mKeyInputFocusGainedSignal(),
mKeyInputFocusLostSignal(),
mResourceReadySignal(),
+ mVisualEventSignal(),
mPinchGestureDetector(),
mPanGestureDetector(),
mTapGestureDetector(),
Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
// Stop observing the visual
- visualImpl.RemoveResourceObserver( *this );
+ visualImpl.RemoveEventObserver( *this );
}
void Control::Impl::StartObservingVisual( Toolkit::Visual::Base& visual)
{
Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
- // start observing the visual for resource ready
- visualImpl.AddResourceObserver( *this );
+ // start observing the visual for events
+ visualImpl.AddEventObserver( *this );
}
// Called by a Visual when it's resource is ready
}
}
+void Control::Impl::NotifyVisualEvent( Visual::Base& object, Property::Index signalId )
+{
+ for( auto registeredIter = mVisuals.Begin(), end = mVisuals.End(); registeredIter != end; ++registeredIter )
+ {
+ Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation( (*registeredIter)->visual );
+ if( &object == ®isteredVisualImpl )
+ {
+ Dali::Toolkit::Control handle( mControlImpl.GetOwner() );
+ mVisualEventSignal.Emit( handle, (*registeredIter)->index, signalId );
+ break;
+ }
+ }
+}
+
bool Control::Impl::IsResourceReady() const
{
// Iterate through and check all the enabled visuals are ready
return mControlImpl.mImpl->mIsLayoutingRequired;
}
+DevelControl::VisualEventSignalType& Control::Impl::VisualEventSignal()
+{
+ return mVisualEventSignal;
+}
+
} // namespace Internal
} // namespace Toolkit