )
{
- // If the caller has set the depth-index, then set it here
- if( depthIndexValueSet == DepthIndexValue::SET )
- {
- visual.SetDepthIndex( depthIndex );
- }
+ // Set determined depth index
+ visual.SetDepthIndex( requiredDepthIndex );
+
+ // Monitor when the visual resources are ready
+ StartObservingVisual( visual );
+
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "New Visual registration index[%d] depth[%d]\n", index, requiredDepthIndex );
+ RegisteredVisual* newRegisteredVisual = new RegisteredVisual( index, visual,
+ ( enabled == VisualState::ENABLED ? true : false ),
+ ( visualReplaced && enabled ) ) ;
+ mVisuals.PushBack( newRegisteredVisual );
+ Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
// Put on stage if enabled and the control is already on the stage
- if( ( enabled == VisualState::ENABLED ) && self.OnStage() )
+ if( ( enabled == VisualState::ENABLED ) && self.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
{
- // Visual must be set on stage for the renderer to be created and the ResourceReady triggered.
- Toolkit::GetImplementation(visual).SetOnStage( self );
+ visualImpl.SetOnScene( self );
}
+ else if( visualImpl.IsResourceReady() ) // When not being staged, check if visual already 'ResourceReady' before it was Registered. ( Resource may have been loaded already )
+ {
+ ResourceReady( visualImpl );
+ }
+
}
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n", visual.GetName().c_str(), index, enabled?"T":"F" );
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n", visual.GetName().c_str(), index, enabled?"true":"false" );
}
void Control::Impl::UnregisterVisual( Property::Index index )
{
- RegisteredVisualContainer::Iterator iter;
- if ( FindVisual( index, mVisuals, iter ) )
- {
- // stop observing visual
- StopObservingVisual( (*iter)->visual );
+ RegisteredVisualContainer::Iterator iter;
+ if ( FindVisual( index, mVisuals, iter ) )
+ {
+ // stop observing visual
+ StopObservingVisual( (*iter)->visual );
- Actor self( mControlImpl.Self() );
- Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
- (*iter)->visual.Reset();
- mVisuals.Erase( iter );
- }
+ Actor self( mControlImpl.Self() );
+ Toolkit::GetImplementation((*iter)->visual).SetOffScene( self );
+ (*iter)->visual.Reset();
+ mVisuals.Erase( iter );
+ }
+
+ if( FindVisual( index, mRemoveVisuals, iter ) )
+ {
+ Actor self( mControlImpl.Self() );
+ Toolkit::GetImplementation( (*iter)->visual ).SetOffScene( self );
+ (*iter)->pending = false;
+ (*iter)->visual.Reset();
+ mRemoveVisuals.Erase( iter );
+ }
}
Toolkit::Visual::Base Control::Impl::GetVisual( Property::Index index ) const
void Control::Impl::EnableVisual( Property::Index index, bool enable )
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual (%d)\n", index);
+ DALI_LOG_INFO( gLogFilter, Debug::General, "Control::EnableVisual(%d, %s)\n", index, enable?"T":"F");
RegisteredVisualContainer::Iterator iter;
if ( FindVisual( index, mVisuals, iter ) )
(*iter)->enabled = enable;
Actor parentActor = mControlImpl.Self();
- if ( mControlImpl.Self().OnStage() ) // If control not on Stage then Visual will be added when StageConnection is called.
+ if ( mControlImpl.Self().GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) ) // If control not on Scene then Visual will be added when SceneConnection is called.
{
if ( enable )
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) on stage \n", (*iter)->visual.GetName().c_str(), index );
- Toolkit::GetImplementation((*iter)->visual).SetOnStage( parentActor );
+ Toolkit::GetImplementation((*iter)->visual).SetOnScene( parentActor );
}
else
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) off stage \n", (*iter)->visual.GetName().c_str(), index );
- Toolkit::GetImplementation((*iter)->visual).SetOffStage( parentActor ); // No need to call if control not staged.
+ Toolkit::GetImplementation((*iter)->visual).SetOffScene( parentActor ); // No need to call if control not staged.
}
}
}
+ else
+ {
+ DALI_LOG_WARNING( "Control::EnableVisual(%d, %s) FAILED - NO SUCH VISUAL\n", index, enable?"T":"F" );
+ }
}
bool Control::Impl::IsVisualEnabled( Property::Index index ) const
Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
// Stop observing the visual
- visualImpl.RemoveResourceObserver( *this );
+ visualImpl.RemoveEventObserver( *this );
}
void Control::Impl::StartObservingVisual( Toolkit::Visual::Base& visual)
{
Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
- // start observing the visual for resource ready
- visualImpl.AddResourceObserver( *this );
+ // start observing the visual for events
+ visualImpl.AddEventObserver( *this );
}
-Dali::Animation Control::Impl::CreateTransition( const Toolkit::TransitionData& handle )
+// Called by a Visual when it's resource is ready
+void Control::Impl::ResourceReady( Visual::Base& object)
{
- Dali::Animation transition;
- const Internal::TransitionData& transitionData = Toolkit::GetImplementation( handle );
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::Impl::ResourceReady() replacements pending[%d]\n", mRemoveVisuals.Count() );
- if( transitionData.Count() > 0 )
+ Actor self = mControlImpl.Self();
+
+ // A resource is ready, find resource in the registered visuals container and get its index
+ for( auto registeredIter = mVisuals.Begin(), end = mVisuals.End(); registeredIter != end; ++registeredIter )
{
- // Setup a Transition from TransitionData.
- TransitionData::Iterator end = transitionData.End();
- for( TransitionData::Iterator iter = transitionData.Begin() ;
- iter != end; ++iter )
+ Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation( (*registeredIter)->visual );
+
+ if( &object == ®isteredVisualImpl )
{
- TransitionData::Animator* animator = (*iter);
+ RegisteredVisualContainer::Iterator visualToRemoveIter;
+ // Find visual with the same index in the removal container
+ // Set if off stage as it's replacement is now ready.
+ // Remove if from removal list as now removed from stage.
+ // Set Pending flag on the ready visual to false as now ready.
+ if( FindVisual( (*registeredIter)->index, mRemoveVisuals, visualToRemoveIter ) )
+ {
+ (*registeredIter)->pending = false;
+ Toolkit::GetImplementation( (*visualToRemoveIter)->visual ).SetOffScene( self );
+ mRemoveVisuals.Erase( visualToRemoveIter );
+ }
+ break;
+ }
+ }
- Toolkit::Visual::Base visual = GetVisualByName( mVisuals, animator->objectName );
+ // A visual is ready so control may need relayouting if staged
+ if ( self.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
+ {
+ mControlImpl.RelayoutRequest();
+ }
- if( visual )
- {
+ // Emit signal if all enabled visuals registered by the control are ready.
+ if( IsResourceReady() )
+ {
+ Dali::Toolkit::Control handle( mControlImpl.GetOwner() );
+ mResourceReadySignal.Emit( handle );
+ }
+}
+
+void Control::Impl::NotifyVisualEvent( Visual::Base& object, Property::Index signalId )
+{
+ for( auto registeredIter = mVisuals.Begin(), end = mVisuals.End(); registeredIter != end; ++registeredIter )
+ {
+ Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation( (*registeredIter)->visual );
+ if( &object == ®isteredVisualImpl )
+ {
+ Dali::Toolkit::Control handle( mControlImpl.GetOwner() );
+ mVisualEventSignal.Emit( handle, (*registeredIter)->index, signalId );
+ break;
+ }
+ }
+}
+
+bool Control::Impl::IsResourceReady() const
+{
+ // Iterate through and check all the enabled visuals are ready
+ for( auto visualIter = mVisuals.Begin();
+ visualIter != mVisuals.End(); ++visualIter )
+ {
+ const Toolkit::Visual::Base visual = (*visualIter)->visual;
+ const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
+
+ // one of the enabled visuals is not ready
+ if( !visualImpl.IsResourceReady() && (*visualIter)->enabled )
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+Toolkit::Visual::ResourceStatus Control::Impl::GetVisualResourceStatus( Property::Index index ) const
+{
+ RegisteredVisualContainer::Iterator iter;
+ if ( FindVisual( index, mVisuals, iter ) )
+ {
+ const Toolkit::Visual::Base visual = (*iter)->visual;
+ const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
+ return visualImpl.GetResourceStatus( );
+ }
+
+ return Toolkit::Visual::ResourceStatus::PREPARING;
+}
+
+
+
+void Control::Impl::AddTransitions( Dali::Animation& animation,
+ const Toolkit::TransitionData& handle,
+ bool createAnimation )
+{
+ // Setup a Transition from TransitionData.
+ const Internal::TransitionData& transitionData = Toolkit::GetImplementation( handle );
+ TransitionData::Iterator end = transitionData.End();
+ for( TransitionData::Iterator iter = transitionData.Begin() ;
+ iter != end; ++iter )
+ {
+ TransitionData::Animator* animator = (*iter);
+
+ Toolkit::Visual::Base visual = GetVisualByName( mVisuals, animator->objectName );
+
+ if( visual )
+ {
#if defined(DEBUG_ENABLED)
- Dali::TypeInfo typeInfo;
- ControlWrapper* controlWrapperImpl = dynamic_cast<ControlWrapper*>(&mControlImpl);
- if( controlWrapperImpl )
- {
- typeInfo = controlWrapperImpl->GetTypeInfo();
- }
+ Dali::TypeInfo typeInfo;
+ ControlWrapper* controlWrapperImpl = dynamic_cast<ControlWrapper*>(&mControlImpl);
+ if( controlWrapperImpl )
+ {
+ typeInfo = controlWrapperImpl->GetTypeInfo();
+ }
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "CreateTransition: Found %s visual for %s\n",
- visual.GetName().c_str(), typeInfo?typeInfo.GetName().c_str():"Unknown" );
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "CreateTransition: Found %s visual for %s\n",
+ visual.GetName().c_str(), typeInfo?typeInfo.GetName().c_str():"Unknown" );
#endif
- Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
- visualImpl.AnimateProperty( transition, *animator );
- }
- else
+ Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
+ visualImpl.AnimateProperty( animation, *animator );
+ }
+ else
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "CreateTransition: Could not find visual. Trying actors");
+ // Otherwise, try any actor children of control (Including the control)
+ Actor child = mControlImpl.Self().FindChildByName( animator->objectName );
+ if( child )
{
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "CreateTransition: Could not find visual. Trying actors");
- // Otherwise, try any actor children of control (Including the control)
- Actor child = mControlImpl.Self().FindChildByName( animator->objectName );
- if( child )
+ Property::Index propertyIndex = child.GetPropertyIndex( animator->propertyKey );
+ if( propertyIndex != Property::INVALID_INDEX )
{
- Property::Index propertyIndex = DevelHandle::GetPropertyIndex( child, animator->propertyKey );
- if( propertyIndex != Property::INVALID_INDEX )
+ if( animator->animate == false )
{
- if( animator->animate == false )
+ if( animator->targetValue.GetType() != Property::NONE )
{
- if( animator->targetValue.GetType() != Property::NONE )
- {
- child.SetProperty( propertyIndex, animator->targetValue );
- }
+ child.SetProperty( propertyIndex, animator->targetValue );
}
- else // animate the property
+ }
+ else // animate the property
+ {
+ if( animator->initialValue.GetType() != Property::NONE )
{
- if( animator->initialValue.GetType() != Property::NONE )
- {
- child.SetProperty( propertyIndex, animator->initialValue );
- }
-
- if( ! transition )
- {
- transition = Dali::Animation::New( 0.1f );
- }
-
- transition.AnimateTo( Property( child, propertyIndex ),
- animator->targetValue,
- animator->alphaFunction,
- TimePeriod( animator->timePeriodDelay,
- animator->timePeriodDuration ) );
+ child.SetProperty( propertyIndex, animator->initialValue );
}
+
+ if( createAnimation && !animation )
+ {
+ animation = Dali::Animation::New( 0.1f );
+ }
+
+ animation.AnimateTo( Property( child, propertyIndex ),
+ animator->targetValue,
+ animator->alphaFunction,
+ TimePeriod( animator->timePeriodDelay,
+ animator->timePeriodDuration ) );
}
}
}
}
}
+}
+
+Dali::Animation Control::Impl::CreateTransition( const Toolkit::TransitionData& transitionData )
+{
+ Dali::Animation transition;
+ if( transitionData.Count() > 0 )
+ {
+ AddTransitions( transition, transitionData, true );
+ }
return transition;
}
+
+
+void Control::Impl::DoAction( Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes )
+{
+ RegisteredVisualContainer::Iterator iter;
+ if ( FindVisual( visualIndex, mVisuals, iter ) )
+ {
+ Toolkit::GetImplementation((*iter)->visual).DoAction( actionId, attributes );
+ }
+}
+
void Control::Impl::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
{
Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
}
break;
- case Toolkit::Control::Property::BACKGROUND_COLOR:
- {
- DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
- controlImpl.SetBackgroundColor( value.Get< Vector4 >() );
- break;
- }
-
- case Toolkit::Control::Property::BACKGROUND_IMAGE:
- {
- DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
- Image image = Scripting::NewImage( value );
- if ( image )
- {
- controlImpl.SetBackgroundImage( image );
- }
- else
- {
- // An empty image means the background is no longer required
- controlImpl.ClearBackground();
- }
- break;
- }
-
case Toolkit::Control::Property::KEY_INPUT_FOCUS:
{
if ( value.Get< bool >() )
break;
}
+ case Toolkit::Control::Property::MARGIN:
+ {
+ Extents margin;
+ if( value.Get( margin ) )
+ {
+ controlImpl.mImpl->SetMargin( margin );
+ }
+ break;
+ }
+
+ case Toolkit::Control::Property::PADDING:
+ {
+ Extents padding;
+ if( value.Get( padding ) )
+ {
+ controlImpl.mImpl->SetPadding( padding );
+ }
+ break;
+ }
+
case Toolkit::DevelControl::Property::TOOLTIP:
{
TooltipPtr& tooltipPtr = controlImpl.mImpl->mTooltip;
tooltipPtr = Tooltip::New( control );
}
tooltipPtr->SetProperties( value );
+ break;
}
+
+ case Toolkit::DevelControl::Property::SHADOW:
+ {
+ const Property::Map* map = value.GetMap();
+ if( map && !map->Empty() )
+ {
+ controlImpl.mImpl->SetShadow( *map );
+ }
+ else
+ {
+ // The shadow is an empty property map, so we should clear the shadow
+ controlImpl.mImpl->ClearShadow();
+ }
+ break;
+ }
+
}
}
}
break;
}
- case Toolkit::Control::Property::BACKGROUND_COLOR:
+ case Toolkit::Control::Property::KEY_INPUT_FOCUS:
{
- DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
- value = controlImpl.GetBackgroundColor();
+ value = controlImpl.HasKeyInputFocus();
break;
}
- case Toolkit::Control::Property::BACKGROUND_IMAGE:
+ case Toolkit::Control::Property::BACKGROUND:
{
- DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
Property::Map map;
Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
if( visual )
{
visual.CreatePropertyMap( map );
}
+
value = map;
break;
}
- case Toolkit::Control::Property::KEY_INPUT_FOCUS:
+ case Toolkit::Control::Property::MARGIN:
{
- value = controlImpl.HasKeyInputFocus();
+ value = controlImpl.mImpl->GetMargin();
break;
}
- case Toolkit::Control::Property::BACKGROUND:
+ case Toolkit::Control::Property::PADDING:
{
- Property::Map map;
- Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
- if( visual )
- {
- visual.CreatePropertyMap( map );
- }
-
- value = map;
+ value = controlImpl.mImpl->GetPadding();
break;
}
break;
}
+ case Toolkit::DevelControl::Property::SHADOW:
+ {
+ Property::Map map;
+ Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual( Toolkit::DevelControl::Property::SHADOW );
+ if( visual )
+ {
+ visual.CreatePropertyMap( map );
+ }
+
+ value = map;
+ break;
+ }
}
}
Toolkit::Visual::Base visual = (*visualIter)->visual;
if( visual && visual.GetName() == visualName )
{
- Toolkit::GetImplementation(visual).SetOffStage( self );
+ Toolkit::GetImplementation(visual).SetOffScene( self );
(*visualIter)->visual.Reset();
visuals.Erase( visualIter );
break;
Property::Map fromMap;
visual.CreatePropertyMap( fromMap );
- Toolkit::DevelVisual::Type fromType = GetVisualTypeFromMap( fromMap );
- Toolkit::DevelVisual::Type toType = GetVisualTypeFromMap( toMap );
+ Toolkit::Visual::Type fromType = GetVisualTypeFromMap( fromMap );
+ Toolkit::Visual::Type toType = GetVisualTypeFromMap( toMap );
if( fromType != toType )
{
}
else
{
- if( fromType == Toolkit::DevelVisual::IMAGE || fromType == Toolkit::DevelVisual::N_PATCH
- || fromType == Toolkit::DevelVisual::SVG || fromType == Toolkit::DevelVisual::ANIMATED_IMAGE )
+ if( fromType == Toolkit::Visual::IMAGE || fromType == Toolkit::Visual::N_PATCH
+ || fromType == Toolkit::Visual::SVG || fromType == Toolkit::Visual::ANIMATED_IMAGE )
{
Property::Value* fromUrl = fromMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
Property::Value* toUrl = toMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
}
}
+void Control::Impl::OnSceneDisconnection()
+{
+ Actor self = mControlImpl.Self();
+
+ // Any visuals set for replacement but not yet ready should still be registered.
+ // Reason: If a request was made to register a new visual but the control removed from scene before visual was ready
+ // then when this control appears back on stage it should use that new visual.
+
+ // Iterate through all registered visuals and set off scene
+ SetVisualsOffScene( mVisuals, self );
+
+ // Visuals pending replacement can now be taken out of the removal list and set off scene
+ // Iterate through all replacement visuals and add to a move queue then set off scene
+ for( auto removalIter = mRemoveVisuals.Begin(), end = mRemoveVisuals.End(); removalIter != end; removalIter++ )
+ {
+ Toolkit::GetImplementation((*removalIter)->visual).SetOffScene( self );
+ }
+
+ for( auto replacedIter = mVisuals.Begin(), end = mVisuals.End(); replacedIter != end; replacedIter++ )
+ {
+ (*replacedIter)->pending = false;
+ }
+
+ mRemoveVisuals.Clear();
+}
+
+void Control::Impl::SetMargin( Extents margin )
+{
+ mControlImpl.mImpl->mMargin = margin;
+
+ // Trigger a size negotiation request that may be needed when setting a margin.
+ mControlImpl.RelayoutRequest();
+}
+
+Extents Control::Impl::GetMargin() const
+{
+ return mControlImpl.mImpl->mMargin;
+}
+
+void Control::Impl::SetPadding( Extents padding )
+{
+ mControlImpl.mImpl->mPadding = padding;
+
+ // Trigger a size negotiation request that may be needed when setting a padding.
+ mControlImpl.RelayoutRequest();
+}
+
+Extents Control::Impl::GetPadding() const
+{
+ return mControlImpl.mImpl->mPadding;
+}
+
+void Control::Impl::SetInputMethodContext( InputMethodContext& inputMethodContext )
+{
+ mInputMethodContext = inputMethodContext;
+}
+
+bool Control::Impl::FilterKeyEvent( const KeyEvent& event )
+{
+ bool consumed ( false );
+
+ if ( mInputMethodContext )
+ {
+ consumed = mInputMethodContext.FilterEventKey( event );
+ }
+ return consumed;
+}
+
+DevelControl::VisualEventSignalType& Control::Impl::VisualEventSignal()
+{
+ return mVisualEventSignal;
+}
+
+void Control::Impl::SetShadow( const Property::Map& map )
+{
+ Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( map );
+ visual.SetName("shadow");
+
+ if( visual )
+ {
+ mControlImpl.mImpl->RegisterVisual( Toolkit::DevelControl::Property::SHADOW, visual, DepthIndex::BACKGROUND_EFFECT );
+
+ mControlImpl.RelayoutRequest();
+ }
+}
+
+void Control::Impl::ClearShadow()
+{
+ mControlImpl.mImpl->UnregisterVisual( Toolkit::DevelControl::Property::SHADOW );
+
+ // Trigger a size negotiation request that may be needed when unregistering a visual.
+ mControlImpl.RelayoutRequest();
+}
+
} // namespace Internal
} // namespace Toolkit